コード例 #1
0
    /// <summary>
    /// 获取下载队列句柄
    /// </summary>
    /// <param name="_pathType"></param>
    /// <returns></returns>
    private IRequestTaskQueue GetDownloadHandler(AssetPathType _pathType)
    {
        var taskQueue = App.Make <IRequestTaskQueue>();

        if (null != serverVersion)
        {
            var downloadItems = CheckDownloadList(serverVersion.AssetBundleVersionItems, _pathType);
            if (null == downloadItems)
            {
                return(null);
            }

            downloadInfo.SetDownloadList(_pathType, downloadItems);

            if (downloadItems.Count > 0)
            {
                for (int index = 0; index < downloadItems.Count; index++)
                {
                    var downloadItem = downloadItems[index];
                    var path         = GetDownloadPath(downloadItem);
                    if (null == path)
                    {
                        continue;
                    }
                    taskQueue.AddTask(path, DownloadResType.ByteArray, SingleAssetComplete, downloadItem);
                }
            }
        }

        return(taskQueue);
    }
コード例 #2
0
    //按path类型获取完整路径(没有斜杆)
    static public string GetPathWithoutDiagonal(string path, AssetPathType pathtype)
    {
        path = PlatformPathMng.SubPathByPlatform(path);
        return(PlatformPathMng.GetFilePath(path, pathtype, ""));
//        if (Application.platform == RuntimePlatform.Android)
//        {
//            if (pathtype == 0)
//                return Application.streamingAssetsPath + "/assetbundles" + path;
//            else if (pathtype == 1)
//            {
//                return "file:///" + Application.persistentDataPath + "/assetbundles_android" + path;
//            }
//            else
//                return baseURL + "/assetbundles_http" + path;
//        }
//        else
//        {
//            if (pathtype == 0)
//                return "file://" + Application.streamingAssetsPath + "/assetbundles" + path;
//            else if (pathtype == 1)
//            {
//                return Application.persistentDataPath + "/assetbundles_android" + path;
//            }
//            else
//                return baseURL + "/assetbundles_http" + path;
//        }
    }
コード例 #3
0
        private void NativeVersionCompare()
        {
            Debugger.Log("Native version compare.");
#if UNITY_WEBGL
            m_AssetPathType = AssetPathType.Persistent;
            m_Version       = GetPersistentVersion(null);
            Debugger.Log("Persistent version: " + (m_Version ?? "null"));
            Debugger.Log("Last native version in Persistent.");
#else
            string streamingVersion = ConstValue.VERSION;
            Debugger.Log("Streaming version: " + streamingVersion);
            string[] streamingVersions   = ConstValue.VERSION.Split('.');
            int      streamingHotVersion = StringParser.StringToInt(streamingVersions[2]);

            string persistentVersion = GetPersistentVersion(ConstValue.VERSION);
            Debugger.Log("Persistent version: " + persistentVersion);
            string[] persistentVersions   = persistentVersion.Split('.');
            int      persistentHotVersion = StringParser.StringToInt(persistentVersions[2]);

            if (string.Equals(persistentVersions[0], streamingVersions[0]) &&
                string.Equals(persistentVersions[1], streamingVersions[1]) &&
                persistentHotVersion > streamingHotVersion)
            {
                m_AssetPathType = AssetPathType.Persistent;
                m_Version       = persistentVersion;
                Debugger.Log("Last native version in Persistent.");
            }
            else
            {
                m_AssetPathType = AssetPathType.Streaming;
                m_Version       = streamingVersion;
                Debugger.Log("Last native version in Streaming.");
            }
#endif
        }
コード例 #4
0
 /// <summary>
 /// 停止下载
 /// </summary>
 public void StopDownload(AssetPathType _type)
 {
     if (_type == AssetPathType.gameLoad && null != gameingDownloadHandler)
     {
         gameingDownloadHandler.StopDownload();
     }
     DownloadProgressCallback = null;
 }
コード例 #5
0
 /// <summary>
 /// 获取下载队列
 /// </summary>
 /// <param name="_type"></param>
 public List <AssetBundleVersionItem> GetDownloadList(AssetPathType _type)
 {
     if (false == DownloadItemsDic.ContainsKey(_type))
     {
         emptyList.Clear();
         return(emptyList);
     }
     return(DownloadItemsDic[_type]);
 }
コード例 #6
0
        /// <summary>
        /// 获取Streaming根路径
        /// </summary>
        /// <returns></returns>
        public static string GetStreamingBasePath()
        {
            AssetPathType t = AssetPathType.Path_Streaming;

