public void AssignAssetSettingsWindow(AssetSettingsWindow assetSettings) { this.assetSettings = assetSettings; }
// void OnDestroy() { // EditorApplication.update -= MyUpdate; // } void Init() { singleton = this; GetAssetPaths(); //Load asset configurations LoadConfigurations(); //Create/Refresh configuration dropdown list RefreshConfigurationDropdownList(); //If serialized configurationIndex is out of array bounds, correct it if(ConfigurationIndex < 0 || ConfigurationIndex >= configurations.Count) ConfigurationIndex = 0; this.minSize = new Vector2(300, 200); this.maxSize = new Vector2(1000, 800); //Create GUIStyles edgeBoxStyle = new GUIStyle(EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector).box); edgeBoxStyle.normal.background = edgeBoxTexture; edgeBoxStyle.margin = new RectOffset(0,0,0,0); edgeBoxStyle.padding = new RectOffset(0,0,0,0); edgeBoxStyle.border = new RectOffset(0,0,0,0); prefixLabelStyle = new GUIStyle(GUIStyle.none); prefixLabelStyle.stretchWidth = false; prefixLabelStyle.border = new RectOffset(0,0,0,0); prefixLabelStyle.overflow = new RectOffset(0,0,0,0); prefixLabelStyle.fixedWidth = 5; addButtonStyle = new GUIStyle(); addButtonStyle.normal.background = addTextureUp; addButtonStyle.active.background = addTextureDown; addButtonStyle.fixedWidth = addTextureUp.width; addButtonStyle.fixedHeight = addTextureUp.height; addButtonStyle.imagePosition = ImagePosition.ImageLeft; addButtonStyle.alignment = TextAnchor.MiddleLeft; addButtonStyle.clipping = TextClipping.Overflow; addButtonStyle.margin = new RectOffset(4,4,4,4); addButtonStyle.padding = new RectOffset(16,8,8,8); removeButtonStyle = new GUIStyle(addButtonStyle); //Inherit margin and fixedWidth/Height from addButtonStyle removeButtonStyle.normal.background = removeTextureUp; removeButtonStyle.active.background = removeTextureDown; editButtonStyle = new GUIStyle(addButtonStyle); //Inherit margin and fixedWidth/Height from addButtonStyle editButtonStyle.normal.background = editTexture; editButtonStyle.active.background = editTexture; cancelButtonStyle = new GUIStyle(addButtonStyle); //Inherit margin and fixedWidth/Height from addButtonStyle cancelButtonStyle.normal.background = cancelTextureUp; cancelButtonStyle.active.background = cancelTextureDown; //Make sure asset selection indices are valid if(currentConfiguration == null) { assetSelectionIndices.Clear(); } else { for(int i = assetSelectionIndices.Count - 1; i >= 0; i++) { if(assetSelectionIndices[i] < 0 || assetSelectionIndices[i] >= currentConfiguration.assets.Count) assetSelectionIndices.RemoveAt(i); } } }
// void OnDestroy() { // EditorApplication.update -= MyUpdate; // } void Init() { singleton = this; GetAssetPaths(); //Load asset configurations LoadConfigurations(); //Create/Refresh configuration dropdown list RefreshConfigurationDropdownList(); //If serialized configurationIndex is out of array bounds, correct it if (ConfigurationIndex < 0 || ConfigurationIndex >= configurations.Count) { ConfigurationIndex = 0; } this.minSize = new Vector2(300, 200); this.maxSize = new Vector2(1000, 800); //Create GUIStyles edgeBoxStyle = new GUIStyle(EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector).box); edgeBoxStyle.normal.background = edgeBoxTexture; edgeBoxStyle.margin = new RectOffset(0, 0, 0, 0); edgeBoxStyle.padding = new RectOffset(0, 0, 0, 0); edgeBoxStyle.border = new RectOffset(0, 0, 0, 0); prefixLabelStyle = new GUIStyle(GUIStyle.none); prefixLabelStyle.stretchWidth = false; prefixLabelStyle.border = new RectOffset(0, 0, 0, 0); prefixLabelStyle.overflow = new RectOffset(0, 0, 0, 0); prefixLabelStyle.fixedWidth = 5; addButtonStyle = new GUIStyle(); addButtonStyle.normal.background = addTextureUp; addButtonStyle.active.background = addTextureDown; addButtonStyle.fixedWidth = addTextureUp.width; addButtonStyle.fixedHeight = addTextureUp.height; addButtonStyle.imagePosition = ImagePosition.ImageLeft; addButtonStyle.alignment = TextAnchor.MiddleLeft; addButtonStyle.clipping = TextClipping.Overflow; addButtonStyle.margin = new RectOffset(4, 4, 4, 4); addButtonStyle.padding = new RectOffset(16, 8, 8, 8); removeButtonStyle = new GUIStyle(addButtonStyle); //Inherit margin and fixedWidth/Height from addButtonStyle removeButtonStyle.normal.background = removeTextureUp; removeButtonStyle.active.background = removeTextureDown; editButtonStyle = new GUIStyle(addButtonStyle); //Inherit margin and fixedWidth/Height from addButtonStyle editButtonStyle.normal.background = editTexture; editButtonStyle.active.background = editTexture; cancelButtonStyle = new GUIStyle(addButtonStyle); //Inherit margin and fixedWidth/Height from addButtonStyle cancelButtonStyle.normal.background = cancelTextureUp; cancelButtonStyle.active.background = cancelTextureDown; //Make sure asset selection indices are valid if (currentConfiguration == null) { assetSelectionIndices.Clear(); } else { for (int i = assetSelectionIndices.Count - 1; i >= 0; i++) { if (assetSelectionIndices[i] < 0 || assetSelectionIndices[i] >= currentConfiguration.assets.Count) { assetSelectionIndices.RemoveAt(i); } } } }
