static int AsyncLoadBundleAtPath(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(AssetLoader), typeof(string), typeof(System.Action<UnityEngine.AssetBundle>))) { AssetLoader obj = (AssetLoader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); System.Action<UnityEngine.AssetBundle> arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action<UnityEngine.AssetBundle>)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.AssetBundle>), func) as System.Action<UnityEngine.AssetBundle>; } System.Collections.IEnumerator o = obj.AsyncLoadBundleAtPath(arg0, arg1); ToLua.Push(L, o); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(AssetLoader), typeof(string), typeof(System.Action<UnityEngine.AssetBundle>), typeof(System.Action<float,float>))) { AssetLoader obj = (AssetLoader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); System.Action<UnityEngine.AssetBundle> arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action<UnityEngine.AssetBundle>)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.AssetBundle>), func) as System.Action<UnityEngine.AssetBundle>; } System.Action<float,float> arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (System.Action<float,float>)ToLua.ToObject(L, 4); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(System.Action<float,float>), func) as System.Action<float,float>; } System.Collections.IEnumerator o = obj.AsyncLoadBundleAtPath(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: AssetLoader.AsyncLoadBundleAtPath"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } }