public static IEnumerator LoadIllustrationAsync <T>(this EditableData definition, string bundleName, AssetReference assetReference, Action <T, string> onLoaded) where T : Object { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Error while loading bundle '{bundleName}' for {((object)definition).GetType().Name} {definition.get_name()} error={bundleLoadRequest.get_error()}", 36, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Definitions\\ICastableDefinition.cs"); onLoaded?.Invoke(default(T), null); yield break; } AssetLoadRequest <T> assetLoadRequest = assetReference.LoadFromAssetBundleAsync <T>(bundleName); while (!assetLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetLoadRequest.get_error()) != 0) { Log.Error($"Error while loading illustration for {((object)definition).GetType().Name} {definition.get_name()} error={assetLoadRequest.get_error()}", 50, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Definitions\\ICastableDefinition.cs"); onLoaded?.Invoke(default(T), bundleName); } else { onLoaded?.Invoke(assetLoadRequest.get_asset(), bundleName); } }
private IEnumerator Load(string guid, string bundleName, UIResourceDisplayMode displayMode) { loadState = UIResourceLoadState.Loading; AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { loadState = UIResourceLoadState.Error; m_pendingBundleName = string.Empty; if (m_resourceConsumer != null) { m_resourceConsumer.UnRegister(this); m_resourceConsumer = null; } Log.Error($"Could not load bundle named '{bundleName}': {bundleLoadRequest.get_error()}", 226, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\UI\\Components\\UIResourceLoader.cs"); m_coroutine = null; yield break; } AssetLoadRequest <T> assetLoadRequest = AssetManager.LoadAssetAsync <T>(guid, bundleName); while (!assetLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetLoadRequest.get_error()) != 0) { AssetManager.UnloadAssetBundle(bundleName); loadState = UIResourceLoadState.Error; m_pendingBundleName = string.Empty; if (m_resourceConsumer != null) { m_resourceConsumer.UnRegister(this); m_resourceConsumer = null; } Log.Error($"Could not load asset with guid {guid} from bundle named '{bundleName}': {assetLoadRequest.get_error()}", 253, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\UI\\Components\\UIResourceLoader.cs"); m_coroutine = null; yield break; } T asset = assetLoadRequest.get_asset(); yield return(Apply(asset, displayMode)); if (m_loadedBundleName.Length != 0) { AssetManager.UnloadAssetBundle(m_loadedBundleName); } loadState = UIResourceLoadState.Loaded; m_pendingBundleName = string.Empty; m_loadedBundleName = bundleName; if (m_resourceConsumer != null) { m_resourceConsumer.UnRegister(this); m_resourceConsumer = null; } m_coroutine = null; }
protected override IEnumerator LoadAssets() { AssetReference weaponIllustrationReference = m_definition.GetWeaponIllustrationReference(); AssetLoadRequest <Sprite> assetReferenceRequest = weaponIllustrationReference.LoadFromAssetBundleAsync <Sprite>(AssetBundlesUtility.GetUICharacterResourcesBundleName()); while (!assetReferenceRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetReferenceRequest.get_error()) != 0) { Log.Error($"Error while loading illustration for {((object)m_definition).GetType().Name} {m_definition.get_name()} error={assetReferenceRequest.get_error()}", 47, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\UI\\Player\\DeckRoot\\WeaponRibbonItem.cs"); yield break; } m_visual.set_sprite(assetReferenceRequest.get_asset()); AssetReference uIWeaponButtonReference = m_definition.GetUIWeaponButtonReference(); AssetLoadRequest <Material> matAssetReferenceRequest = uIWeaponButtonReference.LoadFromAssetBundleAsync <Material>("core/ui/characters/heroes"); while (!matAssetReferenceRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(matAssetReferenceRequest.get_error()) != 0) { Log.Error(string.Format("Error while loading material {0} error={1}", "core/ui/characters/weaponbutton", assetReferenceRequest.get_error()), 63, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\UI\\Player\\DeckRoot\\WeaponRibbonItem.cs"); yield break; } m_equipedMaterial = matAssetReferenceRequest.get_asset(); m_shine.set_color(m_definition.deckBuildingWeaponShine); }
