public TexturedMaterial(Assimp.Material m, string materialDirectory) : this() { Diffuse = m.ColorDiffuse.ToNETColor(); Specular = m.ColorSpecular.ToNETColor(); //Ambient = m.ColorAmbient.ToNETColor(); Emissive = m.ColorEmissive.ToNETColor(); textureSlots = new List<Assimp.TextureSlot>(m.GetAllTextures()); LoadTextures(materialDirectory); }