private void AddItem(AssetCatalogItem item, string idiom, string role, int width, int height) { foreach (AssetBrandAssetItem item2 in this.m_Items) { if (item2.item.name == item.name) { throw new Exception("An item with given name already exists"); } } AssetBrandAssetItem item3 = new AssetBrandAssetItem { item = item, idiom = idiom, role = role, width = width, height = height }; this.m_Items.Add(item3); }
void AddItem(AssetCatalogItem item, string idiom, string role, int width, int height) { foreach (var it in m_Items) { if (it.item.name == item.name) { throw new Exception("An item with given name already exists"); } } var newItem = new AssetBrandAssetItem(); newItem.item = item; newItem.idiom = idiom; newItem.role = role; newItem.width = width; newItem.height = height; m_Items.Add(newItem); }
private void AddItem(AssetCatalogItem item, string idiom, string role, int width, int height) { foreach (AssetBrandAssetItem item2 in this.m_Items) { if (item2.item.name == item.name) { throw new Exception("An item with given name already exists"); } } AssetBrandAssetItem item3 = new AssetBrandAssetItem { item = item, idiom = idiom, role = role, width = width, height = height }; this.m_Items.Add(item3); }