コード例 #1
0
        private List <TreeNode> NodesForAssetRegistry(AssetRegistry registry)
        {
            var registry_tNodes = new List <TreeNode>();

            var nodesByScene = registry.Nodes.GroupBy(x => x.Scene);

            foreach (var scene in nodesByScene)
            {
                var sceneName    = scene.FirstOrDefault().Scene;
                var scene_tNodes = new List <TreeNode>();
                var nodesByZones = scene.GroupBy(x => x.Zone);

                foreach (var zone in nodesByZones)
                {
                    var zoneName     = zone.FirstOrDefault().Zone;
                    var zone_tNodes  = new List <TreeNode>();
                    var orderedNodes = zone.OrderBy(x => x.Number);

                    foreach (var node in orderedNodes)
                    {
                        var nodeName = node.Number;
                        var treeNode = new TreeNode(nodeName);
                        treeNode.Tag = node;
                        zone_tNodes.Add(treeNode);
                    }
                    scene_tNodes.Add(new TreeNode(zoneName, zone_tNodes.ToArray()));
                }
                registry_tNodes.Add(new TreeNode(sceneName, scene_tNodes.ToArray()));
            }
            return(registry_tNodes);
        }
コード例 #2
0
        private static LocalContextToken PrepareLocalContext(Type type)
        {
            var token = new LocalContextToken
            {
                Type              = type,
                OldContext        = LocalContext.Value,
                ClearLocalContext = false
            };

            if (typeof(AssetComposite).IsAssignableFrom(token.Type))
            {
                // Entering the asset root node, create the local context.
                LocalContext.Value      = new AssetCompositeVisitorContext(token.Type);
                token.ClearLocalContext = true;
            }
            else if (LocalContext.Value == null && AssetRegistry.IsAssetPartType(token.Type))
            {
                var attributes = AssetRegistry.GetPartReferenceAttributes(token.Type);
                LocalContext.Value      = new AssetCompositeVisitorContext(attributes);
                token.ClearLocalContext = true;
            }

            token.RemoveLastEnteredNode = LocalContext.Value?.EnterNode(token.Type) ?? false;
            return(token);
        }
コード例 #3
0
        public override async Task <DialogResult> ShowModal()
        {
            if (AcceptedTypes.Count > 0)
            {
                // Gather all registered asset types that are assignable to the given accepted types
                var assetTypes = AssetRegistry.GetPublicTypes().Where(x => AcceptedTypes.Any(y => y.IsAssignableFrom(x))).ToList();
                // Retrieve the filters that then match the collected asset types
                var activeFilters = AssetView.TypeFilters.Where(f => assetTypes.Any(t => string.Equals(t.FullName, f.Filter)));
                foreach (var filter in activeFilters)
                {
                    filter.IsReadOnly = true; // prevent the user from removing or deactivating the filter
                    AssetView.AddAssetFilter(filter);
                }
            }
            selectedAssets.Clear();

            await base.ShowModal();

            if (Result == Presentation.Services.DialogResult.Ok)
            {
                selectedAssets.AddRange(AssetView.SelectedAssets);
            }

            return(Result);
        }
コード例 #4
0
        /// <inheritdoc/>
        public override void WriteYaml(ref ObjectContext objectContext)
        {
            var  type = objectContext.Descriptor.Type;
            bool clearLocalContext = false;

            // Entering the asset root node, create the local context.
            if (typeof(AssetComposite).IsAssignableFrom(type))
            {
                localContext.Value = new AssetCompositeVisitorContext(type);
                clearLocalContext  = true;
            }
            else if (localContext.Value == null && AssetRegistry.IsAssetPartType(type))
            {
                var attributes = AssetRegistry.GetPartReferenceAttributes(type);
                localContext.Value = new AssetCompositeVisitorContext(attributes);
                clearLocalContext  = true;
            }

            var removeLastEnteredType = localContext.Value?.EnterNode(type) ?? false;

            try
            {
                base.WriteYaml(ref objectContext);
            }
            finally
            {
                localContext.Value?.LeaveNode(type, removeLastEnteredType);

