コード例 #1
0
        public void Asset_Create_Sound_ShouldRecreateSoundAssetFileWithTheSameAssetId_WhenSoundAssetFileAlreadyExists_GivenKeepAssetId()
        {
            // Arrange
            var mp3FilePathToCopy    = Utils.GetPathUnderTestDirectory(@"Assets\TestSound.mp3");
            var mp3FilePathInTempDir = Path.Combine(_temporaryDirectory.Path, "TestSound.mp3");

            File.Copy(mp3FilePathToCopy, mp3FilePathInTempDir);

            var soundAssetFilePath = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("TestSound"));

            RunGeishaCli($"asset create sound \"{mp3FilePathInTempDir}\"");

            var originalAssetData = AssetData.Load(soundAssetFilePath);
            var modifiedAssetData = AssetData.CreateWithJsonContent(originalAssetData.AssetId, originalAssetData.AssetType, new SoundAssetContent());

            modifiedAssetData.Save(soundAssetFilePath);

            // Act
            RunGeishaCli($"asset create sound \"{mp3FilePathInTempDir}\" --keep-asset-id");

            // Assert
            var actualAssetData = AssetData.Load(soundAssetFilePath);

            Assert.That(actualAssetData.AssetId, Is.EqualTo(originalAssetData.AssetId));
            Assert.That(actualAssetData.ReadJsonContent <SoundAssetContent>().SoundFilePath, Is.EqualTo("TestSound.mp3"));
        }
コード例 #2
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        public void Asset_Create_Texture_ShouldCreateTextureAssetFileInTheSameDirectoryAsTextureFile_GivenTextureFilePath()
        {
            // Arrange
            var pngFilePathToCopy    = Utils.GetPathUnderTestDirectory(@"Assets\TestTexture.png");
            var pngFilePathInTempDir = Path.Combine(_temporaryDirectory.Path, "TestTexture.png");

            File.Copy(pngFilePathToCopy, pngFilePathInTempDir);

            // Act
            RunGeishaCli($"asset create texture \"{pngFilePathInTempDir}\"");

            // Assert
            var textureAssetFilePath = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("TestTexture"));

            Assert.That(File.Exists(textureAssetFilePath), Is.True, "Texture asset file was not created.");

            var assetData = AssetData.Load(textureAssetFilePath);

            Assert.That(assetData.AssetId, Is.Not.EqualTo(Guid.Empty));
            Assert.That(assetData.AssetType, Is.EqualTo(RenderingAssetTypes.Texture));

            var textureAssetContent = assetData.ReadJsonContent <TextureAssetContent>();

            Assert.That(textureAssetContent.TextureFilePath, Is.EqualTo("TestTexture.png"));
        }
コード例 #3
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        public void Asset_Create_Sound_ShouldCreateSoundAssetFileInTheSameDirectoryAsSoundFile_GivenSoundFilePath()
        {
            // Arrange
            var mp3FilePathToCopy    = Utils.GetPathUnderTestDirectory(@"Assets\TestSound.mp3");
            var mp3FilePathInTempDir = Path.Combine(_temporaryDirectory.Path, "TestSound.mp3");

            File.Copy(mp3FilePathToCopy, mp3FilePathInTempDir);

            // Act
            RunGeishaCli($"asset create sound \"{mp3FilePathInTempDir}\"");

            // Assert
            var soundAssetFilePath = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("TestSound"));

            Assert.That(File.Exists(soundAssetFilePath), Is.True, "Sound asset file was not created.");

            var assetData = AssetData.Load(soundAssetFilePath);

            Assert.That(assetData.AssetId, Is.Not.EqualTo(Guid.Empty));
            Assert.That(assetData.AssetType, Is.EqualTo(AudioAssetTypes.Sound));

            var soundAssetContent = assetData.ReadJsonContent <SoundAssetContent>();

            Assert.That(soundAssetContent.SoundFilePath, Is.EqualTo("TestSound.mp3"));
        }
コード例 #4
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        public void Asset_Create_SpriteAnimation_ShouldCreateSpriteAnimationAssetFileInSpecifiedDirectory_GivenPathToDirectoryAndFiles()
        {
            // Arrange
            CopyAnimationFiles();

