コード例 #1
0
 static void CreatePrefabVariants()
 {
     Object[] selectedPrefabs = Selection.GetFiltered(typeof(GameObject), SelectionMode.Assets);
     foreach (GameObject prefab in selectedPrefabs)
     {
         AssetVariants.CreatePrefabVariant(prefab, "sd");
     }
 }
コード例 #2
0
 static void CreateSceneVariants()
 {
     Object[] selectedScenes = Selection.GetFiltered(typeof(SceneAsset), SelectionMode.Assets);
     foreach (SceneAsset scene in selectedScenes)
     {
         AssetVariants.CreateSceneVariant(scene, "sd");
     }
 }