コード例 #1
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     //DetectorDeChao = animator.transform.GetChild(0);
     tempo = Random.Range(TempoMin, TempoMax);
     asset = animator.gameObject.GetComponent <InimigoStatus>().asset;
     //TemChao = animator.GetBool("TemChao");
     //AndarParaDireita = animator.GetBool("AndandoParaDireita");
 }
コード例 #2
0
 private void Awake()
 {
     asset = gameObject.GetComponentInParent <InimigoStatus>().asset;
     Dano  = asset.Dano;
 }