コード例 #1
0
        public IActionResult Index()
        {
            var viewModel = new AssetIndexData();

            viewModel.Assets = _context.Asset
                               .Include(a => a.ImageGallery)
                               .ThenInclude(i => i.Images)
                               .Where(m => m.featuredItem == true);

            return(View(viewModel));
        }
コード例 #2
0
        // GET: Asset
        public ActionResult Index(string id, string sortOrder)
        {
            ViewBag.CurrentSort         = sortOrder;
            ViewBag.AssetSortParm       = String.IsNullOrEmpty(sortOrder) ? "asset_desc" : "";
            ViewBag.DescriptionSortParm = sortOrder == "description" ? "description_desc" : "description";

            var viewModel = new AssetIndexData();

            viewModel.Assets = db.Assets
                               .Include(i => i.WorkOrders)
                               .OrderBy(i => i.AssetID);

            switch (sortOrder)
            {
            case "asset_desc":
                viewModel.Assets = viewModel.Assets.OrderByDescending(s => s.AssetID);
                break;

            case "description":
                viewModel.Assets = viewModel.Assets.OrderBy(s => s.Description);
                break;

            case "description_desc":
                viewModel.Assets = viewModel.Assets.OrderByDescending(s => s.Description);
                break;

            default:
                viewModel.Assets = viewModel.Assets.OrderBy(s => s.AssetID);
                break;
            }

            if (!String.IsNullOrEmpty(id))
            {
                ViewBag.AssetID = id;
                var selectedAsset = viewModel.Assets.Where(x => x.AssetID == id).Single();
                db.Entry(selectedAsset).Collection(x => x.WorkOrders).Load();
                foreach (WorkOrder workOrder in selectedAsset.WorkOrders)
                {
                    db.Entry(workOrder).Reference(x => x.Asset).Load();
                }

                viewModel.WorkOrders = selectedAsset.WorkOrders;
            }

            return(View(viewModel));
        }
コード例 #3
0
ファイル: Updater.cs プロジェクト: hcs2024/unitytool
        // 5.比较文件数据生成下载列表
        private bool CheckDiff()
        {
            //	Debug.Log("Updater.CheckDiff");

            AssetIndexFile oldAssets = AssetIndexData.Instance().GetIndex();

            // 本地比服务器版本还新, 跳过更新步骤
            if (oldAssets.GetVersion() > _latest.GetVersion())
            {
                return(true);
            }

            // 检查是否大版本更新
            if (!VersionHelper.IsCompatible(oldAssets.GetVersion(), _latest.GetVersion()))
            {
                return(false);
            }

            // 文件比较
            var allAssets = _latest.FetchAll();

            _updateList = new List <AssetInfo>(allAssets.Count);
            _updateSize = 0;

            foreach (AssetInfo asset in allAssets)
            {
                if (asset == null)
                {
                    continue;
                }

                FileInfo fi = new FileInfo(asset.GetWritePath());

                // 检查是否匹配
                AssetInfo old = oldAssets.GetAssetInfo(asset.hash);
                if (old == null || old.IsDiff(asset) || old.IsDiff(fi))
                {
                    _updateList.Add(asset);
                    _updateSize += asset.size;
                }
            }

            return(true);
        }
コード例 #4
0
        public async Task <IActionResult> Index(int?id, int?assetId, string searchString, string sortby, bool recent, bool accessory, string assetLocation, bool featuredItem, int Categoryid, string mainCategoryname, int Makeid)
        {
            var viewModel = new AssetIndexData();

            viewModel.Assets = await _context.Asset
                               .Include(a => a.AssetCategories)
                               .ThenInclude(a => a.Category)
                               .ThenInclude(c => c.ChildCategory)
                               .Include(a => a.Bids)
                               .Include(a => a.Make)
                               .Include(a => a.City)
                               .Include(a => a.AccessoryList)
                               .Include(a => a.ImageGallery)
                               .ThenInclude(a => a.Images)
                               .Include(a => a.AssetFeatures)
                               .ThenInclude(a => a.Feature)
                               .AsNoTracking()
                               .OrderBy(a => a.addDate)
                               .ToListAsync();

            viewModel.Categories = _context.Category;
            viewModel.Makes      = _context.Make;