public static void InitWindow() { AssetSettingsWindow.GetWindow <AssetSettingsWindow>(false, "Asset Settings", true).Init(); }
// void OnDestroy() { // EditorApplication.update -= MyUpdate; // } void Init() { singleton = this; // EditorApplication.update += MyUpdate; //Load asset configurations LoadConfigurations(); //Create/Refresh configuration dropdown list RefreshConfigurationDropdownList(); //If serialized configurationIndex is out of array bounds, correct it if (ConfigurationIndex < 0 || ConfigurationIndex >= configurations.Count) { ConfigurationIndex = 0; } this.minSize = new Vector2(300, 200); this.maxSize = new Vector2(1000, 800); //find texture references string path = null; int index; foreach (string assetPath in AssetDatabase.GetAllAssetPaths()) { index = assetPath.IndexOf("MultiPlatformToolSuite"); if (index >= 0) { path = assetPath.Substring(0, index); break; } } string editorPath = path + "MultiPlatformToolSuite" + Path.DirectorySeparatorChar + "Editor" + Path.DirectorySeparatorChar; path = editorPath + "Textures" + Path.DirectorySeparatorChar; //AssetSettingsWindow scriptAsset = AssetDatabase.LoadAssetAtPath(editorPath + "AssetSettings" + Path.DirectorySeparatorChar + "AssetSettings.xml", typeof(Object)); addTextureUp = (Texture2D)AssetDatabase.LoadAssetAtPath(path + "editorAddButtonUp.tga", typeof(Texture2D)); addTextureDown = (Texture2D)AssetDatabase.LoadAssetAtPath(path + "editorAddButtonDown.tga", typeof(Texture2D)); removeTextureUp = (Texture2D)AssetDatabase.LoadAssetAtPath(path + "editorRemoveButtonUp.tga", typeof(Texture2D)); removeTextureDown = (Texture2D)AssetDatabase.LoadAssetAtPath(path + "editorRemoveButtonDown.tga", typeof(Texture2D)); editTexture = (Texture2D)AssetDatabase.LoadAssetAtPath(path + "editButton.tga", typeof(Texture2D)); cancelTextureUp = (Texture2D)AssetDatabase.LoadAssetAtPath(path + "cancelButtonUp.tga", typeof(Texture2D)); cancelTextureDown = (Texture2D)AssetDatabase.LoadAssetAtPath(path + "cancelButtonDown.tga", typeof(Texture2D)); edgeBoxTexture = (Texture2D)AssetDatabase.LoadAssetAtPath(path + "edgeBoxTexture.tga", typeof(Texture2D)); selectionTexture = (Texture2D)AssetDatabase.LoadAssetAtPath(path + "selectionTexture.tga", typeof(Texture2D)); //Create GUIStyles edgeBoxStyle = new GUIStyle(EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector).box); edgeBoxStyle.normal.background = edgeBoxTexture; edgeBoxStyle.margin = new RectOffset(0, 0, 0, 0); edgeBoxStyle.padding = new RectOffset(0, 0, 0, 0); edgeBoxStyle.border = new RectOffset(0, 0, 0, 0); prefixLabelStyle = new GUIStyle(GUIStyle.none); prefixLabelStyle.stretchWidth = false; prefixLabelStyle.border = new RectOffset(0, 0, 0, 0); prefixLabelStyle.overflow = new RectOffset(0, 0, 0, 0); prefixLabelStyle.fixedWidth = 5; addButtonStyle = new GUIStyle(); addButtonStyle.normal.background = addTextureUp; addButtonStyle.active.background = addTextureDown; addButtonStyle.fixedWidth = addTextureUp.width; addButtonStyle.fixedHeight = addTextureUp.height; addButtonStyle.imagePosition = ImagePosition.ImageLeft; addButtonStyle.alignment = TextAnchor.MiddleLeft; addButtonStyle.clipping = TextClipping.Overflow; addButtonStyle.margin = new RectOffset(4, 4, 4, 4); addButtonStyle.padding = new RectOffset(16, 8, 8, 8); removeButtonStyle = new GUIStyle(addButtonStyle); //Inherit margin and fixedWidth/Height from addButtonStyle removeButtonStyle.normal.background = removeTextureUp; removeButtonStyle.active.background = removeTextureDown; editButtonStyle = new GUIStyle(addButtonStyle); //Inherit margin and fixedWidth/Height from addButtonStyle editButtonStyle.normal.background = editTexture; editButtonStyle.active.background = editTexture; cancelButtonStyle = new GUIStyle(addButtonStyle); //Inherit margin and fixedWidth/Height from addButtonStyle cancelButtonStyle.normal.background = cancelTextureUp; cancelButtonStyle.active.background = cancelTextureDown; //Make sure asset selection indices are valid if (currentConfiguration == null) { assetSelectionIndices.Clear(); } else { for (int i = assetSelectionIndices.Count - 1; i >= 0; i++) { if (assetSelectionIndices[i] < 0 || assetSelectionIndices[i] >= currentConfiguration.assets.Count) { assetSelectionIndices.RemoveAt(i); } } } }