public void DecompileTest(string baseFilename) { string compiledShaderFilename = $"CompiledShaders{Path.DirectorySeparatorChar}{baseFilename}.fxc"; string asmExpectedFilename = $"ShaderAssembly{Path.DirectorySeparatorChar}{baseFilename}.asm"; string hlslExpectedFilename = $"ShaderSources{Path.DirectorySeparatorChar}{baseFilename}.fx"; string asmOutputFilename = $"{baseFilename}.asm"; string hlslOutputFilename = $"{baseFilename}.fx"; ShaderModel shader; var inputStream = File.Open(compiledShaderFilename, FileMode.Open, FileAccess.Read); using (var input = new ShaderReader(inputStream, true)) { shader = input.ReadShader(); } var asmWriter = new AsmWriter(shader); asmWriter.Write(asmOutputFilename); var hlslWriter = new HlslWriter(shader, true); hlslWriter.Write(hlslOutputFilename); FileAssert.AreEqual(asmExpectedFilename, asmOutputFilename, "Assembly not equal"); FileAssert.AreEqual(hlslExpectedFilename, hlslOutputFilename, "HLSL not equal"); }
public void AsmMatchesFxc(string relPath) { string file = $"{ShaderDirectory}/{relPath}"; // Arrange. var asmFileText = string.Join(Environment.NewLine, File.ReadAllLines(file + ".asm").Select(x => x.Trim())); asmFileText = TestUtils.NormalizeAssembly(asmFileText); // Act. var bytecode = File.ReadAllBytes(file + ".o"); var shader = ShaderReader.ReadShader(bytecode); var asmWriter = new AsmWriter(shader); string decompiledAsm = ""; using (var stream = new MemoryStream()) { asmWriter.Write(stream); stream.Position = 0; using (var reader = new StreamReader(stream, Encoding.UTF8)) { decompiledAsm = reader.ReadToEnd(); } } var decompiledAsmText = string.Join(Environment.NewLine, decompiledAsm .Split(new[] { Environment.NewLine }, StringSplitOptions.None) .Select(x => x.Trim())); File.WriteAllText($"{file}.d.asm", decompiledAsm); // Assert. Assert.That(decompiledAsmText, Is.EqualTo(asmFileText)); }