public override void OnImport() { size = new Vector2Int(AsepriteFile.Header.Width, AsepriteFile.Header.Height); frames = AsepriteFile.GetFrames(); BuildAtlas(AssetPath); }
public override void OnImport() { size = new Vector2Int(AsepriteFile.Header.Width, AsepriteFile.Header.Height); Texture2D frame = AsepriteFile.GetFrames()[0]; BuildAtlas(AssetPath, frame); }
public void GenerateAtlasTexture(bool overwriteSprites = false) { if (atlas != null) { return; } SpriteAtlasBuilder atlasBuilder = new SpriteAtlasBuilder(AsepriteFile.Header.Width, AsepriteFile.Header.Height); Texture2D[] frames = AsepriteFile.GetFrames(); atlas = atlasBuilder.GenerateAtlas(frames, out AseFileSpriteImportData[] importData); textureWidth = atlas.width; textureHeight = atlas.height; frameCount = importData.Length; // Rename sprites if (overwriteSprites) { for (int i = 0; i < importData.Length; i++) { importData[i].name = string.Format("{0}_{1}", name, importData[i].name); } SpriteRects = new SpriteRect[0]; SpriteImportData = importData; if (SpriteImportData.Length > 1) { TextureImportSettings.spriteMode = (int)SpriteImportMode.Multiple; } AssetDatabase.WriteImportSettingsIfDirty(AssetPath); } }