public override void OnImportAsset(AssetImportContext ctx) { Debug.Log($"Importing G3D file: {ctx.assetPath}"); ImportHelpers.TimeBlockingOperation(); var baseName = Path.GetFileNameWithoutExtension(ctx.assetPath); var g3d = G3D.Read(ctx.assetPath); g3d.OutputStats(); var obj = ctx.ImportG3D(g3d, baseName); ctx.AddRandomMaterial(obj); ctx.SetMainObject(obj); }