public void Init() { director = new AssetBundleDirector(@"http://localhost/AssetBundle/Android/", this, this); #if UNITY_EDITOR director.SetLocalMode(localMode); #endif }
public void Destruct() { if (director == null) { return; } director.Destruct(); director = null; }
public void Init(string assetRootUri, ErrorSceneCaller errorSceneCaller) { if (director != null) { return; } this.errorSceneCaller = errorSceneCaller; director = new AssetBundleDirector(assetRootUri, this, this); #if UNITY_EDITOR director.SetLocalMode(localMode); #endif }