コード例 #1
0
        /// <summary>
        /// Creates the AssetLoaderOptions instance and displays the Model file-picker.
        /// </summary>
        /// <remarks>
        /// You can create the AssetLoaderOptions by right clicking on the Assets Explorer and selecting "TriLib->Create->AssetLoaderOptions->Pre-Built AssetLoaderOptions".
        /// </remarks>
        public void LoadModel()
        {
            var assetLoaderOptions    = AssetLoader.CreateDefaultLoaderOptions();
            var assetLoaderFilePicker = AssetLoaderFilePicker.Create();

            assetLoaderFilePicker.LoadModelFromFilePickerAsync("Select a Model file", OnLoad, OnMaterialsLoad, OnProgress, OnBeginLoad, OnError, null, assetLoaderOptions);
        }
コード例 #2
0
        /// <summary>
        /// Shows the file picker for loading a model from local file-system.
        /// </summary>
        protected void LoadModelFromFile(GameObject wrapperGameObject = null, Action <AssetLoaderContext> onMaterialsLoad = null)
        {
            SetLoading(false);
            var filePickerAssetLoader = AssetLoaderFilePicker.Create();

            filePickerAssetLoader.LoadModelFromFilePickerAsync("Select a File", OnLoad, onMaterialsLoad ?? OnMaterialsLoad, OnProgress, OnBeginLoadModel, OnError, wrapperGameObject ?? gameObject, AssetLoaderOptions);
        }
コード例 #3
0
        /// <summary>
        /// Creates the AssetLoaderOptions instance and displays the Model file-picker.
        /// It also creates our custom UserPropertiesMapper (SampleUserPropertiesMapper) instance and passes a callback function to it.
        /// </summary>
        /// <remarks>
        /// You can create the AssetLoaderOptions by right clicking on the Assets Explorer and selecting "TriLib->Create->AssetLoaderOptions->Pre-Built AssetLoaderOptions".
        /// </remarks>
        public void LoadModel()
        {
            var assetLoaderOptions   = AssetLoader.CreateDefaultLoaderOptions();
            var userPropertiesMapper = ScriptableObject.CreateInstance <SampleUserPropertiesMapper>();

            userPropertiesMapper.OnUserDataProcessed += OnUserDataProcessed;
            assetLoaderOptions.UserPropertiesMapper   = userPropertiesMapper;
            var assetLoaderFilePicker = AssetLoaderFilePicker.Create();

            assetLoaderFilePicker.LoadModelFromFilePickerAsync("Select a Model file", OnLoad, OnMaterialsLoad, OnProgress, OnBeginLoad, OnError, null, assetLoaderOptions);
        }