                if (clearLocalContext)
                {
                    localContext.Value = null;
                }
            }
        }
コード例 #5
0
ファイル: XenkoPackageUpgrader.cs プロジェクト: visperc/xenko
        /// <inheritdoc/>
        public override bool UpgradeAfterAssetsLoaded(PackageLoadParameters loadParameters, PackageSession session, ILogger log, Package dependentPackage, PackageDependency dependency, Package dependencyPackage, PackageVersionRange dependencyVersionBeforeUpdate)
        {
            if (dependencyVersionBeforeUpdate.MinVersion < new PackageVersion("1.3.0-alpha02"))
            {
                // Add everything as root assets (since we don't know what the project was doing in the code before)
                foreach (var assetItem in dependentPackage.Assets)
                {
                    if (!AssetRegistry.IsAssetTypeAlwaysMarkAsRoot(assetItem.Asset.GetType()))
                    {
                        dependentPackage.RootAssets.Add(new AssetReference(assetItem.Id, assetItem.Location));
                    }
                }
            }

            if (dependencyVersionBeforeUpdate.MinVersion < new PackageVersion("1.6.0-beta"))
            {
                // Mark all assets dirty to force a resave
                foreach (var assetItem in dependentPackage.Assets)
                {
                    if (!(assetItem.Asset is SourceCodeAsset))
                    {
                        assetItem.IsDirty = true;
                    }
                }
            }

            return(true);
        }
コード例 #6
0
        protected override IEnumerable <AssetItem> CreateAssets(AssetTemplateGeneratorParameters parameters)
        {
            var files = parameters.Tags.Get(SourceFilesPathKey);

            if (files == null)
            {
                return(base.CreateAssets(parameters));
            }

            var importParameters = new AssetImporterParameters {
                Logger = parameters.Logger
            };

            importParameters.SelectedOutputTypes.Add(typeof(SkeletonAsset), true);

            var importedAssets = new List <AssetItem>();

            foreach (var file in files)
            {
                // TODO: should we allow to select the importer?
                var importer = AssetRegistry.FindImporterForFile(file).OfType <ModelAssetImporter>().FirstOrDefault();
                if (importer == null)
                {
                    parameters.Logger.Warning($"No importer found for file \"{file}\"");
                    continue;
                }

                var assets = importer.Import(file, importParameters).Select(x => new AssetItem(UPath.Combine(parameters.TargetLocation, x.Location), x.Asset)).ToList();
                // Create unique names amongst the list of assets
                importedAssets.AddRange(MakeUniqueNames(assets));
            }

            return(importedAssets);
        }
コード例 #7
0
ファイル: AssetNodeContainer.cs プロジェクト: ykafia/stride
 public AssetNodeContainer()
 {
     NodeBuilder.RegisterPrimitiveType(typeof(IReference));
     NodeBuilder.RegisterPrimitiveType(typeof(PropertyKey));
     NodeBuilder.RegisterPrimitiveType(typeof(TimeSpan));
     NodeBuilder.RegisterPrimitiveType(typeof(DateTime));
     NodeBuilder.RegisterPrimitiveType(typeof(Guid));
     NodeBuilder.RegisterPrimitiveType(typeof(AssetId));
     NodeBuilder.RegisterPrimitiveType(typeof(Color));
     NodeBuilder.RegisterPrimitiveType(typeof(Color3));
     NodeBuilder.RegisterPrimitiveType(typeof(Color4));
     NodeBuilder.RegisterPrimitiveType(typeof(Vector2));
     NodeBuilder.RegisterPrimitiveType(typeof(Vector3));
     NodeBuilder.RegisterPrimitiveType(typeof(Vector4));
     NodeBuilder.RegisterPrimitiveType(typeof(Int2));
     NodeBuilder.RegisterPrimitiveType(typeof(Int3));
     NodeBuilder.RegisterPrimitiveType(typeof(Int4));
     NodeBuilder.RegisterPrimitiveType(typeof(Quaternion));
     NodeBuilder.RegisterPrimitiveType(typeof(RectangleF));
     NodeBuilder.RegisterPrimitiveType(typeof(Rectangle));
     NodeBuilder.RegisterPrimitiveType(typeof(Matrix));
     NodeBuilder.RegisterPrimitiveType(typeof(UPath));
     NodeBuilder.RegisterPrimitiveType(typeof(AngleSingle));
     // Register content types as primitive so they are not processed by Quantum
     foreach (var contentType in AssetRegistry.GetContentTypes())
     {
         NodeBuilder.RegisterPrimitiveType(contentType);
     }
 }
コード例 #8
0
        private async Task UpdateGameSideReference([NotNull] AssetCompositeEditorViewModel editor, [NotNull] IGraphNode gameSideNode, ContentChangeType changeType, object oldValue, object newValue, NodeIndex index)
        {
            if (editor == null)
            {
                throw new ArgumentNullException(nameof(editor));
            }