            // default set to only assets first
            //viewModel.Assets = viewModel.Assets.Where(s => s.request.Equals(false));

            if (Categoryid > 0)
            {
                viewModel.Assets = viewModel.Assets.Where(b => b.AssetCategories.Any(s => s.CategoryId == Categoryid));
            }
            if (!String.IsNullOrEmpty(mainCategoryname))
            {
                viewModel.Assets = viewModel.Assets.Where(b => b.AssetCategories.Any(s => s.Category.CategoryName == mainCategoryname));
            }

            if (Makeid > 0)
            {
                viewModel.Assets = viewModel.Assets.Where(b => b.MakeId == Makeid);
            }
            // Assign a city to the asset
            if (id != null)
            {
                ViewData["AssetID"] = id.Value;
                Asset asset = viewModel.Assets.Where(
                    a => a.assetID == id.Value).Single();
                viewModel.Categories = asset.AssetCategories.Select(s => s.Category);
            }
            if (featuredItem == true)
            {
                viewModel.Assets = viewModel.Assets.Where(s => s.featuredItem == true);
            }
            if (accessory == true)
            {
                viewModel.Assets = viewModel.Assets.Where(s => s.AccessoryListId != null || s.accessory != null);
            }

            if (assetLocation != null)
            {
                viewModel.Assets = viewModel.Assets.Where(s => s.CityId == int.Parse(assetLocation));
            }

            switch (sortby)
            {
            case "request":
                viewModel.Assets = viewModel.Assets.Where(s => s.request.Equals(true));
                break;

            case "rent":
                viewModel.Assets = viewModel.Assets.Where(s => s.request.Equals(false) && s.priceDaily != 0);
                break;

            case "sale":
                viewModel.Assets = viewModel.Assets.Where(s => s.request.Equals(false) && s.price != 0);
                break;

            default:
                viewModel.Assets = viewModel.Assets.Where(s => s.request.Equals(false));
                break;
            }

            if (recent == true)
            {
                viewModel.Assets = viewModel.Assets.OrderByDescending(s => s.addDate);
            }
            //if (!String.IsNullOrEmpty(assetLocation))
            //{
            //    viewModel.Assets = viewModel.Assets.Where(x => x.Address == assetLocation);
            //}

            if (!String.IsNullOrEmpty(searchString))
            {
                viewModel.Assets = viewModel.Assets.Where(x => x.name.Contains(searchString));
            }

            List <Asset> list = new List <Asset>();

            foreach (Asset tempAsset in viewModel.Assets)
            {
                try
                {
                    if (tempAsset.priceDaily == 0 && tempAsset.priceWeekly == 0 && tempAsset.priceMonthly == 0)
                    {
                        var winningBid = tempAsset.Bids.Where(b => b.assetOwnerNotificationPending == false && b.chosen == true);
                        if (winningBid.Count() > 0)
                        {
                            list.Add(tempAsset);
                        }
                    }
                    else
                    {
                        var winningBid = tempAsset.Bids.Single(b => b.assetOwnerNotificationPending == false && b.chosen == true);
                        tempAsset.addDate = winningBid.endDate;
                        _context.Update(tempAsset);
                        _context.SaveChanges();
                        await _context.SaveChangesAsync();
                    }
                }
                catch { }
            }
            viewModel.Assets = viewModel.Assets.Except(list);

            SetCityViewBag();
            SetCategoryViewBag();
            SetFeatureViewBag();

            return(View(viewModel));
        }
コード例 #5
0
ファイル: Updater.cs プロジェクト: hcs2024/unitytool
        // 6.下载所有更新文件
        private IEnumerator DownloadAssets()
        {
            //	Debug.Log("Updater.DownloadAssets " + _updateList.Count);

            Directory.CreateDirectory(GameConfig.PERSISTENT_PATH + "media");

            AssetIndexFile oldAssets = AssetIndexData.Instance().GetIndex();

            int accumSize = 0;

            _downloadedSize = 0;
            UpdateProgress();

            string rootUrl = _updateSetting.resUrl + _latestVersion + '-' + GameConfig.PLATFORM + '/';

            foreach (var asset in _updateList)
            {
                byte[] bytes = null;

                _currentAssetSize       = asset.size;
                _currentAssetDownloaded = 0;

                string url = rootUrl + asset.GetFilename() + "?spm=" + GetRandomValue();
                for (int i = 0; i < DOWNLOAD_RETRY_TIMES; i++)
                {
                    WWW downloader = new WWW(url);
                    _downloader = downloader;
                    yield return(downloader);

