static public int Update(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif AssetBundleLoadLevelOperation self = (AssetBundleLoadLevelOperation)checkSelf(l); var ret = self.Update(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public static AssetBundleLoadOperation LoadLevelAsync(string assetBundleName, string levelName, bool isAdditive, string manifestAssetBundleName = null) { LoadAssetBundle(assetBundleName, false, null, levelName)?.Ensure(); var ll = new AssetBundleLoadLevelOperation(assetBundleName, levelName, isAdditive, manifestAssetBundleName); ll.Update(); return(ll); }