コード例 #1
0
ファイル: PlasticPlugin.cs プロジェクト: fipu-nastava/dipri
        internal static void EnableForWorkspace()
        {
            if (sIsEnabledForWorkspace)
            {
                return;
            }

            WorkspaceInfo wkInfo = FindWorkspace.InfoForApplicationPath(
                Application.dataPath,
                PlasticApp.PlasticAPI);

            if (wkInfo == null)
            {
                return;
            }

            sIsEnabledForWorkspace = true;

            PlasticApp.SetWorkspace(wkInfo);

            AssetStatusCache = new AssetStatusCache(
                wkInfo,
                PlasticApp.PlasticAPI.IsGluonWorkspace(wkInfo));

            AssetMenuItems.Enable();
            AssetsProcessors.Enable();
            DrawAssetOverlay.Enable();
            DrawInspectorOperations.Enable();
        }
コード例 #2
0
        void IWorkspacesRefreshableView.RefreshAndSelect(WorkspaceInfo wkInfo)
        {
            PerformInitialCheckin.IfRepositoryIsEmpty(
                wkInfo,
                mWkCreationData.Repository,
                mWkCreationData.IsGluonWorkspace,
                PlasticGui.Plastic.API,
                mProgressControls,
                mCreateWorkspaceListener,
                mParentWindow);

            AssetMenuItems.Enable();
        }
コード例 #3
0
        internal void DownloadRepositoryToPathIfNeeded(
            string cloudRepository,
            string cloudOrganization,
            string projectPath,
            string unityAccessToken)
        {
            AssetDatabase.DisallowAutoRefresh();

            try
            {
                BuildProgressSpeedAndRemainingTime.ProgressData progressData =
                    new BuildProgressSpeedAndRemainingTime.ProgressData(DateTime.Now);

                ThreadPool.QueueUserWorkItem(
                    DownloadRepository,
                    new DownloadRepositoryParameters()
                {
                    CloudOrganization = cloudOrganization,
                    CloudRepository   = cloudRepository,
                    ProjectPath       = projectPath,
                    AccessToken       = unityAccessToken
                });

                while (!mOperationFinished)
                {
                    if (mDisplayProgress)
                    {
                        DisplayProgress(
                            mUpdateNotifier.GetUpdateStatus(),
                            progressData,
                            cloudRepository);
                    }

                    Thread.Sleep(150);
                }
            }
            finally
            {
                EditorUtility.ClearProgressBar();

                AssetDatabase.AllowAutoRefresh();

                RefreshAsset.UnityAssetDatabase();

                if (!mOperationFailed)
                {
                    AssetMenuItems.Enable();
                    ShowWindow.PlasticAfterDownloadingProject();
                }
            }
        }
コード例 #4
0
        void InitializePlastic()
        {
            if (mForceToOpen)
            {
                mForceToOpen = false;
                return;
            }

            try
            {
                if (UnityConfigurationChecker.NeedsConfiguration())
                {
                    return;
                }

                mWkInfo = FindWorkspace.InfoForApplicationPath(
                    Application.dataPath, mPlasticAPI);

                if (mWkInfo == null)
                {
                    AssetMenuItems.Disable();
                    return;
                }

                // SetupCloudProjectId.ForWorkspace(mWkInfo, mPlasticAPI);

                DisableVCSIfEnabled(mWkInfo.ClientPath);

                mIsGluonMode = mPlasticAPI.IsGluonWorkspace(mWkInfo);

                IAssetStatusCache assetStatusCache =
                    new AssetStatusCache(
                        mWkInfo,
                        mIsGluonMode,
                        RepaintProjectWindow);

                AssetsProcessors.Enable(
                    mPlasticAPI,
                    assetStatusCache);

                mPingEventLoop.SetWorkspace(mWkInfo);
                mEventSenderRestApi.SetToken(BuildToken.FromServerProfile(
                                                 ClientConfig.Get().GetDefaultProfile()));

                InitializeNewIncomingChanges(mWkInfo, mIsGluonMode);

                ViewHost viewHost = new ViewHost();

                PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges pendingChanges =
                    new PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges(mWkInfo);

                mViewSwitcher = new ViewSwitcher(
                    mWkInfo,
                    viewHost,
                    mIsGluonMode,
                    pendingChanges,
                    mDeveloperNewIncomingChangesUpdater,
                    mGluonNewIncomingChangesUpdater,
                    mIncomingChangesNotificationPanel,
                    assetStatusCache,
                    this);

                mPlasticClient = new PlasticGUIClient(
                    mWkInfo,
                    mViewSwitcher,
                    mViewSwitcher,
                    viewHost,
                    pendingChanges,
                    mDeveloperNewIncomingChangesUpdater,
                    mGluonNewIncomingChangesUpdater,
                    this,
                    new UnityPlasticGuiMessage(this));

                mViewSwitcher.SetPlasticGUIClient(mPlasticClient);
                mViewSwitcher.ShowInitialView();

                UnityStyles.Initialize(Repaint);

                AssetOperations.IAssetSelection inspectorAssetSelection =
                    new InspectorAssetSelection();

                AssetOperations.IAssetSelection projectViewAssetSelection =
                    new ProjectViewAssetSelection();

                AssetOperations inspectorAssetOperations =
                    new AssetOperations(
                        mWkInfo,
                        mPlasticClient,
                        mViewSwitcher,
                        mViewSwitcher,
                        viewHost,
                        mDeveloperNewIncomingChangesUpdater,
                        assetStatusCache,
                        mViewSwitcher,
                        mViewSwitcher,
                        this,
                        inspectorAssetSelection,
                        mIsGluonMode);

