public void Sync() { this.SetupProjectSupportedExtensions(); if (!AssetPostprocessingInternal.OnPreGeneratingCSProjectFiles()) { ScriptEditorUtility.ScriptEditor scriptEditorFromPreferences = ScriptEditorUtility.GetScriptEditorFromPreferences(); if (scriptEditorFromPreferences == ScriptEditorUtility.ScriptEditor.SystemDefault || scriptEditorFromPreferences == ScriptEditorUtility.ScriptEditor.Other) { return; } IEnumerable <MonoIsland> islands = from i in EditorCompilationInterface.GetAllMonoIslands() where 0 < i._files.Length && i._files.Any((string f) => this.ShouldFileBePartOfSolution(f)) select i; Dictionary <string, string> allAssetsProjectParts = this.GenerateAllAssetProjectParts(); string[] responseFileDefinesFromFile = ScriptCompilerBase.GetResponseFileDefinesFromFile(MonoCSharpCompiler.ReponseFilename); this.SyncSolution(islands); List <MonoIsland> list = SolutionSynchronizer.RelevantIslandsForMode(islands, SolutionSynchronizer.ModeForCurrentExternalEditor()).ToList <MonoIsland>(); foreach (MonoIsland current in list) { this.SyncProject(current, allAssetsProjectParts, responseFileDefinesFromFile, list); } if (scriptEditorFromPreferences == ScriptEditorUtility.ScriptEditor.VisualStudioCode) { this.WriteVSCodeSettingsFiles(); } } AssetPostprocessingInternal.CallOnGeneratedCSProjectFiles(); }
public void Sync() { Profiler.BeginSample("SolutionSynchronizerSync"); // Do not sync solution until all Unity extensions are registered and initialized. // Otherwise Unity might emit errors when VSTU tries to generate the solution and // get all managed extensions, which not yet initialized. if (!InternalEditorUtility.IsUnityExtensionsInitialized()) { Profiler.EndSample(); return; } SetupProjectSupportedExtensions(); bool externalCodeAlreadyGeneratedProjects = AssetPostprocessingInternal.OnPreGeneratingCSProjectFiles(); if (!externalCodeAlreadyGeneratedProjects) { #pragma warning disable 618 var scriptEditor = ScriptEditorUtility.GetScriptEditorFromPreferences(); GenerateAndWriteSolutionAndProjects(scriptEditor); } AssetPostprocessingInternal.CallOnGeneratedCSProjectFiles(); Profiler.EndSample(); }
public void Sync() { SetupProjectSupportedExtensions(); bool externalCodeAlreadyGeneratedProjects = AssetPostprocessingInternal.OnPreGeneratingCSProjectFiles(); if (!externalCodeAlreadyGeneratedProjects) { var scriptEditor = ScriptEditorUtility.GetScriptEditorFromPreferences(); GenerateAndWriteSolutionAndProjects(scriptEditor); } AssetPostprocessingInternal.CallOnGeneratedCSProjectFiles(); }
public void Sync() { this.SetupProjectSupportedExtensions(); if (!AssetPostprocessingInternal.OnPreGeneratingCSProjectFiles()) { IEnumerable <MonoIsland> islands = from i in InternalEditorUtility.GetMonoIslands() where 0 < i._files.Length select i; string otherAssetsProjectPart = this.GenerateAllAssetProjectPart(); this.SyncSolution(islands); foreach (MonoIsland current in SolutionSynchronizer.RelevantIslandsForMode(islands, SolutionSynchronizer.ModeForCurrentExternalEditor())) { this.SyncProject(current, otherAssetsProjectPart); } } AssetPostprocessingInternal.CallOnGeneratedCSProjectFiles(); }
public void Sync() { this.SetupProjectSupportedExtensions(); if (AssetPostprocessingInternal.OnPreGeneratingCSProjectFiles()) { return; } IEnumerable <MonoIsland> islands = ((IEnumerable <MonoIsland>)InternalEditorUtility.GetMonoIslands()).Where <MonoIsland>((Func <MonoIsland, bool>)(i => 0 < i._files.Length)); string assetProjectPart = this.GenerateAllAssetProjectPart(); this.SyncSolution(islands); foreach (MonoIsland island in SolutionSynchronizer.RelevantIslandsForMode(islands, SolutionSynchronizer.ModeForCurrentExternalEditor())) { this.SyncProject(island, assetProjectPart); } AssetPostprocessingInternal.CallOnGeneratedCSProjectFiles(); }
public void Sync() { SetupProjectSupportedExtensions(); bool externalCodeAlreadyGeneratedProjects = AssetPostprocessingInternal.OnPreGeneratingCSProjectFiles(); if (!externalCodeAlreadyGeneratedProjects) { var scriptEditor = ScriptEditorUtility.GetScriptEditorFromPreferences(); // Do not generate .sln and .csproj for unsupported code editors. if (scriptEditor == ScriptEditorUtility.ScriptEditor.SystemDefault || scriptEditor == ScriptEditorUtility.ScriptEditor.Other) { return; } GenerateAndWriteSolutionAndProjects(scriptEditor); } AssetPostprocessingInternal.CallOnGeneratedCSProjectFiles(); }
public void Sync() { this.SetupProjectSupportedExtensions(); if (!AssetPostprocessingInternal.OnPreGeneratingCSProjectFiles()) { IEnumerable <MonoIsland> islands = from i in InternalEditorUtility.GetMonoIslands() where 0 < i._files.Length select i; string otherAssetsProjectPart = this.GenerateAllAssetProjectPart(); string[] responseFileDefinesFromFile = ScriptCompilerBase.GetResponseFileDefinesFromFile(MonoCSharpCompiler.ReponseFilename); this.SyncSolution(islands); foreach (MonoIsland current in SolutionSynchronizer.RelevantIslandsForMode(islands, SolutionSynchronizer.ModeForCurrentExternalEditor())) { this.SyncProject(current, otherAssetsProjectPart, responseFileDefinesFromFile); } if (ScriptEditorUtility.GetScriptEditorFromPreferences() == ScriptEditorUtility.ScriptEditor.VisualStudioCode) { this.WriteVSCodeSettingsFiles(); } } AssetPostprocessingInternal.CallOnGeneratedCSProjectFiles(); }