public override void ChangeAssetPath(string fromPath, string toPath) { if (!FileInspector.IsSwc(fromPath)) { base.ChangeAssetPath(fromPath, toPath); } else { LibraryAsset asset = SwcLibraries[GetRelativePath(fromPath)]; SwcLibraries.Remove(asset); asset.Path = GetRelativePath(toPath); SwcLibraries.Add(asset); } }
public override void ChangeAssetPath(string fromPath, string toPath) { if (!IsLoomLib(fromPath)) { return; } else { LibraryAsset asset = LoomLibraries[GetRelativePath(fromPath)]; LoomLibraries.Remove(asset); asset.Path = GetRelativePath(toPath); LoomLibraries.Add(asset); } }
private void LoadAsset() { if (!FileDialog.Open(out string path, filter: "All Image Files (*.bmp; *.jpg; *.jpeg; *.png; *.tif; *.tiff)\0*.bmp;*.jpg;*.jpeg;*.png;*.tif;*.tiff\0" + "PNG (*.png)\0*.png\0" + "JPG (*.jpg; *.jpeg)\0*.jpg;*.jpeg\0" + "BMP (*.bmp)\0*.bmp\0" + "GIF (*.gif)\0*.gif\0" + "TIFF (*.tif; *.tiff)\0*.tif;*.tiff\0" + "EXIF (*.exif)\0*.exif\0" + "All Files (*.*)\0*.*\0")) { return; } SelectedTextureAsset = new TextureAsset(path); SelectedTextureAsset.Load(); textureAssets.Add(SelectedTextureAsset); selectedIndex = textureAssets.GetAll().Count - 1; selectedIndex = Math.Clamp(selectedIndex, 0, Math.Max(textureAssets.GetAll().Count - 1, 0)); ResetView(); }
public static GensMaterial LoadMaterial(string path, string name = null, bool nonEditable = true) { // Don't bother loading this material again if we've already loaded it if (string.IsNullOrEmpty(name)) { name = Path.GetFileNameWithoutExtension(path); } if (Materials.ContainsKey(name)) { return(Materials[name]); } // Figure out what type of material to use GensMaterial mat; // TODO: Set to generic material type once one is made switch (Types.CurrentDataType) { case Types.DataTypes.Forces: case Types.DataTypes.LW: case Types.DataTypes.Gens: case Types.DataTypes.SU: mat = new GensMaterial(); break; // TODO: Add Storybook Support case Types.DataTypes.Storybook: throw new NotImplementedException( "Could not load, Storybook materials are not yet supported!"); // TODO: Add Colors Support case Types.DataTypes.Colors: throw new NotImplementedException( "Could not load, Colors materials are not yet supported!"); // TODO: Add 06 Support case Types.DataTypes.S06: throw new NotImplementedException( "Could not load, '06 materials are not yet supported!"); // TODO: Add Heroes/Shadow Support case Types.DataTypes.Shadow: case Types.DataTypes.Heroes: throw new NotImplementedException( "Could not load, Heroes/Shadow materials are not yet supported!"); // TODO: Add SA2 Support case Types.DataTypes.SA2: throw new NotImplementedException( "Could not load, SA2 materials are not yet supported!"); default: throw new Exception( "Could not load, game type has not been set!"); } // Material mat.Load(path); string dir = Path.GetDirectoryName(path); var resDir = ResourceDirectories.AddDirectory(dir); Materials.Add(name, new Asset <GensMaterial>(resDir, mat, nonEditable)); // Textures foreach (var tex in mat.Texset.Textures) { GetTexture(tex.TextureName); } return(mat); }
/// <summary> /// /// </summary> /// <param name="type"></param> public void AddAsset(Asset desc) { assets.Add(desc); }