public JsonResult Add(AssetsMaster ass) { MTSHRDataLayer.AssetsMaster data_asset = new MTSHRDataLayer.AssetsMaster(); int result = data_asset.Create(ass.AssetTypeId, ass.AssetName, ass.AssetDepreciation, ass.ExpectedLife, ass.SalvageValue); return(Json(new { success = result }, JsonRequestBehavior.AllowGet)); }
private static void OpenAssetsMaster() { AssetsMaster master = EditorWindow.GetWindow <AssetsMaster>(); master.titleContent.image = EditorGUIUtility.IconContent("d_WelcomeScreen.AssetStoreLogo").image; master.titleContent.text = "Assets Master"; master.minSize = new Vector2(1000, 600); master.SearchAssetsInOpenedScene(); master.Show(); }
public static void ShowWindow(AssetsMaster assetsMaster, Vector2 pos) { TextureAlarmValueSetter window = GetWindow <TextureAlarmValueSetter>(); window.titleContent.image = EditorGUIUtility.IconContent("d_editicon.sml").image; window.titleContent.text = "Texture Alarm Value"; window._assetsMaster = assetsMaster; window.minSize = new Vector2(250, 150); window.maxSize = new Vector2(250, 150); window.position = new Rect(pos.x, pos.y, 250, 150); window.Show(); }