コード例 #1
0
        public LearnGuildSkillResult TryLearnSkill(GuildSkillId skillId, out GuildSkill skill)
        {
            skill = Skills[(int)skillId];
            if (skill != null)
            {
                if (skill.IsMaxLevel)
                {
                    return(LearnGuildSkillResult.ThisIsTheMaxLevelOfSkill);
                }
                //todo get real learn cost levelupSkill
                if (!SubstractGuildPoints(skill.NextLearnCost))
                {
                    return(LearnGuildSkillResult.IncifitientPoints);
                }
                Skills[(int)skillId].Level++;
            }
            else
            {
                if (!SubstractGuildPoints(GuildSkillTemplate.Templates[(int)skillId].LearnCosts[1]))
                {
                    return(LearnGuildSkillResult.IncifitientPoints);
                }

                RealmServer.IOQueue.AddMessage(() =>
                {
                    var s = new GuildSkill(this, skillId);
                    Skills[(int)skillId] = s;
                    s.CreateLater();
                });
            }
            Asda2GuildHandler.SendGuildSkillStatusChangedResponse(skill, ClanSkillStatus.Learned);

            return(LearnGuildSkillResult.Ok);
        }
コード例 #2
0
        public LearnGuildSkillResult TryLearnSkill(GuildSkillId skillId, out GuildSkill skill)
        {
            skill = this.Skills[(int)skillId];
            if (skill != null)
            {
                if (skill.IsMaxLevel)
                {
                    return(LearnGuildSkillResult.ThisIsTheMaxLevelOfSkill);
                }
                if (!this.SubstractGuildPoints(skill.NextLearnCost))
                {
                    return(LearnGuildSkillResult.IncifitientPoints);
                }
                ++this.Skills[(int)skillId].Level;
                Asda2GuildHandler.SendGuildSkillStatusChangedResponse(skill, ClanSkillStatus.Learned);
            }
            else
            {
                if (!this.SubstractGuildPoints(GuildSkillTemplate.Templates[(int)skillId].LearnCosts[1]))
                {
                    return(LearnGuildSkillResult.IncifitientPoints);
                }
                ServerApp <WCell.RealmServer.RealmServer> .IOQueue.AddMessage((Action)(() =>
                {
                    GuildSkill guildSkill = new GuildSkill(this, skillId);
                    this.Skills[(int)skillId] = guildSkill;
                    guildSkill.CreateLater();
                    Asda2GuildHandler.SendGuildSkillStatusChangedResponse(guildSkill, ClanSkillStatus.Learned);
                }));
            }

            return(LearnGuildSkillResult.Ok);
        }
コード例 #3
0
        public void ToggleActivate(Character trigerer)
        {
            if (IsActivated)
            {
                IsActivated = false;
                foreach (Character character in Guild.GetCharacters())
                {
                    RemoveFromCharacter(character);
                }
            }
            else
            {
                if (!Guild.SubstractGuildPoints(ActivationCost))
                {
                    Asda2GuildHandler.SendGuildSkillActivatedResponse(trigerer,
                                                                      GuildSkillActivationStatus.IncefitientPoints, this);
                    return;
                }

                IsActivated   = true;
                LastMaintance = DateTime.Now;
                foreach (Character character in Guild.GetCharacters())
                {
                    ApplyToCharacter(character);
                }
            }

            Asda2GuildHandler.SendGuildSkillActivatedResponse(trigerer, GuildSkillActivationStatus.Ok, this);
            Asda2GuildHandler.SendGuildSkillStatusChangedResponse(this, ClanSkillStatus.Activation);
            Asda2GuildHandler.SendUpdateGuildInfoResponse(Guild, GuildInfoMode.Silent, null);
            Asda2GuildHandler.SendGuildSkillsInfoToGuild(Guild);
        }