            // Act
            RunGeishaCli(
                $"asset create sprite-animation \"{_temporaryDirectory.Path}\" --files \"{Path.Combine(_temporaryDirectory.Path, "Sprite3.sprite.geisha-asset")}\" \"{Path.Combine(_temporaryDirectory.Path, "Sprite1.sprite.geisha-asset")}\"");

            // Assert
            var spriteAnimationAssetFilePath =
                Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension(new DirectoryInfo(_temporaryDirectory.Path).Name));

            Assert.That(File.Exists(spriteAnimationAssetFilePath), Is.True, "Sprite animation asset file was not created.");

            var assetData = AssetData.Load(spriteAnimationAssetFilePath);

            Assert.That(assetData.AssetId, Is.Not.EqualTo(Guid.Empty));
            Assert.That(assetData.AssetType, Is.EqualTo(AnimationAssetTypes.SpriteAnimation));

            var spriteAnimationAssetContent = assetData.ReadJsonContent <SpriteAnimationAssetContent>();

            Assert.That(spriteAnimationAssetContent.DurationTicks, Is.EqualTo(TimeSpan.FromSeconds(1).Ticks));
            Assert.That(spriteAnimationAssetContent.Frames, Has.Length.EqualTo(2));
            Debug.Assert(spriteAnimationAssetContent.Frames != null, "spriteAnimationAssetContent.Frames != null");
            var frame1 = spriteAnimationAssetContent.Frames[0];
            var frame2 = spriteAnimationAssetContent.Frames[1];

            Assert.That(frame1.SpriteAssetId, Is.EqualTo(AssetsIds.TestSpriteAnimationFrame3.Value));
            Assert.That(frame1.Duration, Is.EqualTo(1.0));
            Assert.That(frame2.SpriteAssetId, Is.EqualTo(AssetsIds.TestSpriteAnimationFrame1.Value));
            Assert.That(frame2.Duration, Is.EqualTo(1.0));
        }
コード例 #5
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        Asset_Create_Sprite_ShouldRecreateSpriteAssetFileWithTheSameAssetId_WhenSpriteAssetFileAlreadyExists_GivenTextureAssetFilePath_And_KeepAssetId()
        {
            // Arrange
            var pngFilePathToCopy    = Utils.GetPathUnderTestDirectory(@"Assets\TestTexture.png");
            var pngFilePathInTempDir = Path.Combine(_temporaryDirectory.Path, "TestTexture.png");

            File.Copy(pngFilePathToCopy, pngFilePathInTempDir);

            var textureAssetFilePathToCopy    = Utils.GetPathUnderTestDirectory(AssetFileUtils.AppendExtension(@"Assets\TestTexture"));
            var textureAssetFilePathInTempDir = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("TestTexture"));

            File.Copy(textureAssetFilePathToCopy, textureAssetFilePathInTempDir);

            var spriteAssetFilePath = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("TestTexture.sprite"));

            RunGeishaCli($"asset create sprite \"{textureAssetFilePathInTempDir}\"");

            var originalAssetData = AssetData.Load(spriteAssetFilePath);
            var modifiedAssetData = AssetData.CreateWithJsonContent(originalAssetData.AssetId, originalAssetData.AssetType, new SpriteAssetContent());

            modifiedAssetData.Save(spriteAssetFilePath);

            // Act
            RunGeishaCli($"asset create sprite \"{textureAssetFilePathInTempDir}\" --keep-asset-id");

            // Assert
            var actualAssetData = AssetData.Load(spriteAssetFilePath);

