private void initVariables() { _generalOP = new GeneralOP();//dans ce cas on peut mettre des valeurs par defaut _asteroidOP = new AsteroidOP(); _sunOP = new SunOP(); _patternsOP = new PatternsOP(); _patternsPhase = new PatternsPhase(); _probs = new List <float>(); }
//switch references for all options public void switchDifficulty(OptionsHolder other) { Debug.Log("switchDifficulty"); this._generalOP = other._generalOP; this._asteroidOP = other._asteroidOP; this._sunOP = other._sunOP; this._patternsOP = other._patternsOP; this._patternsPhase = other._patternsPhase; }