protected override void LoadAssetInternal(string guid, Action onLoadCompleteCallback) { if (IsAssetLoaded(guid)) { onLoadCompleteCallback?.Invoke(); return; } //Use the manifest to pull the url AssetBundleLoader request = AssetBundleLoader.FromGuid(guid); if (request == null) { return; } request.OnCompleteLoading += asset => { AssetBundleLoader assetBundleLoader = asset as AssetBundleLoader; Object assetBundle = assetBundleLoader?.AssetObject; if (assetBundle == null) { return; } UnityEngine.Debug.Log("adding asset " + assetBundleLoader.AssetName + " guid" + guid); AddAsset(guid, assetBundle); onLoadCompleteCallback(); }; AssetManager.Instance.RequestAssetLoad(request); }