コード例 #1
0
        public void StartUnload()
        {
            // 之前加载的资源删除掉
            AssetBundleStorer.ReleaseForced(GameStgLoader.stgDataBundleName);
            AssetBundleStorer.ReleaseForced(GameStgLoader.sceneBundleName);

            base.StartCoroutine("SceneInstantiateRoutine");
        }