private static AssetHunterMainWindow doInit() { m_IntialGUIColor = GUI.color; m_window = EditorWindow.GetWindow <AssetHunterMainWindow>(); m_window.Show(); loadEditorResources(); return(m_window); }
private static AssetHunterMainWindow doInit() { m_IntialGUIColor = GUI.color; m_window = EditorWindow.GetWindow <AssetHunterMainWindow>(); m_window.Show(); loadEditorResources(); m_window.m_BuildLogExists = AssetHunterHelper.HasBuildLogAvaliable(); return(m_window); }
private static AssetHunterMainWindow doInit() { m_IntialGUIColor = GUI.color; m_window = EditorWindow.GetWindow<AssetHunterMainWindow>(); m_window.Show(); loadEditorResources(); return m_window; }
private static AssetHunterMainWindow doInit() { m_IntialGUIColor = GUI.color; m_window = EditorWindow.GetWindow<AssetHunterMainWindow>(); m_window.Show(); loadEditorResources(); m_window.m_BuildLogExists = AssetHunterHelper.HasBuildLogAvaliable(); return m_window; }