コード例 #1
0
    public bool Load(SecurityElement element)
    {
        if (element.Tag != "RootNode")
        {
            Debug.Log("ERROR: Element Tag is Wrong");
            return(false);
        }

        if (element.Children == null)
        {
            Debug.Log("ERROR: Child Element is Null");
            return(false);
        }

        foreach (SecurityElement noodElement in element.Children)
        {
            AssetWeigth assetWeigth = new AssetWeigth();

            int nodeID = StrParser.ParseDecInt(noodElement.Attribute("ID"), -1);
            assetWeigth.id = nodeID;

            foreach (SecurityElement packageElement in noodElement.Children)
            {
                string assetName  = StrParser.ParseStr(packageElement.Attribute("Name"), "");
                int    assetValue = StrParser.ParseDecInt(packageElement.Attribute("Value"), -1);

                assetWeigth.nodePackages.Add(assetName, assetValue);
            }

            assetWeigthDict.Add(nodeID, assetWeigth);
        }

        return(true);
    }
コード例 #2
0
    private void InitCallBack(float progress, System.Object userData)
    {
        Debug.Log("AssetPriManager Init Callback");
        //Debug.Log("PROCESS:"+progress);
        if (progress < 1.0f)
        {
            return;
        }
        Debug.Log("AssetPriManager Init Callback Over");

        //init assetPackage
        TextAsset      assetText = _assetPackageLoader.Load() as TextAsset;
        SecurityParser xmlParser = new SecurityParser();

        xmlParser.LoadXml(assetText.text);
        _assetPackageConfig = new AssetPackageConfig();
        _assetPackageConfig.Load(xmlParser.ToXml());
        //_assetPackage = _assetPackageConfig.AssetPackages;

        //init assetWeight
        assetText = _assetWeightLoader.Load() as TextAsset;
        xmlParser = new SecurityParser();
        xmlParser.LoadXml(assetText.text);
        _assetWeightConfig = new AssetWeightConfig();
        _assetWeightConfig.Load(xmlParser.ToXml());

        int         currentMissionNode = PlayerPrefs.GetInt("currentMissionNode", 0);
        AssetWeigth currentAssetWeigth = _assetWeightConfig.assetWeigthDict[currentMissionNode];

        _assetPackageConfig.nodeValueUpdate(currentAssetWeigth);
        _assetPackage = _assetPackageConfig.AssetPackages;

        _initialzed = InializedState.Initialized;
    }
コード例 #3
0
    public void AssetPackageDownLoadReStart(int missNode)
    {
        StopCoroutine("AssetPackageDownLoadReStart");

        AssetWeigth currentAssetWeigth = _assetWeightConfig.assetWeigthDict[missNode];

        _assetPackageConfig.nodeValueUpdate(currentAssetWeigth);
        _assetPackage = _assetPackageConfig.AssetPackages;

        isStartCoroutine = false;
    }
コード例 #4
0
    //updata package value
    public void nodeValueUpdate(AssetWeigth assetWeigth)
    {
        foreach (KeyValuePair <string, int> kv in assetWeigth.nodePackages)
        {
            if (_assetPackageDict.ContainsKey(kv.Key))
            {
                AssetPackage assetPackage = _assetPackageDict[kv.Key];
                assetPackage.nodeValue = kv.Value;
            }
        }

        sortAssetPackage(_assetPackage);
    }