public static void DownloadOrFixURLS(XDocument doc, bool remote, string url, AssetCacheDef assetdef, int idIndex, int extIndex, int outputPathIndex, int inGameDirIndex, string name = "", string meshname = "") { DownloadOrFixURLS(doc, remote, url, assetdef.Class, assetdef.Id[idIndex], assetdef.Ext[extIndex], assetdef.Dir[outputPathIndex], assetdef.GameDir[inGameDirIndex], name, meshname); }
public static void DownloadOrFixURLS(XDocument doc, bool remote, string url, AssetCacheDef assetdef, string name = "", string meshname = "") { DownloadOrFixURLS(doc, remote, url, assetdef, 0, 0, 0, 0, name, meshname); }