private void ExecuteAddNew(object parameter) { AssetTypes.Add(new AssetTypeModel { ID = 0, Name = string.Empty, AssetGroupID = this.AssetGroupID }); ScrollToSelectedItem = AssetTypes.Count - 1; }
/// <summary> /// The object factory for a particular data collection instance. /// </summary> public virtual void CreateObjectsFromData(AssetTypes assettypes, System.Data.DataSet data) { // Do nothing if we have nothing if (data == null || data.Tables.Count == 0 || data.Tables[0].Rows.Count == 0) { return; } // Create a local variable for the new instance. AssetType newobj = null; // Create a local variable for the data row instance. System.Data.DataRow dr = null; // Iterate through the table rows for (int i = 0; i < data.Tables[0].Rows.Count; i++) { // Get a reference to the data row dr = data.Tables[0].Rows[i]; // Create a new object instance newobj = System.Activator.CreateInstance(assettypes.ContainsType[0]) as AssetType; // Let the instance set its own members newobj.SetMembers(ref dr); // Add the new object to the collection instance assettypes.Add(newobj); } }
public void AddAssetType(string value) { if (!mAssets.ContainsKey(value)) { AssetTypes.Add(value); mAssets.Add(value, new List <UpdatableAsset>()); } }
/// <summary> /// The object factory for a particular data collection instance. /// </summary> public virtual void CreateObjectsFromData(AssetTypes assettypes, System.Data.SqlClient.SqlDataReader data) { // Do nothing if we have nothing if (data == null) { return; } // Create a local variable for the new instance. AssetType newobj = null; // Iterate through the data reader while (data.Read()) { // Create a new object instance newobj = System.Activator.CreateInstance(assettypes.ContainsType[0]) as AssetType; // Let the instance set its own members newobj.SetMembers(ref data); // Add the new object to the collection instance assettypes.Add(newobj); } }