public IEnumerator ChangeAnimatedCharacterData(int skinId, Gender gender) { if (!RuntimeData.characterSkinDefinitions.TryGetValue(skinId, out CharacterSkinDefinition characterSkinDefinition)) { Log.Error($"Could not find character skin definition with id {skinId}.", 211, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\CharacterObject.cs"); yield break; } BundleCategory bundleCategory = characterSkinDefinition.bundleCategory; string bundleName = AssetBundlesUtility.GetAnimatedCharacterDataBundle(bundleCategory); AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); m_activeCharacterDataBundleCategory = bundleCategory; while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Failed to load asset bundle named '{bundleName}' for character skin {characterSkinDefinition.get_displayName()} ({characterSkinDefinition.get_id()}): {bundleLoadRequest.get_error()}", 230, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\CharacterObject.cs"); yield break; } AssetReference animatedCharacterDataReference = characterSkinDefinition.GetAnimatedCharacterDataReference(gender); AssetLoadRequest <AnimatedCharacterData> animatedCharacterDataLoadRequest = animatedCharacterDataReference.LoadFromAssetBundleAsync <AnimatedCharacterData>(bundleName); while (!animatedCharacterDataLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(animatedCharacterDataLoadRequest.get_error()) != 0) { AssetManager.UnloadAssetBundle(bundleName); m_activeCharacterDataBundleCategory = BundleCategory.None; Log.Error(string.Format("Failed to load requested {0} asset from bundle '{1}' for character skin {2} ({3}): {4}", "AnimatedCharacterData", bundleName, characterSkinDefinition.get_displayName(), characterSkinDefinition.get_id(), animatedCharacterDataLoadRequest.get_error()), 247, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\CharacterObject.cs"); yield break; } AnimatedCharacterData newAnimatedCharacterData = animatedCharacterDataLoadRequest.get_asset(); yield return(newAnimatedCharacterData.LoadTimelineResources()); AnimatedCharacterData animatedCharacterData = GetAnimatedCharacterData(); if (null != animatedCharacterData) { string animatedCharacterDataBundle = AssetBundlesUtility.GetAnimatedCharacterDataBundle(m_animatedCharacterDataBundleCategory); animatedCharacterData.UnloadTimelineResources(); AssetManager.UnloadAssetBundle(animatedCharacterDataBundle); m_animatedCharacterDataBundleCategory = BundleCategory.None; } SetAnimatedCharacterData(newAnimatedCharacterData); m_animatedCharacterDataBundleCategory = m_activeCharacterDataBundleCategory; m_activeCharacterDataBundleCategory = BundleCategory.None; IAnimator2D animator = GetAnimator(); int animationFrame = animator.get_currentFrame(); yield return(SetAnimatorDefinition()); animator.set_currentFrame(animationFrame); }
public IEnumerator LoadResources() { if (!m_prefabReference.get_hasValue()) { yield break; } GameObject asset; if (string.IsNullOrEmpty(m_assetBundleName)) { AssetReferenceRequest <GameObject> assetReferenceRequest2 = m_prefabReference.LoadFromResourcesAsync <GameObject>(); while (!assetReferenceRequest2.get_isDone()) { yield return(null); } asset = assetReferenceRequest2.get_asset(); } else { AssetBundleLoadRequest bundleRequest = AssetManager.LoadAssetBundle(m_assetBundleName); while (!bundleRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleRequest.get_error()) != 0) { Log.Error($"Could not load bundle named '{m_assetBundleName}': {bundleRequest.get_error()}", 99, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\VisualEffectPlayableAsset.cs"); yield break; } m_loadedAssetBundle = true; AssetLoadRequest <GameObject> assetReferenceRequest = m_prefabReference.LoadFromAssetBundleAsync <GameObject>(m_assetBundleName); while (!assetReferenceRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetReferenceRequest.get_error()) != 0) { Log.Error($"Could not load requested asset ({m_prefabReference.get_value()}) from bundle named '{m_assetBundleName}': {assetReferenceRequest.get_error()}", 113, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\VisualEffectPlayableAsset.cs"); yield break; } asset = assetReferenceRequest.get_asset(); } VisualEffect component = asset.GetComponent <VisualEffect>(); if (null == component) { Log.Error("Could not use prefab because it doesn't have a VisualEffect component.", 123, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\VisualEffectPlayableAsset.cs"); yield break; } VisualEffectFactory.PreparePool(asset); m_prefab = component; }
