public void Preview(string assetpath) { //UnityEditorInternal.AssetStoreToolUtils.PreviewAssetStoreAssetBundleInInspector //and //UnityEditorInternal.AssetStoreToolUtils.UpdatePreloadingInternal //is missing from Unity 2020.x+. It's available in 2019.4 or earlier. //So it's impossible for this method to work normally. #if !UNITY_2020_1_OR_NEWER string path = MainAssetsUtil.CreateBundle(assetpath); AssetStoreAsset assetStoreAsset = new AssetStoreAsset(); assetStoreAsset.name = "Preview"; byte[] bytes = File.ReadAllBytes(path); AssetBundleCreateRequest assetBundleCreateRequest = this.LoadFromMemoryAsync(bytes); if (assetBundleCreateRequest == null) { DebugUtils.Log("Unable to generate preview"); return; } while (!assetBundleCreateRequest.isDone) { AssetStoreToolUtils.UpdatePreloadingInternal(); } AssetBundle assetBundle = assetBundleCreateRequest.assetBundle; if (assetBundle == null) { DebugUtils.Log("No bundle at path"); return; } AssetStoreToolUtils.PreviewAssetStoreAssetBundleInInspector(assetBundle, assetStoreAsset); assetBundle.Unload(false); File.Delete(path); #endif }
public void Preview(string assetpath) { #if UNITY_5_4_0 || UNITY_5_5_0 string path = MainAssetsUtil.CreateBundle(assetpath); AssetStoreAsset assetStoreAsset = new AssetStoreAsset(); assetStoreAsset.name = "Preview"; byte[] binary = File.ReadAllBytes(path); AssetBundleCreateRequest assetBundleCreateRequest = AssetBundle.LoadFromMemoryAsync(binary); if (assetBundleCreateRequest == null) { DebugUtils.Log("Unable to generate preview"); } while (!assetBundleCreateRequest.isDone) { AssetStoreToolUtils.UpdatePreloadingInternal(); } AssetBundle assetBundle = assetBundleCreateRequest.assetBundle; if (assetBundle == null) { DebugUtils.Log("No bundle at path"); return; } AssetStoreToolUtils.PreviewAssetStoreAssetBundleInInspector(assetBundle, assetStoreAsset); assetBundle.Unload(false); File.Delete(path); #endif }
public void Preview(string assetpath) { string str = MainAssetsUtil.CreateBundle(assetpath); AssetStoreAsset assetStoreAsset = new AssetStoreAsset() { name = "Preview" }; AssetBundleCreateRequest assetBundleCreateRequest = this.LoadFromMemoryAsync(File.ReadAllBytes(str)); if (assetBundleCreateRequest == null) { DebugUtils.Log("Unable to generate preview"); } while (!assetBundleCreateRequest.isDone) { AssetStoreToolUtils.UpdatePreloadingInternal(); } AssetBundle assetBundle = assetBundleCreateRequest.assetBundle; if (assetBundle == null) { DebugUtils.Log("No bundle at path"); assetBundleCreateRequest = null; return; } AssetStoreToolUtils.PreviewAssetStoreAssetBundleInInspector(assetBundle, assetStoreAsset); assetBundle.Unload(false); assetBundleCreateRequest = null; File.Delete(str); }