            if (!AssetRegistry.IsContentType(gameSideNode.Descriptor.GetInnerCollectionType()))
            {
                return;
            }

            // Grab the old referenced object if it's not null
            AttachedReference reference = null;

            if (!ReferenceEquals(oldValue, null))
            {
                reference = AttachedReferenceManager.GetAttachedReference(oldValue);
            }

            // Switch to game thread to actually update objects
            await editor.Controller.InvokeTask(() =>
            {
                // For references, push null instead of the real value, the editor asset loader will set the actual value later
                switch (changeType)
                {
                case ContentChangeType.ValueChange:
                    ((IMemberNode)gameSideNode).Update(null);
                    break;

                case ContentChangeType.CollectionUpdate:
                    ((IObjectNode)gameSideNode).Update(null, index);
                    break;

                case ContentChangeType.CollectionAdd:
                    ((IObjectNode)gameSideNode).Add(null, index);
                    break;

                case ContentChangeType.CollectionRemove:
                    var oldValueGameSide = gameSideNode.Retrieve(index);
                    ((IObjectNode)gameSideNode).Remove(oldValueGameSide, index);
                    break;

                default:
                    throw new ArgumentOutOfRangeException(nameof(changeType), changeType, null);
                }

                if (oldValue == newValue)
                {
                    return(Task.CompletedTask);
                }

                // Unregister the previous value
                if (reference != null)
                {
                    return(editor.Controller.Loader.Manager.ClearContentReference(Owner.Id, reference.Id, gameSideNode, index));
                }
                return(Task.CompletedTask);
            });
        }
コード例 #9
0
        public override async Task <AssetViewModel> PickupObject(AssetViewModel objectToFix, object referencedMember)
        {
            var assetPicker = ServiceProvider.Get <IEditorDialogService>().CreateAssetPickerDialog(objectToFix.Session);

            assetPicker.Message             = "Select an asset to replace the deleted asset";
            assetPicker.Filter              = x => !IsInObjectsToFixList(x);
            assetPicker.InitialLocation     = objectToFix.Directory;
            assetPicker.AllowMultiSelection = false;
            Type assetType   = objectToFix.AssetType;
            var  contentType = AssetRegistry.GetContentType(objectToFix.AssetType);

            if (contentType != null)
            {
                var assetTypes = AssetRegistry.GetAssetTypes(contentType);
                assetPicker.AcceptedTypes.AddRange(assetTypes);
            }
            else
            {
                assetPicker.AcceptedTypes.Add(assetType);
            }

            var result = await assetPicker.ShowModal();

            return(result == DialogResult.Ok ? assetPicker.SelectedAssets.First() : null);
        }
コード例 #10
0
        public object Load(Stream stream, UFile filePath, ILogger log, bool clearBrokenObjectReferences, out bool aliasOccurred, out AttachedYamlAssetMetadata yamlMetadata)
        {
            aliasOccurred = false;

            var assetFileExtension = filePath.GetFileExtension().ToLowerInvariant();
            var type  = AssetRegistry.GetAssetTypeFromFileExtension(assetFileExtension);
            var asset = (SourceCodeAsset)Activator.CreateInstance(type);

            var textAccessor = asset.TextAccessor as DefaultTextAccessor;

            if (textAccessor != null)
            {
                // Don't load the file if we have the file path
                textAccessor.FilePath = filePath;

                // Set the assets text if it loaded from an in-memory version
                // TODO: Propagate dirtiness?
                if (stream is MemoryStream)
                {
                    var reader = new StreamReader(stream, Encoding.UTF8);
                    textAccessor.Set(reader.ReadToEnd());
                }
            }

            // No override in source code assets
            yamlMetadata = new AttachedYamlAssetMetadata();
            return(asset);
        }
コード例 #11
0
ファイル: TestMaterialTree.cs プロジェクト: slagusev/paradox
 public void Initialize()
 {
     AssetRegistry.RegisterAssembly(typeof(ModelAsset).Assembly);
     AssetRegistry.RegisterAssembly(typeof(MaterialDescription).Assembly);
     AssetRegistry.RegisterAssembly(typeof(Color4).Assembly);
     AssetRegistry.RegisterAssembly(typeof(MaterialParameters).Assembly);
 }
コード例 #12
0
        public override void Update(GameEngine engine, GameTime gameTime)
        {
            if (_firstRun)
            {
                List <Asset.Asset> assetsToLoad = AssetRegistry.GetAssetsToLoad();
                AssetLoader.LoadQueue.AddAll(assetsToLoad);

                _totalAssetsToLoad = AssetLoader.LoadQueue.GetSize();
                _currentlyLoaded   = 0;
                _loadedEverything  = _currentlyLoaded == _totalAssetsToLoad;
                _firstRun          = false;
            }
            if (!_loadedEverything)
            {
                AssetLoader.LoadQueue.LoadNext();
                _currentlyLoaded++;
                _loadedEverything |= _currentlyLoaded == _totalAssetsToLoad;
            }

            if (!IsAssetLoaded())
            {
                return;
            }

            MapTileTextures.Initialise();
            PlayerUnitAssets.Initialise();

            engine.EnterState(StateId.Gameplay);
        }
コード例 #13
0
        public object Load(Stream stream, string filePath, ILogger log, out bool aliasOccurred)
        {
            aliasOccurred = false;

            var assetFileExtension = Path.GetExtension(filePath).ToLowerInvariant();
            var type  = AssetRegistry.GetAssetTypeFromFileExtension(assetFileExtension);
            var asset = (SourceCodeAsset)Activator.CreateInstance(type);

            var textAccessor = asset.TextAccessor as SourceCodeAsset.DefaultTextAccessor;

            if (textAccessor != null)
            {
                // Don't load the file if we have the file path
                textAccessor.FilePath = filePath;

                // Set the assets text if it loaded from an in-memory version
                // TODO: Propagate dirtiness?
                if (stream is MemoryStream)
                {
                    var reader = new StreamReader(stream, Encoding.UTF8);
                    textAccessor.Set(reader.ReadToEnd());
                }
            }

            return(asset);
        }
コード例 #14
0
        protected override void VisitNode(IGraphNode node)
        {
            var assetNode = (IAssetNode)node;
            // TODO: share the proper const
            var gameContent = assetNode.GetContent("Game");