private IEnumerator LoadCharacterSkin() { if (!string.IsNullOrEmpty(m_lastLoadedCharacterBundle)) { this.UnloadAssetBundle(m_lastLoadedCharacterBundle, true, true); m_lastLoadedCharacterBundle = null; } PlayerData instance = PlayerData.instance; Gender gender = instance.gender; Id <CharacterSkinDefinition> skin = instance.Skin; if (skin == null || !RuntimeData.characterSkinDefinitions.TryGetValue(skin.value, out CharacterSkinDefinition characterSkinDefinition)) { yield break; } BundleCategory bundleCategory = characterSkinDefinition.bundleCategory; string bundleName = m_lastLoadedCharacterBundle = AssetBundlesUtility.GetAnimatedCharacterDataBundle(bundleCategory); AssetBundleLoadRequest bundleLoadRequest = this.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Failed to load asset bundle named '{bundleName}' for character skin {characterSkinDefinition.get_displayName()} ({characterSkinDefinition.get_id()}): {bundleLoadRequest.get_error()}", 253, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } AssetReference animatedCharacterDataReference = characterSkinDefinition.GetAnimatedCharacterDataReference(gender); AssetLoadRequest <AnimatedCharacterData> animatedCharacterDataLoadRequest = animatedCharacterDataReference.LoadFromAssetBundleAsync <AnimatedCharacterData>(bundleName); while (!animatedCharacterDataLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(animatedCharacterDataLoadRequest.get_error()) != 0) { this.UnloadAssetBundle(bundleName, true, true); Log.Error(string.Format("Failed to load {0} asset from bundle '{1}' for character skin {2} ({3}): {4}", "AnimatedCharacterData", bundleName, characterSkinDefinition.get_displayName(), characterSkinDefinition.get_id(), animatedCharacterDataLoadRequest.get_error()), 269, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } AnimatedCharacterData animatedCharacterData = animatedCharacterDataLoadRequest.get_asset(); yield return(animatedCharacterData.LoadTimelineResources()); AnimatedFightCharacterData animatedFightCharacterData = animatedCharacterData as AnimatedFightCharacterData; AnimatedObjectDefinition animatedObjectDefinition = animatedFightCharacterData.animatedObjectDefinition; m_havreMap.character.SetCharacterData(animatedFightCharacterData, animatedObjectDefinition); m_loadCharacterCoroutine = null; }
private static IEnumerator PreloadEffectAssets <K, V>(SerializableDictionaryLogic <K, AssetReference> effects, Dictionary <K, V> effectCache, string bundleName) where V : ScriptableEffect { int count = ((Dictionary <K, AssetReference>)effects).Count; if (count != 0) { AssetLoadRequest <V>[] loadRequests = new AssetLoadRequest <V> [count]; int num = 0; foreach (AssetReference value in ((Dictionary <K, AssetReference>)effects).Values) { AssetReference current = value; if (current.get_hasValue()) { loadRequests[num] = current.LoadFromAssetBundleAsync <V>(bundleName); } num++; } yield return(EnumeratorUtility.ParallelRecursiveImmediateExecution((IEnumerator[])loadRequests)); num = 0; foreach (K key in ((Dictionary <K, AssetReference>)effects).Keys) { AssetLoadRequest <V> val = loadRequests[num]; num++; if (val != null) { if (AssetManagerError.op_Implicit(val.get_error()) != 0) { Log.Error($"Failed to load effect for '{key}': {val.get_error()}", 608, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightSpellEffectFactory.cs"); } else { effectCache.Add(key, val.get_asset()); } } } } }
private IEnumerator LoadWeaponInfos(WeaponDefinition definition) { AssetReference weaponIllustrationReference = definition.GetWeaponIllustrationReference(); m_weaponTextField.SetText(definition.i18nNameId); m_weaponLevelField.SetText(68066, new IndexedValueProvider(m_level.ToString())); AssetLoadRequest <Sprite> assetReferenceRequest = weaponIllustrationReference.LoadFromAssetBundleAsync <Sprite>(AssetBundlesUtility.GetUICharacterResourcesBundleName()); while (!assetReferenceRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetReferenceRequest.get_error()) != 0) { Log.Error($"Error while loading illustration for {((object)definition).GetType().Name} {definition.get_name()} error={assetReferenceRequest.get_error()}", 305, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\UI\\Player\\DeckRoot\\DeckUIRoot.cs"); yield break; } WeaponData value = new WeaponData(definition, m_level); m_weaponVisual.SetValue(value); m_weaponPassiveText.SetText(definition.i18nDescriptionId, new FightValueProvider(definition, m_level)); m_pedestalWeaponCellRenderer.SetValue(value); if (definition != null) { List <Id <SpellDefinition> > list = definition.spells.ToList(); if (list.Count != 0 && RuntimeData.spellDefinitions.TryGetValue(list[0].value, out SpellDefinition