コード例 #1
0
ファイル: Program.cs プロジェクト: dawidkomorowski/geisha
        private static Command CreateCommand_Asset_Create_Sprite()
        {
            var command      = new Command("sprite", "Create sprite asset file.");
            var fileArgument = new Argument("file")
            {
                Description = "Path to texture asset file or texture file."
            };

            command.AddArgument(fileArgument);
            command.AddOption(CreateOption_KeepAssetId());
            command.AddOption(new Option <double>("-x", "X component of upper left corner of sprite's rectangular region of texture. Default value is 0."));
            command.AddOption(new Option <double>("-y", "Y component of upper left corner of sprite's rectangular region of texture. Default value is 0."));
            command.AddOption(new Option <double>(new[] { "--width", "-w" },
                                                  "Width of sprite's rectangular region of texture. Default value is width of the texture."));
            command.AddOption(new Option <double>(new[] { "--height", "-h" },
                                                  "Height of sprite's rectangular region of texture. Default value is height of the texture."));
            command.AddOption(new Option <int>("--count", () => 1,
                                               "Number of sprites to create. Texture is treated as sprite sheet with following sprites organized from left to right and from top to bottom. Subsequent sprites move to the right in texture coordinates and then move to the next row. Default value is 1."));
            command.Handler = CommandHandler.Create <FileInfo, bool, double, double, double, double, int, IConsole>(
                (file, keepAssetId, x, y, width, height, count, console) =>
            {
                console.Out.WriteLine($"Creating sprite asset file for: {file.FullName}");
                var(spriteAssetFilePaths, textureAssetFilePath) = AssetTool.CreateSpriteAsset(file.FullName, keepAssetId, x, y, width, height, count);

                if (textureAssetFilePath != null)
                {
                    console.Out.WriteLine($"Texture asset file created: {textureAssetFilePath}");
                }

                foreach (var spriteAssetFilePath in spriteAssetFilePaths)
                {
                    console.Out.WriteLine($"Sprite asset file created: {spriteAssetFilePath}");
                }
            });

            return(command);
        }