                AssetOperations projectViewAssetOperations =
                    new AssetOperations(
                        mWkInfo,
                        mPlasticClient,
                        mViewSwitcher,
                        mViewSwitcher,
                        viewHost,
                        mDeveloperNewIncomingChangesUpdater,
                        assetStatusCache,
                        mViewSwitcher,
                        mViewSwitcher,
                        this,
                        projectViewAssetSelection,
                        mIsGluonMode);

                AssetMenuItems.Enable(
                    projectViewAssetOperations,
                    assetStatusCache,
                    projectViewAssetSelection);

                DrawInspectorOperations.Enable(
                    inspectorAssetOperations,
                    assetStatusCache,
                    inspectorAssetSelection);

                DrawAssetOverlay.Initialize(
                    assetStatusCache,
                    RepaintProjectWindow);

                AutoCommitOperation.SetPlasticGUIClient(mPlasticClient);

                mLastUpdateTime = EditorApplication.timeSinceStartup;
            }
            catch (Exception ex)
            {
                mException = ex;

                ExceptionsHandler.HandleException("InitializePlastic", ex);
            }
        }
コード例 #5
0
        void InitializePlastic()
        {
            if (mForceToOpen)
            {
                mForceToOpen = false;
                return;
            }

            try
            {
                if (UnityConfigurationChecker.NeedsConfiguration())
                {
                    return;
                }

                mWkInfo = FindWorkspace.InfoForApplicationPath(
                    Application.dataPath, mPlasticAPI);

                if (mWkInfo == null)
                {
                    AssetMenuItems.Disable();
                    return;
                }

                MonoFileSystemWatcher.IsEnabled = true;

                SetupCloudProjectIdIfNeeded(mWkInfo, mPlasticAPI);

                DisableVCSIfEnabled(mWkInfo.ClientPath);

                mIsGluonMode = mPlasticAPI.IsGluonWorkspace(mWkInfo);

                IAssetStatusCache assetStatusCache =
                    new AssetStatusCache(
                        mWkInfo,
                        mIsGluonMode,
                        RepaintProjectWindow);

                AssetsProcessors.Enable(
                    mPlasticAPI,
                    assetStatusCache);

                if (mEventSenderScheduler != null)
                {
                    mPingEventLoop.SetWorkspace(mWkInfo);
                    ((IPlasticWebRestApi)mPlasticWebRestApi).SetToken(
                        CmConnection.Get().BuildWebApiTokenForCloudEditionDefaultUser());
                }

                InitializeNewIncomingChanges(mWkInfo, mIsGluonMode);

                ViewHost viewHost = new ViewHost();

                PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges pendingChanges =
                    new PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges(mWkInfo);

                mViewSwitcher = new ViewSwitcher(
                    mWkInfo,
                    viewHost,
                    mIsGluonMode,
                    pendingChanges,
                    mDeveloperNewIncomingChangesUpdater,
                    mGluonNewIncomingChangesUpdater,
                    mIncomingChangesNotificationPanel,
                    assetStatusCache,
                    this);

                mCooldownAutoRefreshPendingChangesAction = new CooldownWindowDelayer(
                    mViewSwitcher.AutoRefreshPendingChangesView,
                    UnityConstants.AUTO_REFRESH_PENDING_CHANGES_DELAYED_INTERVAL);

                mPlasticClient = new PlasticGUIClient(
                    mWkInfo,
                    mViewSwitcher,
                    mViewSwitcher,
                    viewHost,
                    pendingChanges,
                    mDeveloperNewIncomingChangesUpdater,
                    mGluonNewIncomingChangesUpdater,
                    this,
                    new UnityPlasticGuiMessage(this));

                mViewSwitcher.SetPlasticGUIClient(mPlasticClient);
                mViewSwitcher.ShowInitialView();

                UnityStyles.Initialize(Repaint);

                AssetOperations.IAssetSelection inspectorAssetSelection =
                    new InspectorAssetSelection();

                AssetOperations.IAssetSelection projectViewAssetSelection =
                    new ProjectViewAssetSelection();

                AssetOperations inspectorAssetOperations =
                    new AssetOperations(
                        mWkInfo,
                        mPlasticClient,
                        mViewSwitcher,
                        mViewSwitcher,
                        viewHost,
                        mDeveloperNewIncomingChangesUpdater,
                        assetStatusCache,
                        mViewSwitcher,
                        mViewSwitcher,
                        this,
                        inspectorAssetSelection,
                        mIsGluonMode);

                AssetOperations projectViewAssetOperations =
                    new AssetOperations(
                        mWkInfo,
                        mPlasticClient,
                        mViewSwitcher,
                        mViewSwitcher,
                        viewHost,
                        mDeveloperNewIncomingChangesUpdater,
                        assetStatusCache,
                        mViewSwitcher,
                        mViewSwitcher,
                        this,
                        projectViewAssetSelection,
                        mIsGluonMode);

                AssetMenuItems.Enable(
                    projectViewAssetOperations,
                    assetStatusCache,
                    projectViewAssetSelection);

                DrawInspectorOperations.Enable(
                    inspectorAssetOperations,
                    assetStatusCache,
                    inspectorAssetSelection);

                DrawAssetOverlay.Initialize(
                    assetStatusCache,
                    RepaintProjectWindow);

                mLastUpdateTime = EditorApplication.timeSinceStartup;
            }
            catch (Exception ex)
            {
                mException = ex;

                ExceptionsHandler.HandleException("InitializePlastic", ex);
            }
        }