            Assert.That(actualAssetData.AssetId, Is.EqualTo(originalAssetData.AssetId));
            Assert.That(actualAssetData.ReadJsonContent <SpriteAssetContent>().TextureAssetId, Is.EqualTo(AssetsIds.TestTexture.Value));
        }
コード例 #6
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    public static bool WriteLocalAsset(string strPath, byte[] bytes)
    {
        FileInfo fileInfo = new FileInfo(strPath);

        if (fileInfo.Exists && !AssetFileUtils.DeleteAsset(strPath))
        {
            return(false);
        }
        try
        {
            if (!fileInfo.Exists)
            {
                Directory.CreateDirectory(fileInfo.DirectoryName);
            }
            AssetFileUtils.WriteFile(strPath, bytes);
            return(true);
        }
        catch (Exception ex)
        {
            LogSystem.LogError(new object[]
            {
                "WriteLocalAsset",
                ex.ToString()
            });
        }
        return(false);
    }
コード例 #7
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        public static string CreateSoundAsset(string soundFilePath, bool keepAssetId = false)
        {
            var soundFileExtension = Path.GetExtension(soundFilePath);

            if (!IsSupportedSoundFileFormat(soundFileExtension))
            {
                throw new ArgumentException($"Sound file format {soundFileExtension} is not supported.", nameof(soundFilePath));
            }

            var directoryPath = Path.GetDirectoryName(soundFilePath) ??
                                throw new ArgumentException("The path does not point to any file.", nameof(soundFilePath));

            var soundAssetFileName = AssetFileUtils.AppendExtension(Path.GetFileNameWithoutExtension(soundFilePath));
            var soundAssetFilePath = Path.Combine(directoryPath, soundAssetFileName);

            var soundAssetContent = new SoundAssetContent
            {
                SoundFilePath = Path.GetFileName(soundFilePath)
            };

            var assetId   = GetAssetId(keepAssetId, soundAssetFilePath);
            var assetData = AssetData.CreateWithJsonContent(assetId, AudioAssetTypes.Sound, soundAssetContent);

            assetData.Save(soundAssetFilePath);

            return(soundAssetFilePath);
        }
コード例 #8
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 public void IsFileAsset_ShouldReturnTrue_GivenFilePathWithAssetExtension(string filePath, bool expected)
 {
     // Arrange
     // Act
     // Assert
     Assert.That(AssetFileUtils.IsAssetFile(filePath), Is.EqualTo(expected));
 }
コード例 #9
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        public void AppendExtension_ShouldAppendAssetExtensionToGivenPath()
        {
            // Arrange
            const string filePath = @"SomeDirectory\SomeFile";

            // Act
            var actual = AssetFileUtils.AppendExtension(filePath);

            // Assert
            Assert.That(actual, Is.EqualTo($"{filePath}{AssetFileUtils.Extension}"));
        }
コード例 #10
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        public void Asset_Create_Sprite_ShouldCreateTextureAssetFileAndSpriteAssetFileInTheSameFolderAsTextureFile_GivenTextureFilePath()
        {
            // Arrange
            var pngFilePathToCopy    = Utils.GetPathUnderTestDirectory(@"Assets\TestTexture.png");
            var pngFilePathInTempDir = Path.Combine(_temporaryDirectory.Path, "TestTexture.png");

            File.Copy(pngFilePathToCopy, pngFilePathInTempDir);

            // Act
            RunGeishaCli($"asset create sprite \"{pngFilePathInTempDir}\"");

            // Assert
            var textureAssetFilePath = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("TestTexture"));

            Assert.That(File.Exists(textureAssetFilePath), Is.True, "Texture asset file was not created.");

            var textureAssetData = AssetData.Load(textureAssetFilePath);

            Assert.That(textureAssetData.AssetId, Is.Not.EqualTo(Guid.Empty));
            Assert.That(textureAssetData.AssetType, Is.EqualTo(RenderingAssetTypes.Texture));
            var textureAssetContent = textureAssetData.ReadJsonContent <TextureAssetContent>();

            Assert.That(textureAssetContent.TextureFilePath, Is.EqualTo("TestTexture.png"));

            var spriteAssetFilePath = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("TestTexture.sprite"));

            Assert.That(File.Exists(spriteAssetFilePath), Is.True, "Sprite asset file was not created.");

            var spriteAssetData = AssetData.Load(spriteAssetFilePath);

            Assert.That(spriteAssetData.AssetId, Is.Not.EqualTo(Guid.Empty));
            Assert.That(spriteAssetData.AssetType, Is.EqualTo(RenderingAssetTypes.Sprite));
            var spriteAssetContent = spriteAssetData.ReadJsonContent <SpriteAssetContent>();

