public AssetBundleLoadAsync LoadAsync(string path, string name) { GameObject obj = new GameObject("AssetBundleLoadAsync"); AssetBundleLoadAsync async = obj.AddComponent <AssetBundleLoadAsync>(); async.Init(path, name); return(async); }
void Start() { //异步加载 AssetBundleLoadAsync async = AssetBundleMgr._instance.LoadAsync(@"Role\role_mainplayer. assetbundle", "Role_mainplayer"); async.OnLoadComplete += OnLoadComplete; //同步加载 //GameObject go = AssetBundleMgr._instance.LoadClone(@"Role\role_mainplayer. assetbundle", "Role_mainplayer"); }