static void CreatePrefabVariants() { Object[] selectedPrefabs = Selection.GetFiltered(typeof(GameObject), SelectionMode.Assets); foreach (GameObject prefab in selectedPrefabs) { AssetVariants.CreatePrefabVariant(prefab, "sd"); } }
static void CreateSceneVariants() { Object[] selectedScenes = Selection.GetFiltered(typeof(SceneAsset), SelectionMode.Assets); foreach (SceneAsset scene in selectedScenes) { AssetVariants.CreateSceneVariant(scene, "sd"); } }