            if (gameContent != null)
            {
                var memberContent = node as IMemberNode;
                if (memberContent != null)
                {
                    if (AssetRegistry.IsContentType(memberContent.Type))
                    {
                        var id = AttachedReferenceManager.GetAttachedReference(memberContent.Retrieve())?.Id ?? AssetId.Empty;
                        CollectContentReference(id, gameContent, NodeIndex.Empty);
                    }
                }
                var objectNode = node as IObjectNode;
                if (objectNode != null && objectNode.Indices != null)
                {
                    if (AssetRegistry.IsContentType(objectNode.Descriptor.GetInnerCollectionType()))
                    {
                        foreach (var index in objectNode.Indices)
                        {
                            var id = AttachedReferenceManager.GetAttachedReference(objectNode.Retrieve(index))?.Id ?? AssetId.Empty;
                            CollectContentReference(id, gameContent, index);
                        }
                    }
                }
            }
            base.VisitNode(node);
        }
コード例 #15
0
 public AssetNodeContainer()
 {
     NodeBuilder.AvailableCommands.Add(new AddNewItemCommand());
     NodeBuilder.AvailableCommands.Add(new AddPrimitiveKeyCommand());
     NodeBuilder.AvailableCommands.Add(new CreateNewInstanceCommand());
     NodeBuilder.AvailableCommands.Add(new RemoveItemCommand());
     NodeBuilder.AvailableCommands.Add(new MoveItemCommand());
     NodeBuilder.AvailableCommands.Add(new RenameStringKeyCommand());
     NodeBuilder.RegisterPrimitiveType(typeof(IReference));
     NodeBuilder.RegisterPrimitiveType(typeof(PropertyKey));
     NodeBuilder.RegisterPrimitiveType(typeof(TimeSpan));
     NodeBuilder.RegisterPrimitiveType(typeof(Guid));
     NodeBuilder.RegisterPrimitiveType(typeof(AssetId));
     NodeBuilder.RegisterPrimitiveType(typeof(Color));
     NodeBuilder.RegisterPrimitiveType(typeof(Color3));
     NodeBuilder.RegisterPrimitiveType(typeof(Color4));
     NodeBuilder.RegisterPrimitiveType(typeof(Vector2));
     NodeBuilder.RegisterPrimitiveType(typeof(Vector3));
     NodeBuilder.RegisterPrimitiveType(typeof(Vector4));
     NodeBuilder.RegisterPrimitiveType(typeof(Int2));
     NodeBuilder.RegisterPrimitiveType(typeof(Int3));
     NodeBuilder.RegisterPrimitiveType(typeof(Int4));
     NodeBuilder.RegisterPrimitiveType(typeof(Quaternion));
     NodeBuilder.RegisterPrimitiveType(typeof(RectangleF));
     NodeBuilder.RegisterPrimitiveType(typeof(Rectangle));
     NodeBuilder.RegisterPrimitiveType(typeof(Matrix));
     NodeBuilder.RegisterPrimitiveType(typeof(UPath));
     NodeBuilder.RegisterPrimitiveType(typeof(AngleSingle));
     // Register content types as primitive so they are not processed by Quantum
     foreach (var contentType in AssetRegistry.GetContentTypes())
     {
         NodeBuilder.RegisterPrimitiveType(contentType);
     }
     OverrideNodeFactory((name, content, guid) => new AssetNode(name, content, guid));
 }
コード例 #16
0
        public object Load(Stream stream, string assetFileExtension, ILogger log, out bool aliasOccurred)
        {
            aliasOccurred = false;
            var type  = AssetRegistry.GetAssetTypeFromFileExtension(assetFileExtension);
            var asset = (SourceCodeAsset)Activator.CreateInstance(type);

            return(asset);
        }
コード例 #17
0
 public override IEnumerable <Type> GetInputTypesToExclude(AssetItem assetItem)
 {
     foreach (var type in AssetRegistry.GetAssetTypes(typeof(Material)))
     {
         yield return(type);
     }
     yield return(typeof(TextureAsset));
 }
コード例 #18
0
        private void SaveRegistryFile(string filePath, AssetRegistry registry)
        {
            EnsureRegistryFolderExists();
            var serializer   = new AssetRegistrySerializationService();
            var registryText = serializer.SerializeRegistry(registry);

            File.WriteAllText(filePath, registryText);
        }
コード例 #19
0
 private bool CanVisit(Type type)
 {
     // Also handles Entity, EntityComponent and Script
     return(AssetRegistry.IsContentType(type) ||
            type == typeof(Entity) ||
            typeof(Entity).IsAssignableFrom(type) ||
            typeof(EntityComponent).IsAssignableFrom(type));
 }
コード例 #20
0
        public void Initialize()
        {
            AssetRegistry.RegisterAssembly(typeof(ModelAsset).Assembly);
            AssetRegistry.RegisterAssembly(typeof(MaterialDescription).Assembly);
            AssetRegistry.RegisterAssembly(typeof(Color4).Assembly);