            Assert.That(spriteAssetContent.TextureAssetId, Is.EqualTo(textureAssetData.AssetId.Value));
            Assert.That(spriteAssetContent.SourceUV.X, Is.Zero);
            Assert.That(spriteAssetContent.SourceUV.Y, Is.Zero);
            Assert.That(spriteAssetContent.SourceDimensions.X, Is.EqualTo(10));
            Assert.That(spriteAssetContent.SourceDimensions.Y, Is.EqualTo(10));
            Assert.That(spriteAssetContent.Pivot.X, Is.EqualTo(5));
            Assert.That(spriteAssetContent.Pivot.Y, Is.EqualTo(5));
            Assert.That(spriteAssetContent.PixelsPerUnit, Is.EqualTo(1));
        }
コード例 #11
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        Asset_Create_InputMapping_ShouldRecreateDefaultInputMappingAssetFileWithTheSameAssetId_WhenInputMappingAssetFileAlreadyExists_GivenKeepAssetId()
        {
            // Arrange
            var inputMappingAssetFilePath = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("DefaultInputMapping"));

            RunGeishaCli("asset create input-mapping", _temporaryDirectory.Path);

            var originalAssetData = AssetData.Load(inputMappingAssetFilePath);
            var modifiedAssetData = AssetData.CreateWithJsonContent(originalAssetData.AssetId, originalAssetData.AssetType, new InputMappingAssetContent());

            modifiedAssetData.Save(inputMappingAssetFilePath);

            // Act
            RunGeishaCli("asset create input-mapping --keep-asset-id", _temporaryDirectory.Path);

            // Assert
            var actualAssetData = AssetData.Load(inputMappingAssetFilePath);

            Assert.That(actualAssetData.AssetId, Is.EqualTo(originalAssetData.AssetId));
            Assert.That(actualAssetData.ReadJsonContent <InputMappingAssetContent>().ActionMappings, Contains.Key("Jump"));
        }
コード例 #12
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        Asset_Create_SpriteAnimation_ShouldRecreateSpriteAnimationAssetFileWithTheSameAssetId_WhenSpriteAnimationAssetFileAlreadyExists_GivenKeepAssetId()
        {
            // Arrange
            CopyAnimationFiles();

            var spriteAnimationAssetFilePath =
                Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension(new DirectoryInfo(_temporaryDirectory.Path).Name));

            RunGeishaCli($"asset create sprite-animation \"{_temporaryDirectory.Path}\"");

            var originalAssetData = AssetData.Load(spriteAnimationAssetFilePath);
            var modifiedAssetData = AssetData.CreateWithJsonContent(originalAssetData.AssetId, originalAssetData.AssetType, new SpriteAnimationAssetContent());

            modifiedAssetData.Save(spriteAnimationAssetFilePath);

            // Act
            RunGeishaCli($"asset create sprite-animation \"{_temporaryDirectory.Path}\" --keep-asset-id");

            // Assert
            var actualAssetData = AssetData.Load(spriteAnimationAssetFilePath);

            Assert.That(actualAssetData.AssetId, Is.EqualTo(originalAssetData.AssetId));
            Assert.That(actualAssetData.ReadJsonContent <SpriteAnimationAssetContent>().DurationTicks, Is.EqualTo(TimeSpan.FromSeconds(1).Ticks));
        }
コード例 #13
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        public void Asset_Create_InputMapping_ShouldCreateDefaultInputMappingAssetFileInCurrentDirectory()
        {
            // Arrange
            // Act
            RunGeishaCli("asset create input-mapping", _temporaryDirectory.Path);

            // Assert
            var inputMappingAssetFilePath = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("DefaultInputMapping"));

            Assert.That(File.Exists(inputMappingAssetFilePath), Is.True, "InputMapping asset file was not created.");

            var inputMappingAssetData = AssetData.Load(inputMappingAssetFilePath);

            Assert.That(inputMappingAssetData.AssetId, Is.Not.EqualTo(Guid.Empty));
            Assert.That(inputMappingAssetData.AssetType, Is.EqualTo(InputAssetTypes.InputMapping));

            var inputMappingAssetContent = inputMappingAssetData.ReadJsonContent <InputMappingAssetContent>();

