private void init(AsVector <AsTexture> textures, float fps) { if (fps <= 0) { throw new AsArgumentError("Invalid fps: " + fps); } int numFrames = (int)(textures.getLength()); mDefaultFrameDuration = 1.0f / fps; mLoop = true; mPlaying = true; mCurrentTime = 0.0f; mCurrentFrame = 0; mTotalTime = mDefaultFrameDuration * numFrames; mTextures = textures.concat(); mSounds = new AsVector <AsSound>(numFrames); mDurations = new AsVector <float>(numFrames); mStartTimes = new AsVector <float>(numFrames); int i = 0; for (; i < numFrames; ++i) { mDurations[i] = mDefaultFrameDuration; mStartTimes[i] = i * mDefaultFrameDuration; } }
public virtual AsVector <AsTouch> getTouches() { return(mTouches.concat()); }
private void init(AsVector<AsTexture> textures, float fps) { if(fps <= 0) { throw new AsArgumentError("Invalid fps: " + fps); } int numFrames = (int)(textures.getLength()); mDefaultFrameDuration = 1.0f / fps; mLoop = true; mPlaying = true; mCurrentTime = 0.0f; mCurrentFrame = 0; mTotalTime = mDefaultFrameDuration * numFrames; mTextures = textures.concat(); mSounds = new AsVector<AsSound>(numFrames); mDurations = new AsVector<float>(numFrames); mStartTimes = new AsVector<float>(numFrames); int i = 0; for (; i < numFrames; ++i) { mDurations[i] = mDefaultFrameDuration; mStartTimes[i] = i * mDefaultFrameDuration; } }