public AsteroidManager( Settings settings, Asteroid.Factory asteroidFactory, LevelHelper level) { _settings = settings; _timeIntervalBetweenSpawns = _settings.maxSpawnTime / (_settings.maxSpawns - _settings.startingSpawns); _timeToNextSpawn = _timeIntervalBetweenSpawns; _asteroidFactory = asteroidFactory; _level = level; }