            Assert.That(inputMappingAssetContent.ActionMappings, Contains.Key("Jump"));
            Debug.Assert(inputMappingAssetContent.ActionMappings != null, "inputMappingAssetContent.ActionMappings != null");
            var jumpAction = inputMappingAssetContent.ActionMappings["Jump"];

            Assert.That(jumpAction, Has.Length.EqualTo(2));
            Assert.That(jumpAction[0].Key, Is.EqualTo(Key.Space));
            Assert.That(jumpAction[1].Key, Is.EqualTo(Key.Up));

            Assert.That(inputMappingAssetContent.AxisMappings, Contains.Key("MoveRight"));
            Debug.Assert(inputMappingAssetContent.AxisMappings != null, "inputMappingAssetContent.AxisMappings != null");
            var moveRightAxis = inputMappingAssetContent.AxisMappings["MoveRight"];

            Assert.That(moveRightAxis, Has.Length.EqualTo(2));
            Assert.That(moveRightAxis[0].Key, Is.EqualTo(Key.Right));
            Assert.That(moveRightAxis[0].Scale, Is.EqualTo(1.0));
            Assert.That(moveRightAxis[1].Key, Is.EqualTo(Key.Left));
            Assert.That(moveRightAxis[1].Scale, Is.EqualTo(-1.0));
        }
コード例 #14
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        public void Asset_Create_Sprite_ShouldCreateSpriteAssetFiles_GivenSpriteParameters(string parameters)
        {
            // Arrange
            var pngFilePathToCopy    = Utils.GetPathUnderTestDirectory(@"Assets\SpriteSheet\TestSpriteSheet.png");
            var pngFilePathInTempDir = Path.Combine(_temporaryDirectory.Path, "TestSpriteSheet.png");

            File.Copy(pngFilePathToCopy, pngFilePathInTempDir);

            var textureAssetFilePathToCopy    = Utils.GetPathUnderTestDirectory(AssetFileUtils.AppendExtension(@"Assets\SpriteSheet\TestSpriteSheet"));
            var textureAssetFilePathInTempDir = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("TestSpriteSheet"));

            File.Copy(textureAssetFilePathToCopy, textureAssetFilePathInTempDir);

            // Act
            RunGeishaCli($"asset create sprite \"{textureAssetFilePathInTempDir}\" {parameters}");

            // Assert
            var spriteAssetFilePath1 = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("TestSpriteSheet_0.sprite"));

            Assert.That(File.Exists(spriteAssetFilePath1), Is.True, "Sprite asset file was not created.");

            var assetData1 = AssetData.Load(spriteAssetFilePath1);

            Assert.That(assetData1.AssetId, Is.Not.EqualTo(Guid.Empty));
            Assert.That(assetData1.AssetType, Is.EqualTo(RenderingAssetTypes.Sprite));
            var spriteAssetContent1 = assetData1.ReadJsonContent <SpriteAssetContent>();

            Assert.That(spriteAssetContent1.TextureAssetId, Is.EqualTo(AssetsIds.SpriteSheet.Texture.Value));
            Assert.That(spriteAssetContent1.SourceUV.X, Is.EqualTo(25));
            Assert.That(spriteAssetContent1.SourceUV.Y, Is.EqualTo(50));
            Assert.That(spriteAssetContent1.SourceDimensions.X, Is.EqualTo(25));
            Assert.That(spriteAssetContent1.SourceDimensions.Y, Is.EqualTo(25));
            Assert.That(spriteAssetContent1.Pivot.X, Is.EqualTo(12.5));
            Assert.That(spriteAssetContent1.Pivot.Y, Is.EqualTo(12.5));
            Assert.That(spriteAssetContent1.PixelsPerUnit, Is.EqualTo(1));

            var spriteAssetFilePath2 = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("TestSpriteSheet_1.sprite"));

            Assert.That(File.Exists(spriteAssetFilePath2), Is.True, "Sprite asset file was not created.");

            var assetData2 = AssetData.Load(spriteAssetFilePath2);