            if (AssetSetting.UseExternalFile)
            {
                t = AssetPathType.Path_LocalStreaming;
            }
            return(GetAssetBasePath(t));
        }
コード例 #7
0
    /// <summary>
    /// 获取XML文件的路径 by
    /// </summary>
    static public string GetXmlLoadFilePath(string path, AssetPathType pathtype)
    {
        path = PlatformPathMng.SubPathByPlatform(path);
        return(PlatformPathMng.GetFilePath(path, pathtype, ""));
//#if UNITY_ANDROID
//		if (Application.platform == RuntimePlatform.Android)
//		{
//			if(pathtype==0)
//				return Application.streamingAssetsPath + "/assetbundles/" + path;
//			else
//			{
//				return Application.persistentDataPath + "/assetbundles_android/" + path;
//			}
//		}
//		else
//		{
//			if (pathtype == 0)
//				return "file:///" +Application.streamingAssetsPath + "/assetbundles/" + path;
//			else
//			{
//				return Application.persistentDataPath + "/assetbundles_android/" + path;
//			}
//		}
//#elif UNITY_IPHONE
//        if (Application.platform == RuntimePlatform.IPhonePlayer)
//        {
//            if(pathtype==0)
//                  return Application.streamingAssetsPath + "/assetbundles/" + path;
//		   else
//		    {
//			    return "file:///" + Application.persistentDataPath + "/assetbundles_ios/" + path;
//		    }
//        }
//        else
//        {
//            if (pathtype == 0)
//                return "file:///" +Application.streamingAssetsPath + "/assetbundles/" + path;
//           else
//            {
//                return Application.persistentDataPath + "/assetbundles_ios/" + path;
//            }
//        }
//
//#else
//		if (pathtype == 0)
//			return "file://" + Application.streamingAssetsPath + "/assetbundles/" + path;
//		else
//		{
//			return "file:///" + Application.persistentDataPath + "/assetbundles_win32/" + path;
//		}
//#endif
    }
コード例 #8
0
    static public string GetWWWPath(string path, AssetPathType pathtype, string suffix = "")
    {
        string temppath = "";

        if (pathtype == AssetPathType.Http)
        {
            temppath = GetWWWTypePath(wwwProtocolType.http, pathtype, GetFilePath(path, pathtype, suffix));
        }
        else
        {
            temppath = GetWWWTypePath(wwwProtocolType.file, pathtype, GetFilePath(path, pathtype, suffix));
        }
        return(temppath);
    }
コード例 #9
0
    /// <summary>
    /// 设置资源下载
    /// </summary>
    /// <param name="_type"></param>
    /// <param name="_list"></param>
    public void SetDownloadList(AssetPathType _type, List <AssetBundleVersionItem> _list)
    {
        if (null == _list || _list.Count <= 0)
        {
            return;
        }

        if (false == DownloadItemsDic.ContainsKey(_type))
        {
            DownloadItemsDic.Add(_type, _list);
        }
        else
        {
            DownloadItemsDic[_type] = _list;
        }
    }
コード例 #10
0
        /// <summary>
        /// 获得资源文件的根路径
        /// </summary>
        /// <param name="pathType"></param>
        /// <returns></returns>
        public static string GetAssetBasePath(AssetPathType pathType)
        {
            switch (pathType)
            {
            case AssetPathType.Path_Local:
                return(GetAssetLocalPath());

            case AssetPathType.Path_Streaming:
                return(GetAssetStreamingAssetsPath());

            case AssetPathType.Path_LocalStreaming:
                return(GetAssetLocalStreamingAssetsPath());

            default:
                return(string.Empty);
            }
        }
コード例 #11
0
    static public string GetWWWTypePath(wwwProtocolType type, AssetPathType pathtype, string completeFilePath)
    {
        string temppath = "";

        switch (type)
        {
        case wwwProtocolType.file:
            if (Application.platform == RuntimePlatform.Android && pathtype == AssetPathType.StreamingAssetsPath)
            {
                temppath = completeFilePath;
            }
            else
            {
                if (completeFilePath.Substring(0, 1) == "/")
                {
                    temppath = "file://" + completeFilePath;
                }
                else
                {
                    temppath = "file:///" + completeFilePath;
                }
            }
            break;

        case wwwProtocolType.ftp:
            temppath = "ftp://" + completeFilePath;
            break;

        case wwwProtocolType.http:
            temppath = "http://" + completeFilePath;
            break;

        case wwwProtocolType.https:
            temppath = "https://" + completeFilePath;
            break;
        }
        return(temppath);
    }
コード例 #12
0
    static public string GetFilePath(string path, AssetPathType _pathtype, string suffix = "")
    {
        string temppath = "";

