public static void ClassInitialize(TestContext context) { var file = @".\Data\bundle_5.1.unity3d"; var abr = new AssestFile(file); _entry = abr.BundleEntry; }
public AssetBundleEntry GetAssetBundle(string registererId, string assetBundleFullName) { var entry = m_assetBundles.Find(v => v.m_fullName == assetBundleFullName); if (entry == null) { string[] names = AssetBundleBuildMap.FullNameToNameAndVariant(assetBundleFullName); entry = new AssetBundleEntry(registererId, names[0], names[1]); m_assetBundles.Add(entry); SetMapDirty(); } return(entry); }