            Assert.That(assetData2.AssetId, Is.Not.EqualTo(Guid.Empty));
            Assert.That(assetData2.AssetType, Is.EqualTo(RenderingAssetTypes.Sprite));
            var spriteAssetContent2 = assetData2.ReadJsonContent <SpriteAssetContent>();

            Assert.That(spriteAssetContent2.TextureAssetId, Is.EqualTo(AssetsIds.SpriteSheet.Texture.Value));
            Assert.That(spriteAssetContent2.SourceUV.X, Is.EqualTo(50));
            Assert.That(spriteAssetContent2.SourceUV.Y, Is.EqualTo(50));
            Assert.That(spriteAssetContent2.SourceDimensions.X, Is.EqualTo(25));
            Assert.That(spriteAssetContent2.SourceDimensions.Y, Is.EqualTo(25));
            Assert.That(spriteAssetContent2.Pivot.X, Is.EqualTo(12.5));
            Assert.That(spriteAssetContent2.Pivot.Y, Is.EqualTo(12.5));
            Assert.That(spriteAssetContent2.PixelsPerUnit, Is.EqualTo(1));

            var spriteAssetFilePath3 = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("TestSpriteSheet_2.sprite"));

            Assert.That(File.Exists(spriteAssetFilePath3), Is.True, "Sprite asset file was not created.");

            var assetData3 = AssetData.Load(spriteAssetFilePath3);

            Assert.That(assetData3.AssetId, Is.Not.EqualTo(Guid.Empty));
            Assert.That(assetData3.AssetType, Is.EqualTo(RenderingAssetTypes.Sprite));
            var spriteAssetContent3 = assetData3.ReadJsonContent <SpriteAssetContent>();

            Assert.That(spriteAssetContent3.TextureAssetId, Is.EqualTo(AssetsIds.SpriteSheet.Texture.Value));
            Assert.That(spriteAssetContent3.SourceUV.X, Is.EqualTo(75));
            Assert.That(spriteAssetContent3.SourceUV.Y, Is.EqualTo(50));
            Assert.That(spriteAssetContent3.SourceDimensions.X, Is.EqualTo(25));
            Assert.That(spriteAssetContent3.SourceDimensions.Y, Is.EqualTo(25));
            Assert.That(spriteAssetContent3.Pivot.X, Is.EqualTo(12.5));
            Assert.That(spriteAssetContent3.Pivot.Y, Is.EqualTo(12.5));
            Assert.That(spriteAssetContent3.PixelsPerUnit, Is.EqualTo(1));

            var spriteAssetFilePath4 = Path.Combine(_temporaryDirectory.Path, AssetFileUtils.AppendExtension("TestSpriteSheet_3.sprite"));

            Assert.That(File.Exists(spriteAssetFilePath4), Is.True, "Sprite asset file was not created.");

            var assetData4 = AssetData.Load(spriteAssetFilePath4);

            Assert.That(assetData4.AssetId, Is.Not.EqualTo(Guid.Empty));
            Assert.That(assetData4.AssetType, Is.EqualTo(RenderingAssetTypes.Sprite));
            var spriteAssetContent4 = assetData4.ReadJsonContent <SpriteAssetContent>();

            Assert.That(spriteAssetContent4.TextureAssetId, Is.EqualTo(AssetsIds.SpriteSheet.Texture.Value));
            Assert.That(spriteAssetContent4.SourceUV.X, Is.EqualTo(0));
            Assert.That(spriteAssetContent4.SourceUV.Y, Is.EqualTo(75));
            Assert.That(spriteAssetContent4.SourceDimensions.X, Is.EqualTo(25));
            Assert.That(spriteAssetContent4.SourceDimensions.Y, Is.EqualTo(25));
            Assert.That(spriteAssetContent4.Pivot.X, Is.EqualTo(12.5));
            Assert.That(spriteAssetContent4.Pivot.Y, Is.EqualTo(12.5));
            Assert.That(spriteAssetContent4.PixelsPerUnit, Is.EqualTo(1));
        }
コード例 #15
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 private static AssetInfo CreateNewAssetInfo()
 {
     return(new AssetInfo(AssetId.CreateUnique(), new AssetType("AssetType.Object"), AssetFileUtils.AppendExtension("asset-file")));
 }