コード例 #1
0
        public static void ClassInitialize(TestContext context)
        {
            var file = @".\Data\bundle_5.1.unity3d";
            var abr  = new AssestFile(file);

            _entry = abr.BundleEntry;
        }
コード例 #2
0
        public AssetBundleEntry GetAssetBundle(string registererId, string assetBundleFullName)
        {
            var entry = m_assetBundles.Find(v => v.m_fullName == assetBundleFullName);

            if (entry == null)
            {
                string[] names = AssetBundleBuildMap.FullNameToNameAndVariant(assetBundleFullName);
                entry = new AssetBundleEntry(registererId, names[0], names[1]);
                m_assetBundles.Add(entry);
                SetMapDirty();
            }
            return(entry);
        }