value2)) { SpellData spellData = new SpellData(value2, m_level); m_pedestalSpellCellRenderer.SetValue(spellData); m_equippedFX.SetElement(value2.element); m_spellRenderer.SetValue(new SpellData(value2, m_level)); string text = RuntimeData.FormattedText(spellData.definition.i18nNameId); m_spellName.SetText(33557, new IndexedValueProvider(text)); m_spellDescription.SetText(spellData.definition.i18nDescriptionId, new FightValueProvider(spellData.definition, m_level)); int valueWithLevel = definition.movementPoints.GetValueWithLevel(m_level); int valueWithLevel2 = definition.life.GetValueWithLevel(m_level); int valueWithLevel3 = definition.actionValue.GetValueWithLevel(m_level); m_strengthField.SetText(valueWithLevel3.ToString()); m_lifeField.SetText(valueWithLevel2.ToString()); m_moveField.SetText(valueWithLevel.ToString()); } } }
private IEnumerator LoadGod() { if (!string.IsNullOrEmpty(m_lastLoadedGodBundle)) { this.UnloadAssetBundle(m_lastLoadedGodBundle, true, true); m_lastLoadedGodBundle = null; } God god = PlayerData.instance.god; if (!RuntimeData.godDefinitions.TryGetValue(god, out GodDefinition value)) { yield break; } AssetReference statuePrefabReference = value.statuePrefabReference; string bundleName = m_lastLoadedGodBundle = AssetBundlesUtility.GetUIGodsResourcesBundleName(); AssetBundleLoadRequest bundleRequest = this.LoadAssetBundle(bundleName); while (!bundleRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleRequest.get_error()) != 0) { Log.Error($"Could not load bundle named '{bundleName}': {bundleRequest.get_error()}", 196, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } AssetLoadRequest <GameObject> assetReferenceRequest = statuePrefabReference.LoadFromAssetBundleAsync <GameObject>(bundleName); while (!assetReferenceRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetReferenceRequest.get_error()) != 0) { Log.Error($"Could not load requested asset ({statuePrefabReference.get_value()}) from bundle named '{bundleName}': {assetReferenceRequest.get_error()}", 208, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } GameObject asset = assetReferenceRequest.get_asset(); m_havreMap.godZaap.SetStatue(asset); m_loadGodCoroutine = null; }
public IEnumerator LoadResources() { switch (m_resourceLoadingState) { case ResourceLoadingState.Loaded: break; case ResourceLoadingState.Loading: do { yield return(null); }while (m_resourceLoadingState == ResourceLoadingState.Loading); break; default: throw new ArgumentOutOfRangeException(); case ResourceLoadingState.None: { if (!FightSpellEffectFactory.isReady) { break; } m_resourceLoadingState = ResourceLoadingState.Loading; int spellEffectReferenceCount = m_spellEffectData.Count; int count = ((Dictionary <SpellEffectKey, AssetReference>)m_spellEffectOverrideReferences).Count; int num = spellEffectReferenceCount + count; AssetLoadRequest <SpellEffect>[] loadRequests = new AssetLoadRequest <SpellEffect> [num]; IEnumerator[] spellEffectLoadRequests = new IEnumerator[num]; int i; for (i = 0; i < spellEffectReferenceCount; i++) { string spellEffect = m_spellEffectData[i].spellEffect; if (spellEffect.Length > 0) { loadRequests[i] = AssetManager.LoadAssetAsync <SpellEffect>(spellEffect, "core/spells/effects"); continue; } Log.Warning($"Spell named '{this.get_displayName()}' has an unassigned spell effect at index {i}.", 118, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Spells\\SpellDefinition.cs"); loadRequests[i] = null; } foreach (AssetReference value in ((Dictionary <SpellEffectKey, AssetReference>)m_spellEffectOverrideReferences).Values) { AssetReference current = value; if (current.get_hasValue()) { loadRequests[i] = current.LoadFromAssetBundleAsync <SpellEffect>("core/spells/effects"); } else { loadRequests[i] = null; } i++; } yield return(EnumeratorUtility.ParallelRecursiveSafeExecution((IEnumerator[])loadRequests)); SpellEffect[] spellEffects = new SpellEffect[spellEffectReferenceCount]; for (i = 0; i < spellEffectReferenceCount; i++) { AssetLoadRequest <SpellEffect> val = loadRequests[i]; if (val == null) { spellEffects[i] = null; continue; } if (AssetManagerError.op_Implicit(val.get_error()) == 0) { spellEffectLoadRequests[i] = (spellEffects[i] = val.get_asset()).Load(); continue; } spellEffects[i] = null; Log.Error($"Could not load spell effect for spell {this.get_name()}: {val.get_error()}", 159, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Spells\\SpellDefinition.cs"); } Dictionary <SpellEffectKey, SpellEffect> spellEffectOverrides = new Dictionary <SpellEffectKey, SpellEffect>(((Dictionary <SpellEffectKey, AssetReference>)m_spellEffectOverrideReferences).Count, SpellEffectKeyComparer.instance); foreach (SpellEffectKey key in ((Dictionary <SpellEffectKey, AssetReference>)m_spellEffectOverrideReferences).Keys) { AssetLoadRequest <SpellEffect> val2 = loadRequests[i]; if (val2 == null) { spellEffectOverrides.Add(key, null); } else if (AssetManagerError.op_Implicit(val2.get_error()) == 0) { SpellEffect asset = val2.get_asset(); spellEffectOverrides.Add(key, asset); spellEffectLoadRequests[i] = asset.Load(); } else { spellEffectOverrides.Add(key, null); Log.Error($"Could not load spell effect override for key {key} for spell {this.get_name()}: {val2.get_error()}", 183, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Spells\\SpellDefinition.cs"); } i++; } yield return(EnumeratorUtility.ParallelRecursiveImmediateSafeExecution(spellEffectLoadRequests)); m_spellEffects = spellEffects; m_spellEffectOverrides = spellEffectOverrides; m_resourceLoadingState = ResourceLoadingState.Loaded; FightSpellEffectFactory.NotifySpellDefinitionLoaded(this); break; } } }
private bool Update() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Expected I4, but got Unknown //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Expected I4, but got Unknown //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Unknown result type (might be due to invalid IL or missing references) //IL_029d: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Unknown result type (might be due to invalid IL or missing references) if (m_bundleLoadRequest != null) { if (!m_bundleLoadRequest.get_isDone()) { return(false); } if (AssetManagerError.op_Implicit(m_bundleLoadRequest.get_error()) != 0) { error = m_bundleLoadRequest.get_error(); return(true); } m_bundleLoadRequest = null; m_assetLoadRequest = m_assetReference.LoadFromAssetBundleAsync <TextAsset>(bundleName); } if (m_assetLoadRequest != null) { if (!m_assetLoadRequest.get_isDone()) { return(false); } if (AssetManagerError.op_Implicit(m_assetLoadRequest.get_error()) != 0) { error = m_assetLoadRequest.get_error(); return(true); } TextAsset asset = m_assetLoadRequest.get_asset(); m_assetLoadRequest = null; System studioSystem = AudioManager.studioSystem; Bank bank = default(Bank); studioSystem.loadBankMemoryPoint(asset.get_bytes(), 1, ref bank); this.bank = bank; } Bank bank2 = this.bank; LOADING_STATE val = default(LOADING_STATE); RESULT loadingState = bank2.getLoadingState(ref val); if ((int)loadingState != 0) { Log.Error($"Failed to retrieve loading state for bank named '{bankName}' loaded from bundle named '{bundleName}': {loadingState}.", 121, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioBankLoadRequest.cs"); error = AssetManagerError.op_Implicit(30); bank2 = this.bank; bank2.unload(); bank2 = this.bank; bank2.clearHandle(); return(true); } switch ((int)val) { case 0: case 1: Log.Error("Bank named '" + bankName + "' is being either unloaded or being unloaded instead of being loaded.", 132, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioBankLoadRequest.cs"); error = AssetManagerError.op_Implicit(30); return(true); case 2: return(false); case 3: if (loadSamples) { if (!m_loadingSamples) { bank2 = this.bank; if ((int)bank2.loadSampleData() != 0) { Log.Warning("Could not load samples for bank named '" + bankName + "'.", 147, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioBankLoadRequest.cs"); return(true); } m_loadingSamples = true; } bank2 = this.bank; LOADING_STATE val2 = default(LOADING_STATE); if ((int)bank2.getSampleLoadingState(ref val2) == 0) { switch (val2 - 2) { case 0: return(false); case 2: Log.Error("Failed to load samples for bank named '" + bankName + "'.", 165, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioBankLoadRequest.cs"); bank2 = this.bank; bank2.unloadSampleData(); break; } } else { Log.Warning("Could not get sample loading state for bank named '" + bankName + "'.", 172, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioBankLoadRequest.cs"); } m_loadingSamples = false; } return(true); case 4: Log.Error("Failed to load bank named '" + bankName + "'.", 180, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioBankLoadRequest.cs"); error = AssetManagerError.op_Implicit(30); bank2 = this.bank; bank2.unload(); bank2 = this.bank; bank2.clearHandle(); return(true); default: throw new ArgumentOutOfRangeException(); } }