static void SetNamesSelecting() { var namer = AssetBundleEditor.GetAssetBundleNamerWithPacking(); namer.SetAssetNameToSelectingObjects(RootAssetDirPath); }
static void SetNamesAll() { var namer = AssetBundleEditor.GetAssetBundleNamerWithPacking(); namer.SetAllAssetsName(RootAssetDirPath); }