public override int GetHashCode() { #if UNITY_EDITOR if (AssetIdentifier == "") { Debug.LogError("Saveable asset has not been initialized yet! To fix this click in the Menue \"SaveableAssets -> Validate all Assets\"."); } #endif return(AssetIdentifier.GetHashCode()); }
public override int GetHashCode() { return(AssetIdentifier.GetHashCode()); }