コード例 #1
0
    public static string LoadTextWithString(string path)
    {
        TextAsset textAsset = AssetTrackMgr.GetAsset <TextAsset>(path);

        if (null != textAsset)
        {
            return(textAsset.text);
        }
        return(null);
    }
コード例 #2
0
    public static byte[] LoadTextWithBytes(string path)
    {
        TextAsset textAsset = AssetTrackMgr.GetAsset <TextAsset>(path);

        if (null != textAsset)
        {
            return(textAsset.bytes);
        }
        return(null);
    }
コード例 #3
0
    /// <summary>
    /// 播放世界音效
    /// </summary>
    public static void PlayWorldSound(GameObject attachTarget, string audioName, bool isLoop = false, float speed = 1)
    {
        var audioClip = AssetTrackMgr.GetAsset <AudioClip>(audioName);

        AudioManager.Instance.PlayWorldSound(attachTarget, audioClip, isLoop, speed);
    }
コード例 #4
0
    /// <summary>
    /// 播放多通道音效
    /// </summary>
    public static void PlayMultipleSound(string audioName, bool isLoop = false, float speed = 1)
    {
        var audioClip = AssetTrackMgr.GetAsset <AudioClip>(audioName);

        AudioManager.Instance.PlayMultipleSound(audioClip, isLoop, speed);
    }
コード例 #5
0
    /// <summary>
    /// 播放背景音乐
    /// </summary>
    public static void PlayBackgroundMusic(string audioName, bool isLoop = true, float speed = 1)
    {
        var audioClip = AssetTrackMgr.GetAsset <AudioClip>(audioName);

        AudioManager.Instance.PlayBackgroundMusic(audioClip, isLoop, speed);
    }
コード例 #6
0
 public static UnityEngine.Object GetAsset(string path, Type type)
 {
     return(AssetTrackMgr.GetAsset(path, type));
 }
コード例 #7
0
ファイル: CommonUtil.cs プロジェクト: suziye123/ColaFrameWork
    /// <summary>
    /// 停止播放指定的多通道音效
    /// </summary>
    public static void StopMultipleSound(string audioName)
    {
        var audioClip = AssetTrackMgr.GetAsset <AudioClip>(audioName);

        AudioManager.Instance.StopMultipleSound(audioClip);
    }