public override IEnumerable <Item> Load() { if (Assembly == null && File != null) { Assembly = Assembly.LoadFrom(File.FullName); } else if (Assembly != null && File == null) { File = new FileInfo(Assembly.Location); } if (!IsValidConfinementItem(this)) { yield break; } yield return(this); var sibling = Item.Resolve(Confinement, File.FullName + ".mdb"); if (sibling != null) { yield return(sibling); } sibling = Item.Resolve(Confinement, File.FullName + ".config"); if (sibling != null) { yield return(sibling); } foreach (var item in ReadAssembly()) { yield return(item); } foreach (var rname in Assembly.GetReferencedAssemblies()) { var ritem = new AssemblyItem() { Confinement = Confinement, Assembly = Assembly.Load(rname.FullName) }; foreach (var item in ritem.Load()) { yield return(item); } } }
public override IEnumerable<Item> Load() { if (Assembly == null && File != null) { Assembly = Assembly.LoadFrom (File.FullName); } else if (Assembly != null && File == null) { File = new FileInfo (Assembly.Location); } if (!IsValidConfinementItem (this)) { yield break; } yield return this; var sibling = Item.Resolve (Confinement, File.FullName + ".mdb"); if (sibling != null) { yield return sibling; } sibling = Item.Resolve (Confinement, File.FullName + ".config"); if (sibling != null) { yield return sibling; } foreach (var item in ReadAssembly ()) { yield return item; } foreach (var rname in Assembly.GetReferencedAssemblies ()) { var ritem = new AssemblyItem () { Confinement = Confinement, Assembly = Assembly.Load (rname.FullName) }; foreach (var item in ritem.Load ()) { yield return item; } } }
public override IEnumerable <Item> Load() { if (!IsValidConfinementItem(this)) { yield break; } yield return(this); var sibling = Item.Resolve(Confinement, File.FullName + ".mdb"); if (sibling != null) { yield return(sibling); } sibling = Item.Resolve(Confinement, File.FullName + ".config"); if (sibling != null) { yield return(sibling); } foreach (var item in ReadAssembly()) { yield return(item); } foreach (var rname in Assembly.GetReferencedAssemblies()) { var ritem = new AssemblyItem(Confinement, Assembly.Load(rname.FullName)); foreach (var item in ritem.Load()) { yield return(item); } } }