            TestCommon.InitializeAssetDatabase();
        }
コード例 #21
0
        public override bool CanAddChildren(IReadOnlyCollection <object> children, AddChildModifiers modifiers, out string message)
        {
            AssetViewModel asset       = null;
            var            singleChild = true;

            foreach (var child in children)
            {
                if (!singleChild)
                {
                    message = "Multiple assets selected";
                    return(false);
                }
                asset = child as AssetViewModel;
                if (asset == null)
                {
                    message = "The selection is not an asset";
                    return(false);
                }
                if (AssetRegistry.IsContentType(TargetNode.Type) || typeof(AssetReference).IsAssignableFrom(TargetNode.Type))
                {
                    var isCompatible       = false;
                    var resolvedAssetTypes = AssetRegistry.GetAssetTypes(TargetNode.Type);
                    foreach (var resolvedAssetType in resolvedAssetTypes)
                    {
                        if (resolvedAssetType.IsAssignableFrom(asset.AssetType))
                        {
                            isCompatible = true;
                            break;
                        }
                    }
                    if (!isCompatible)
                    {
                        message = "Incompatible asset";
                        return(false);
                    }
                }
                var command = TargetNode.GetCommand("SetContentReference");
                var param   = new SetContentReferenceCommand.Parameter {
                    Asset = asset, Type = TargetNode.Type
                };
                if (!command.CanExecute(param))
                {
                    message = "The selection is not valid in this context";
                    return(false);
                }

                singleChild = false;
            }
            if (asset == null)
            {
                message = "The selection is not an asset";
                return(false);
            }
            message = $"Reference {asset.Url}";
            return(true);
        }
コード例 #22
0
        protected override IEnumerable <ReferenceReplacementViewModel <AssetViewModel> > GetReplacementsForReferencer(AssetViewModel referencer, object referencedMember)
        {
            var rootNode = SessionViewModel.Instance.AssetNodeContainer.GetNode(referencer.Asset);
            var visitor  = new GraphVisitorBase {
                SkipRootNode = true
            };
            var result = new List <ReferenceReplacementViewModel <AssetViewModel> >();

            visitor.Visiting += (node, path) =>
            {
                var memberNode = node as IAssetMemberNode;
                if (memberNode != null)
                {
                    if (AssetRegistry.IsContentType(memberNode.Descriptor.GetInnerCollectionType()))
                    {
                        if (memberNode.Target?.IsEnumerable ?? false)
                        {
                            foreach (var index in memberNode.Target.Indices)
                            {
                                // If this property is inherited it will be updated by the standard propagation
                                if (memberNode.Target.IsItemInherited(index))
                                {
                                    continue;
                                }

                                var target = ContentReferenceHelper.GetReferenceTarget(referencer.Session, memberNode.Target.Retrieve(index));
                                if (target == CurrentObjectToReplace)
                                {
                                    // If so, prepare a replacement for it.
                                    var viewModel = new AssetReferenceReplacementViewModel(this, CurrentObjectToReplace, referencer, referencedMember, memberNode.Target, index);
                                    result.Add(viewModel);
                                }
                            }
                        }
                        else
                        {
                            // If this property is inherited it will be updated by the standard propagation
                            if (memberNode.IsContentInherited())
                            {
                                return;
                            }

                            var target = ContentReferenceHelper.GetReferenceTarget(referencer.Session, memberNode.Retrieve());
                            if (target == CurrentObjectToReplace)
                            {
                                // If so, prepare a replacement for it.
                                var viewModel = new AssetReferenceReplacementViewModel(this, CurrentObjectToReplace, referencer, referencedMember, memberNode, NodeIndex.Empty);
                                result.Add(viewModel);
                            }
                        }
                    }
                }
            };
            visitor.Visit(rootNode);
            return(result);
        }
コード例 #23
0
                public void Upgrade(AssetMigrationContext context, int currentVersion, int targetVersion, YamlMappingNode yamlAssetNode, PackageLoadingAssetFile assetFile)
                {
                    dynamic asset = new DynamicYamlMapping(yamlAssetNode);

                    asset.SerializedVersion = AssetRegistry.GetCurrentFormatVersion(typeof(MyUpgradedAsset));

                    // Move Test1 to Test2
                    asset.Test2 = asset.Test1;
                    asset.Test1 = DynamicYamlEmpty.Default;
                }
 public string SerializeRegistry(AssetRegistry registry)
 {
     registry.OrderNodes();
     using (var stringwriter = new StringWriterUtf8())
     {
         var serializer = new XmlSerializer(typeof(AssetRegistry), new Type[] { });
         serializer.Serialize(stringwriter, registry);
         return(stringwriter.ToString());
     }
 }
コード例 #25
0
        public IAssetSerializer TryCreate(string assetFileExtension)
        {
            var assetType = AssetRegistry.GetAssetTypeFromFileExtension(assetFileExtension);

            if (assetType != null && typeof(SourceCodeAsset).IsAssignableFrom(assetType))
            {
                return(this);
            }
            return(null);
        }
コード例 #26
0
ファイル: TestAssetUpgrade.cs プロジェクト: dhootha/paradox
                public void Upgrade(int currentVersion, int targetVersion, ILogger log, YamlMappingNode yamlAssetNode)
                {
                    dynamic asset = new DynamicYamlMapping(yamlAssetNode);

                    asset.SerializedVersion = AssetRegistry.GetCurrentFormatVersion(typeof(MyUpgradedAsset));

                    // Move Test1 to Test2
                    asset.Test2 = asset.Test1;
                    asset.Test1 = DynamicYamlEmpty.Default;
                }
コード例 #27
0
        public override IEnumerable <BuildDependencyInfo> GetInputTypes(AssetItem assetItem)
        {
            // We need to read the prefab asset to collect models
            yield return(new BuildDependencyInfo(typeof(PrefabAsset), typeof(AssetCompilationContext), BuildDependencyType.CompileAsset));

            foreach (var type in AssetRegistry.GetAssetTypes(typeof(Model)))
            {
                yield return(new BuildDependencyInfo(type, typeof(AssetCompilationContext), BuildDependencyType.CompileContent));
            }
        }
コード例 #28
0
 public override IEnumerable <BuildDependencyInfo> GetInputTypes(AssetItem assetItem)
 {
     foreach (var type in AssetRegistry.GetAssetTypes(typeof(Model)))
     {
         yield return(new BuildDependencyInfo(type, typeof(AssetCompilationContext), BuildDependencyType.CompileContent));
     }
     foreach (var type in AssetRegistry.GetAssetTypes(typeof(Skeleton)))
     {
         yield return(new BuildDependencyInfo(type, typeof(AssetCompilationContext), BuildDependencyType.CompileContent));
     }
 }
コード例 #29
0
        public object Load(Stream stream, string assetFileExtension, ILogger log, out bool aliasOccurred)
        {
            aliasOccurred = false;

            var type  = AssetRegistry.GetAssetTypeFromFileExtension(assetFileExtension);
            var asset = (SourceCodeAsset)Activator.CreateInstance(type);

            var reader = new StreamReader(stream, Encoding.UTF8);

            asset.Text = reader.ReadToEnd();

            return(asset);
        }
コード例 #30
0
ファイル: TestAssetUpgrade.cs プロジェクト: vol16bit/xenko
                public void Upgrade(AssetMigrationContext context, string dependencyName, PackageVersion currentVersion, PackageVersion targetVersion, YamlMappingNode yamlAssetNode, PackageLoadingAssetFile assetFile)
                {
                    dynamic asset = new DynamicYamlMapping(yamlAssetNode);

                    // Note: seems little bit strange, but original test was not using targetVersion...
                    var serializedVersion = AssetRegistry.GetCurrentFormatVersions(typeof(MyUpgradedAsset))[dependencyName];

                    AssetUpgraderBase.SetSerializableVersion(asset, dependencyName, serializedVersion);

                    // Move Test1 to Test2
                    asset.Test2 = asset.Test1;
                    asset.Test1 = DynamicYamlEmpty.Default;
                }