internal static void Enable( IAssetMenuOperations operations, IAssetStatusCache assetStatusCache, AssetOperations.IAssetSelection assetsSelection) { mOperations = operations; mAssetStatusCache = assetStatusCache; mAssetsSelection = assetsSelection; mIsEnabled = true; }
internal static void Enable( IAssetMenuOperations operations, IAssetStatusCache assetStatusCache, AssetOperations.IAssetSelection assetsSelection) { mOperations = operations; mAssetStatusCache = assetStatusCache; mAssetsSelection = assetsSelection; AddMenuItems(); }
internal static void Enable( IAssetMenuOperations operations, IAssetStatusCache statusCache, AssetOperations.IAssetSelection assetsSelection) { mOperations = operations; mStatusCache = statusCache; mAssetsSelection = assetsSelection; mIsEnabled = true; UnityEditor.Editor.finishedDefaultHeaderGUI += Editor_finishedDefaultHeaderGUI; RefreshAsset.RepaintInspectors(); }