public static void CopyTexture(TexSetter s, TexLoader l) { if (l.Target.mainTexture != null && AssetBundlePath.inst.IsCdnAsset(l.Target.mainTexture)) { AssetRef r = new AssetRef(); r.cdn = true; r.SetPath(l.Target.mainTexture); s.textures.Add(r); EditorUtil.SetDirty(s); } }
private void AddAssets(LexiconRegistry reg, TextAsset[] assets) { List <AssetRef> list = new List <AssetRef>(); foreach (var a in assets) { if (a != reg.initial) { var r = new AssetRef(); r.SetPath(a); list.Add(r); } } reg.assets = list.ToArray(); EditorUtil.SetDirty(reg); }
protected override void VerifyComponent(Component comp) { UITexture tex = comp as UITexture; TexLoader l = tex.GetComponent <TexLoader>(); if (tex.mainTexture != null && AssetBundlePath.inst.IsCdnAsset(tex.mainTexture) && (l == null || IsTextureMismatch(tex))) { TexSetter setter = tex.GetComponentEx <TexSetter>(); var aref = new AssetRef(); aref.cdn = true; aref.SetPath(tex.mainTexture); setter.textures.Clear(); setter.textures.Add(aref); BuildScript.SetDirty(comp.gameObject); BuildScript.SetDirty(setter); } }
private void DerefCdnTexture(Renderer r) { if (r.sharedMaterials.Length == 1 && r.sharedMaterials[0] != null) { var tex = r.sharedMaterial.mainTexture; MeshTexLoader loader = r.GetComponent <MeshTexLoader>(); if (tex != null && AssetBundlePath.inst.IsCdnAsset(tex) && (loader == null || IsTextureMismatch(r))) { loader = r.FindComponent <MeshTexLoader>(); loader.rend = r; MeshTexSetter setter = r.FindComponent <MeshTexSetter>(); var aref = new AssetRef(); aref.SetPath(tex); setter.textures.Clear(); setter.textures.Add(aref); EditorUtil.SetDirty(r.gameObject); EditorUtil.SetDirty(loader); EditorUtil.SetDirty(setter); } } }