IEnumerator createBundleAsset(Asset asset, AssetLoader.ObjectCallback callback, AssetLoader.ProgressCallback progressCallback, object callbackData, bool persistent = false, bool loadAsync = false) { yield return(StartCoroutine(makeBundleCached(asset))); WWW bundle = GetBundle(asset); if (bundle == null) { Log.Asset.Print("AssetLoader.createBundleAsset() - bundle is not in cache"); yield return(null); } else { Object target = bundle.assetBundle.Load(asset.Name); if (target == null) { Log.Asset.Print("AssetLoader.createBundleAsset() - load res from bundle error,asset name is:" + asset.Name); yield return(null); } else { CacheAsset(asset, target); if (callback != null) { callback(asset.Name, target, callbackData); } } } }
public bool LoadGameObject(string name, AssetLoader.ObjectCallback callback, AssetLoader.ProgressCallback progressCallback, object callbackData, bool persistent, bool loadAsync) { return(this.LoadObject(name, AssetFamily.GameObject, callback, progressCallback, callbackData, persistent, loadAsync)); }
public bool LoadGameObject(string name, AssetLoader.ObjectCallback callback, AssetLoader.ProgressCallback progressCallback, object callbackData, bool persistent) { return(this.LoadGameObject(name, callback, progressCallback, callbackData, persistent, false)); }
public bool LoadGameObject(string name, AssetLoader.ObjectCallback callback, AssetLoader.ProgressCallback progressCallback) { return(this.LoadGameObject(name, callback, progressCallback, null)); }
public bool LoadUIScreen(string screenName, AssetLoader.ObjectCallback callback, AssetLoader.ProgressCallback progressCallback, object callbackData) { return(this.LoadObject(screenName, AssetFamily.Texture, callback, progressCallback, callbackData, false, false)); }
public bool LoadUIScreen(string screenName, AssetLoader.ObjectCallback callback, AssetLoader.ProgressCallback progressCallback) { return(this.LoadUIScreen(screenName, callback, progressCallback, null)); }
public bool LoadTexture(string textureName, AssetLoader.ObjectCallback callback, AssetLoader.ProgressCallback progressCallback) { return(this.LoadTexture(textureName, callback, progressCallback, null)); }
public bool LoadSound(string soundName, AssetLoader.ObjectCallback callback, AssetLoader.ProgressCallback progressCallback, object callbackData, bool persistent) { return(this.LoadObject(soundName, AssetFamily.Config, callback, progressCallback, callbackData, persistent, false)); }
public bool LoadSound(string soundName, AssetLoader.ObjectCallback callback, AssetLoader.ProgressCallback progressCallback) { return(this.LoadSound(soundName, callback, progressCallback, null, false)); }
public bool LoadConfig(string fileName, AssetLoader.ObjectCallback callback, AssetLoader.ProgressCallback progressCallback) { return(this.LoadConfig(fileName, callback, progressCallback, null, false)); }
private bool LoadObject(string assetName, AssetFamily family, AssetLoader.ObjectCallback callback, AssetLoader.ProgressCallback progressCallback, object callbackData, bool persistent = false, bool loadAsync = false) { if (string.IsNullOrEmpty(assetName)) { Log.Asset.Print("AssetLoader.LoadObject() - name was null or empty"); return(false); } Asset asset = Asset.Create(assetName, family, persistent, loadAsync, false); Object target = getInCache(asset); if (target != null) //got in cache { if (callback != null) { callback(asset.Name, target, callbackData); } return(true); } else { if (asset.loadModel() == Asset.LoadModel.FromBundle) { StartCoroutine(createBundleAsset(asset, callback, progressCallback, callbackData, persistent, loadAsync)); } else if (asset.loadModel() == Asset.LoadModel.FromResources) { Object obj = Resources.Load(asset.GetPath()); if (obj == null) { Log.Asset.Print("AssetLoader.LoadObject() - load object from Resources was failed ,path is:" + asset.GetPath()); } else { CacheAsset(asset, obj); if (callback != null) { callback(asset.Name, obj, callbackData); } } } } return(true); }