コード例 #1
0
ファイル: AssetQuoteder.cs プロジェクト: firefishes/ShipDock
        public void Destroy(Object target, bool checkIsExists = true, bool isAutoDispose = false)
        {
            if (checkIsExists)
            {
                if (AssetMapper != default)
                {
                    bool flag = AssetMapper.Keys.Contains(target);
#if LOG_ASSET_QUOTEDER
                    "error:Asset {0} do not contains in quoteder, raw name is {1}".Log(!flag, target.name, mRaw.name);
#endif
                    if (!flag)
                    {
                        return;
                    }
                    else
                    {
                    }
                }
                else
                {
                }
            }
            else
            {
            }

            AssetMapper.Remove(target);

#if LOG_ASSET_QUOTEDER
            "log".Log("Destroy asset".Append(target.name, " count remains ", Count.ToString()));
#endif
            Object.Destroy(target);

            RemoveAssetQuoted();

            Count--;
            if (Count <= 0)
            {
                if (isAutoDispose)
                {
                    Dispose();
                }
                else
                {
                }
            }
            else
            {
            }
        }
コード例 #2
0
ファイル: AssetQuoteder.cs プロジェクト: firefishes/ShipDock
        private void CleanAllAsset()
        {
            List <Object>        keys    = AssetMapper.Keys;
            List <AssetQuoteder> list    = AssetMapper.Values;
            List <Object>        deletes = new List <Object>();
            int max = list.Count;

            for (int i = 0; i < max; i++)
            {
                if (list[i].MapperID == MapperID)
                {
                    deletes.Add(keys[i]);
                }
                else
                {
                }
            }
            Object asset;

            max = deletes.Count;
            for (int i = 0; i < max; i++)
            {
                asset = deletes[i];
                if (asset != default)
                {
#if LOG_ASSET_QUOTEDER
                    "log:Asset quoteder {0} clean all asset, ({1})".Log(mRaw.name, asset.name);
#endif
                    AssetMapper.Remove(asset);
                    Object.Destroy(asset);
                }
                else
                {
                }
            }
        }