private void OnAssetLoadingProgress(GamePlayer player, AssetsLoadingProgress msg) { // Send a loading progress message to all players foreach (int playerId in GamePlayersByPlayerId.Keys) { GamePlayer humanplayer = GetGamePlayerByPlayerId(playerId); if (player.PlayerId != humanplayer.PlayerId) { //Log.Print(LogType.Debug, $"sending loading notification to {humanplayer.PlayerInfo.GetHandle()} from {player.PlayerInfo.GetHandle()}"); humanplayer.Connection.Send((short)MyMsgType.ServerAssetsLoadingProgressUpdate, msg); } } }
private void OnAssetLoadingProgress(GamePlayer player, AssetsLoadingProgress msg) { // TODO should send to all player.Connection.Send(62, msg); }