                    // 下载成功
                    if (downloader.error == null)
                    {
                        bytes = downloader.bytes;
                        break;
                    }

                    yield return(new WaitForSeconds(DOWNLOAD_RETRY_DELAY));
                }

                if (bytes == null || bytes.Length != asset.size)
                {
                    if (bytes == null)
                    {
                        Debug.LogWarning("Updater.DownloadAssets failed " + url);
                    }
                    else
                    {
                        Debug.LogWarning("Updater.DownloadAssets invalid size of " + url);
                    }

                    // 下载更新包失败,弹出重试窗口
                    _confirmDownload = false;
                    ShowNoticeDialog(GetText(MESSAGE_NETWORK_ERROR), BUTTON_RETRY, OnRetryCallback);
                    yield break;
                }

                // 写入文件
                File.WriteAllBytes(asset.GetWritePath(), bytes);

                _currentAssetSize       = 0;
                _currentAssetDownloaded = 0;
                _downloader             = null;

                _downloadedSize += asset.size;
                accumSize       += asset.size;
                UpdateProgress();

                // 替换索引
                oldAssets.AddAssetInfo(asset);

                // 凑齐若干字节后写入索引文件
                if (accumSize >= DOWNLOAD_ACCUM_WRITE_INDEX)
                {
                    accumSize = 0;
                    AssetIndexData.Instance().Save();
                }
            }

            oldAssets.SetVersion(_latest.GetVersion());
            AssetIndexData.Instance().Save();

            GameConfig.VERSION = AssetIndexData.Instance().GetVersionString();

            SetProgressInfo(1, GetText(MESSAGE_COMPLETE), false);
            _updateStatus = STATUS_COMPLETE;
            NotifyUpdateEnd();
        }
コード例 #6
0
ファイル: Updater.cs プロジェクト: hcs2024/unitytool
        private IEnumerator HotUpdate()
        {
            // 0.读取更新配置信息
            yield return(StartCoroutine(LoadUpdateConfig(GameConfig.PERSISTENT_URL + "media/update.json")));

            if (_updateConfig == null)
            {
                yield return(StartCoroutine(LoadUpdateConfig(GameConfig.DATA_URL + "media/update.json")));

                if (_updateConfig == null)
                {
                    // 读取失败直接关闭游戏
                    Debug.LogError("Invalid update config. Application halt!");
                    Application.Quit();

                    yield break;
                }
            }

            SetProgressInfo(0, GetText(MESSAGE_CHECKING));

            // 1.加载本地文件索引
            yield return(StartCoroutine(AssetIndexData.Instance().Load(this)));

            GameConfig.LANG    = _updateConfig.lang;
            GameConfig.VERSION = AssetIndexData.Instance().GetVersionString();
            UpdateLogo();

            // 是否跳过更新
            if (_skipUpdate)
            {
                _updateStatus = STATUS_COMPLETE;
                yield break;
            }

            // 2.读取最新更新配置文件
            yield return(StartCoroutine(DownloadUpdateSetting()));

            if (_updateSetting == null)
            {
                // 是否跳过更新
                if (_skipUpdate)
                {
                    _updateStatus = STATUS_COMPLETE;
                    yield break;
                }

                ShowNoticeDialog(GetText(MESSAGE_NETWORK_ERROR), BUTTON_RETRY, this.OnRetryCallback);
                yield break;
            }

            int verNow  = AssetIndexData.Instance().GetVersion();
            int vStatus = _updateSetting.GetStatus(verNow, GameConfig.PLATFORM);

            GameConfig.BETA            = (vStatus == VersionStatus.STATUS_BETA);
            GameConfig.REVIEW          = (vStatus == VersionStatus.STATUS_REVIEW || vStatus == VersionStatus.STATUS_GOV);
            GameConfig.SERVER_LIST_URL = _updateSetting.svrUrl + "?s=" + vStatus.ToString() + "&p=" + GameConfig.PLATFORM;
            GameConfig.GIFT_CODE_URL   = _updateSetting.giftUrl;
            GameConfig.GAME_EVENT_URL  = _updateSetting.eventUrl;

            // 通知游戏启动
            EventHelper.DoEvent(EventHelper.EVENT_STARTUP, this);

            Debug.Log("HotUpdate: " + GameConfig.LANG + " " + GameConfig.VERSION + " " + GameConfig.PLATFORM + " BETA=" + GameConfig.BETA + " REVIEW=" + GameConfig.REVIEW);

            // 是否跳过更新
            if (_skipUpdate)
            {
                _updateStatus = STATUS_COMPLETE;
                NotifyUpdateEnd();
                yield break;
            }

