コード例 #1
0
    private void UpdatePhaseGauge()
    {
        if (AscensionLevel == default(ModifiableStat) ||
            AscensionRate == default(ModifiableStat) ||
            AscensionLockoutRate == default(ModifiableStat))
        {
            FormattedDebugMessage(LogLevel.Info, "There is no AscensionLevel, AscensionRate, or AscensionLockoutRate stat tied to Player {0}", gameObject.name);
            return;
        }

        if (AscensionLockout.LockoutRate != AscensionLockoutRate.Value)
        {
            AscensionLockout.LockoutRate = AscensionLockoutRate.Value;
        }

        if (!AscensionLockout.CanAttempt())
        {
            return;
        }

        AscensionLevel.Alter(AscensionRate.ModifiedValue);
        if (AscensionLevel.Value > AscensionLevel.ValueCap)
        {
            AscensionLevel.Value = AscensionLevel.ValueCap;
        }
        else if (AscensionLevel.Value < 0)
        {
            AscensionLevel.Value = 0;
        }

        GameUIController.UpdatePhoenixGauge(AscensionLevel.Value, AscensionLevel.ValueCap);
        AscensionLockout.NoteLastOccurrence();

        CheckForPhaseChange();
    }
コード例 #2
0
        private ItemMaterials AscensionItemMaterials(AscensionLevel ascensionLevel)
        {
            if (ascensionLevel.Ascension == AscensionEnum.Default)
            {
                return(_currentServantNiceJson.AscensionMaterials.FirstAsc);
            }
            else if (ascensionLevel.Ascension == AscensionEnum.First)
            {
                return(_currentServantNiceJson.AscensionMaterials.SecondAsc);
            }
            else if (ascensionLevel.Ascension == AscensionEnum.Second)
            {
                return(_currentServantNiceJson.AscensionMaterials.ThirdAsc);
            }
            else if (ascensionLevel.Ascension == AscensionEnum.Third)
            {
                return(_currentServantNiceJson.AscensionMaterials.FourthAsc);
            }

            return(null);
        }