        if (path.Length > 0 && path.Substring(0, 1) == "/")
        {
            path = path.Remove(0, 1);
        }
        path += suffix;
        //拼接api固定路径
        switch (_pathtype)
        {
        case AssetPathType.StreamingAssetsPath:
            temppath = GetStreamingAssetsPath(path);
            break;

        case AssetPathType.PersistentDataPath:
            temppath = GetPersistentAssetsPath(path);
            break;

        case AssetPathType.DataPath:
            temppath = GetDataPath(path);
            break;

        case AssetPathType.TemporaryCachePath:
            temppath = GetTemporaryCachePath(path);
            break;

        case AssetPathType.Http:
            temppath = GetHttpAssetPath(path);
            break;

        default:
            break;
        }
        return(temppath);
    }
コード例 #13
0
ファイル: AssetMng.cs プロジェクト: cheng219/myProject
 //按path类型获取完整路径(没有斜杆)
 static public string GetPathWithoutDiagonal(string path, AssetPathType pathtype)
 {
     path = PathTool.SubPathByPlatform(path);
     return(PathTool.GetFilePath(path, pathtype, ""));
 }
コード例 #14
0
ファイル: AssetMng.cs プロジェクト: cheng219/myProject
 //按path类型获取完整路径 by邓成
 static public string GetPathWithoutExtension(string path, AssetPathType pathtype)
 {
     path = PathTool.SubPathByPlatform(path);
     return(PathTool.GetWWWPath(path, pathtype, ""));
 }
コード例 #15
0
    /// <summary>
    /// 检测某个类型的资源下载里列表
    /// </summary>
    /// <returns></returns>
    private List <AssetBundleVersionItem> CheckDownloadList(List <AssetBundleVersionItem> _abItemList, AssetPathType _pathType)
    {
        List <AssetBundleVersionItem> result = new List <AssetBundleVersionItem>();

        if (null == _abItemList || _abItemList.Count <= 0)
        {
            return(null);
        }

        long sizeCount = 0;

        for (int index = 0; index < _abItemList.Count; index++)
        {
            var item = _abItemList[index];
            if (null == item)
            {
                continue;
            }

            string fileFullPath = GetFileLocalPath(item);
            if (false == App.Make <IFileDiskSystem>().FileExists(fileFullPath))            // 这里直接检测本地文件
            {
                if (item.AssetPathType == _pathType)
                {
                    sizeCount += item.size;
                    result.Add(item);
                }
            }
        }

        downloadInfo.DownloadSizeCount = sizeCount;
        return(result);
    }
コード例 #16
0
        private IEnumerator DoVersionUpdate(Action callback)
        {
            // 对比文件
            m_UpdateStepType = UpdateStepType.FileCompare;

            string[] streamingVersions = ConstValue.VERSION.Split('.');
            string   cdnCurVerUrl      = ConstValue.CDN_URL + "/" + ConstValue.GAME_NAME + "/" + ConstValue.BUNDLE_DIR + "/" + streamingVersions[0] + "." + streamingVersions[1];

            // 下载并解析CDN上的文件列表和Manifest
            WWWLoader cdnFileListLoader = WWWManager.Load(cdnCurVerUrl + "/" + m_ModuleName + "/" + ConstValue.FILE_LIST_NAME, this);

            yield return(cdnFileListLoader.Wait);

            m_CdnFileList = StringParser.StringToJo(cdnFileListLoader.Text, false);

            // 统计需要下载的和需要删除的
            CountFiles();

            // 下载
            if (m_UpdateIndex > 1)
            {
                LuaTable UIManager       = LuaMain.LuaEnv.Global.GetInPath <LuaTable>("LuaClass.UIManager.Instance");
                LuaTable moduleTypeClass = LuaMain.LuaEnv.Global.GetInPath <LuaTable>("LuaClass.ModuleType");
                m_LoadingUI = LuaMain.Instance.FuncInvoke(UIManager, "Open", UIManager, moduleTypeClass.Get <object>("Common"), "LoadingUI") as LuaTable;
            }
            m_UpdateStepType = UpdateStepType.FileDownload;
            for (m_Index = 0; m_Index < UpdateFileNameList.Count; m_Index++)
            {
                string fileName = UpdateFileNameList[m_Index];
                m_CurrentLoader = WWWManager.Load(cdnCurVerUrl + "/" + fileName, this);
                yield return(m_CurrentLoader.Wait);

                if (m_CurrentLoader.Error != null)
                {
                    // 下载失败,需要重新更新
                    Debugger.Log("Update failed by: " + m_CurrentLoader.Error);
                    m_UpdateStepType = UpdateStepType.UpdateFailed;
                    OnUpdateFaild(fileName, m_CurrentLoader.Error);
                    yield break;
                }

                byte[] bytes = m_CurrentLoader.Bytes;
                if (bytes != null)
                {
                    FileManager.Write(ConstValue.PERSISTENT_DIR_PATH + "/" + fileName, bytes);
                }
            }

