コード例 #1
0
 public AsteroidManager(
     Settings settings, Asteroid.Factory asteroidFactory, LevelHelper level)
 {
     _settings = settings;
     _timeIntervalBetweenSpawns = _settings.maxSpawnTime / (_settings.maxSpawns - _settings.startingSpawns);
     _timeToNextSpawn           = _timeIntervalBetweenSpawns;
     _asteroidFactory           = asteroidFactory;
     _level = level;
 }
コード例 #2
0
ファイル: AsteroidManager.cs プロジェクト: Soren025/Zenject
 public AsteroidManager(
     Settings settings, Asteroid.Factory asteroidFactory, LevelHelper level)
 {
     _settings = settings;
     _timeIntervalBetweenSpawns = _settings.maxSpawnTime / (_settings.maxSpawns - _settings.startingSpawns);
     _timeToNextSpawn = _timeIntervalBetweenSpawns;
     _asteroidFactory = asteroidFactory;
     _level = level;
 }