public static void PackAssets(string outputFolder, int packSize, string memoryFileExts, string unpackedFileExts, string assetFolder, bool compression) { AssetPacker.MaxsizeKilobytes = packSize; Console.WriteLine("Parsing File info..."); AssetPackageInfo info = CreatePackageInfo(memoryFileExts, unpackedFileExts); Console.WriteLine("Creating Asset Pack(" + assetFolder + ")..."); AssetResult ret = AssetPacker.PackAssets(assetFolder, outputFolder, info, compression); Console.WriteLine("Packaging " + ret.IndexList.Count + " Assets in " + ret.Packs.Count + " Packs."); Console.WriteLine("Saving Asset Pack to " + outputFolder); ret.Save(); Console.WriteLine("Packaging Assets Finished."); }
private void PackAssets() { AssetPacker.EncryptLua(); AssetPacker.PackAssets(); AssetPacker.GenFileList(); }