            // 删除
            m_UpdateStepType = UpdateStepType.FileDelete;
            for (m_Index = 0; m_Index < DeleteFileNameList.Count; m_Index++)
            {
                string fileName = DeleteFileNameList[m_Index];
                FileManager.Delete(ConstValue.PERSISTENT_DIR_PATH + "/" + fileName);
                yield return(null);
            }

            // 将CDN上的Version文件和Manifest文件写入本地
            m_UpdateStepType = UpdateStepType.VersionWrite;

            // 将Persistent的文件列表替换成Cdn上的文件列表,并写入文件
            m_PersistentFileList = m_CdnFileList;
            SetPersistentFileList();

            // 将Version标记为最新的版本
            string[] cdnVersions    = m_CdnVersion.Split('.');
            string[] nativeVersions = m_Version.Split('.');
            m_Version = nativeVersions[0] + "." + nativeVersions[1] + "." + cdnVersions[2];
            SetPersistentVersion(m_Version);

            // 热更完成
            Action action = () =>
            {
                m_UpdateStepType = UpdateStepType.UpdateFinished;
                //优先读Persistent
                m_AssetPathType = AssetPathType.Persistent;
            };

            action += callback;
            CoroutineManager.MainThread(action);
        }
コード例 #17
0
 //按path类型获取完整路径 by吴江
 static public string GetPathWithExtension(string path, AssetPathType pathtype)
 {
     path = PlatformPathMng.SubPathByPlatform(path);
     return(PlatformPathMng.GetWWWPath(path, pathtype, ".assetbundle"));
 }
コード例 #18
0
ファイル: AssetMng.cs プロジェクト: cheng219/myProject
 /// <summary>
 /// 获取XML文件的路径 by
 /// </summary>
 static public string GetXmlLoadFilePath(string path, AssetPathType pathtype)
 {
     path = PathTool.SubPathByPlatform(path);
     return(PathTool.GetFilePath(path, pathtype, ""));
 }
コード例 #19
0
        /// <summary>
        /// 获得资源文件的根路径
        /// </summary>
        /// <param name="ptype"></param>
        /// <returns></returns>
        public static string GetFileAssetBase(AssetPathType ptype)
        {
            if (ptype == AssetPathType.Path_Local)
            {
                switch (Application.platform)
                {
                //编辑器模式
                case RuntimePlatform.WindowsEditor:
                case RuntimePlatform.OSXEditor:
                    return(Application.dataPath + "/../../../Bin/client/StreamingAssets/");

                case RuntimePlatform.WindowsPlayer:
                    return(Application.dataPath + "/../StreamingAssets/");

                case RuntimePlatform.Android:
                    return(Application.persistentDataPath + "/Data/");

                case RuntimePlatform.IPhonePlayer:
                    return(Application.persistentDataPath + "/Raw/");

                default:
                    return("");
                }
            }
            else if (ptype == AssetPathType.Path_Streaming)
            {
                switch (Application.platform)
                {
                case RuntimePlatform.WindowsEditor:
                case RuntimePlatform.OSXEditor:
                    if (!string.IsNullOrEmpty(editorAssetPath))
                    {
                        return("file://" + editorAssetPath);
                    }

                    return("file://" + Application.dataPath + "/../../../Bin/client/StreamingAssets/");

                case RuntimePlatform.WindowsPlayer:
                    return("file://" + Application.dataPath + "/../StreamingAssets/");

                case RuntimePlatform.Android:
                    return("jar:file://" + Application.dataPath + "!/assets/Data/");

                case RuntimePlatform.IPhonePlayer:
                    return("file://" + Application.dataPath + "/Raw/");

                default:
                    return("");
                }
            }
            else if (ptype == AssetPathType.Path_LocalStreaming)
            {
                switch (Application.platform)
                {
                case RuntimePlatform.WindowsEditor:
                case RuntimePlatform.OSXEditor:
                    return("file://" + Application.dataPath + "/../../../Bin/client/StreamingAssets/");

                case RuntimePlatform.WindowsPlayer:
                    return("file://" + Application.dataPath + "/../StreamingAssets/");

                case RuntimePlatform.Android:
                    return("file://" + Application.persistentDataPath + "/Data/");

                case RuntimePlatform.IPhonePlayer:
                    return("file://" + Application.persistentDataPath + "/Data/");

                default:
                    return("");
                }
            }

            return("");
        }