            // 3.检查最新版本号
            int verLatest = _updateSetting.GetLastVersion(verNow, GameConfig.PLATFORM);

            if (verLatest == 0)
            {
                // 找不到可更新的版本,跳过更新
                _updateStatus = STATUS_COMPLETE;
                NotifyUpdateEnd();
                yield break;
            }
            _latestVersion = VersionHelper.CodeToString(verLatest);

            // 4.下载最新的文件索引
            yield return(StartCoroutine(DownloadLatestIndex()));

            if (_latest == null)
            {
                ShowNoticeDialog(GetText(MESSAGE_NETWORK_ERROR), BUTTON_RETRY, this.OnRetryCallback);
                yield break;
            }

            // 5.比较文件数据生成下载列表
            if (!CheckDiff())
            {
                // 出现大版本更新,提示重新安装最新版
                ShowNoticeDialog(GetText(MESSAGE_NOT_COMPATIBLE), BUTTON_UPDATE, this.OnStoreUpdateCallback, false);
                yield break;
            }

            // 无需更新, 直接写入最新版本号
            if (_updateList == null || _updateList.Count == 0)
            {
                AssetIndexData.Instance().GetIndex().SetVersion(_latest.GetVersion());
                AssetIndexData.Instance().Save();

                GameConfig.VERSION = AssetIndexData.Instance().GetVersionString();

                SetProgressInfo(0, GetText(MESSAGE_COMPLETE));                 // 不设置到100%,不想让玩家看到进度条在加载时又回到0闪烁
                _updateStatus = STATUS_COMPLETE;
                NotifyUpdateEnd();
                yield break;
            }

            // 如果是Wifi环境,无需弹窗确认,直接开始下载
            if (Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork)
            {
                _confirmDownload = false;
            }

            // 如果更新文件小于5M,无需弹窗确认,直接开始下载
            if (_updateSize <= 1024 * 1024 * 5)
            {
                _confirmDownload = false;
            }

            // 6.弹出更新确认框, 下载所有更新文件
            if (_confirmDownload)
            {
                ShowNoticeDialog(GetText(MESSAGE_NEW_VERSION, FormatSize(_updateSize)), BUTTON_UPDATE, this.OnDownloadCallback);
            }
            else
            {
                OnDownloadCallback();
            }
        }
コード例 #7
0
        public async Task <IActionResult> Index(int?id, int?assetId, string searchString, string sortby, bool recent, bool accessory, string assetLocation, bool featuredItem, int Categoryid, string mainCategoryname, int Makeid)
        {
            var viewModel = new AssetIndexData();

            viewModel.Assets = await _context.Asset
                               .Include(a => a.AssetCategories)
                               .ThenInclude(a => a.Category)
                               .Include(a => a.Make)
                               .Include(a => a.ImageGallery)
                               .ThenInclude(a => a.Images)
                               .AsNoTracking()
                               .OrderBy(a => a.addDate)
                               .ToListAsync();

            viewModel.Categories = _context.Category;
            viewModel.Makes      = _context.Make;

            // default set to only assets first
            //viewModel.Assets = viewModel.Assets.Where(s => s.request.Equals(false));

            if (Categoryid > 0)
            {
                viewModel.Assets = viewModel.Assets.Where(b => b.AssetCategories.Any(s => s.CategoryId == Categoryid));
            }
            if (!String.IsNullOrEmpty(mainCategoryname))
            {
                viewModel.Assets = viewModel.Assets.Where(b => b.AssetCategories.Any(s => s.Category.CategoryName == mainCategoryname));
            }

            if (Makeid > 0)
            {
                viewModel.Assets = viewModel.Assets.Where(b => b.MakeId == Makeid);
            }
            // Assign a city to the asset
            if (id != null)
            {
                ViewData["AssetID"] = id.Value;
                Asset asset = viewModel.Assets.Where(
                    a => a.assetID == id.Value).Single();
                viewModel.Categories = asset.AssetCategories.Select(s => s.Category);
            }
            if (featuredItem == true)
            {
                viewModel.Assets = viewModel.Assets.Where(s => s.featuredItem == true);
            }

            if (recent == true)
            {
                viewModel.Assets = viewModel.Assets.OrderByDescending(s => s.addDate);
            }
            //if (!String.IsNullOrEmpty(assetLocation))
            //{
            //    viewModel.Assets = viewModel.Assets.Where(x => x.Address == assetLocation);
            //}

            if (!String.IsNullOrEmpty(searchString))
            {
                viewModel.Assets = viewModel.Assets.Where(x => x.name.Contains(searchString));
            }

            SetCategoryViewBag();

            return(View(viewModel));
        }