public void Init( AsUserEntity _user) { m_UserEntity = _user; m_UserName = _user.GetProperty<string>( eComponentProperty.NAME); eCLASS usrClass = _user.GetProperty<eCLASS>( eComponentProperty.CLASS); int usrLevel = _user.GetProperty<int>( eComponentProperty.LEVEL); // consumeMiracle.Text = AsTableManager.Instance.GetTbl_Level_Record( usrClass, usrLevel).Resurrection_Cost.ToString(); consumeMiracle.Text = AsTableManager.Instance.GetTbl_GlobalWeight_Record("Revival_Miracle_Help").Value.ToString(); }
bool SetPlayerInfo(Def_Promotion.eCondition _condition) { m_Player = AsUserInfo.Instance.GetCurrentUserEntity(); if(m_Player != null) { Tbl_Promotion_Table promotionTable = AsTableManager.Instance.GetTbl_PromotionTable(); eCLASS __class = m_Player.GetProperty<eCLASS>(eComponentProperty.CLASS); if(promotionTable != null) { MultiDictionary<Def_Promotion.eCondition, Tbl_Promotion_Record> mdicRecords = promotionTable.GetRecordsByClass(__class); if(mdicRecords != null) { List<Tbl_Promotion_Record> listRecord = mdicRecords[_condition]; if(listRecord.Count == 0) { Debug.LogWarning("AsPromotionManager::SetPlayerInfo: no conditioned record. check promotion table. __class = " + __class); return false; } m_Record = null; foreach(Tbl_Promotion_Record node in listRecord) { if(node.CheckValidLevel(m_Player.GetProperty<int>(eComponentProperty.LEVEL)) == true) { if(m_Record == null || node.Priority < m_Record.Priority ) m_Record = node; } } if(m_Record != null) return true; else return false; } else { Debug.LogWarning("AsPromotionManager::SetPlayerInfo: no classified records. __class = " + __class); return false; } } else { Debug.LogError("AsPromotionManager::SetPlayerInfo: promotionTable is null. AsGameMain.s_gameState = " + AsGameMain.s_gameState); return false; } } else { Debug.LogError("AsPromotionManager::SetPlayerInfo: player entity is null. AsGameMain.s_gameState = " + AsGameMain.s_gameState); return false; } }
public void SetData( AsUserEntity data, bool isLocked) { // < ilmeda 20120814 AsLanguageManager.Instance.SetFontFromSystemLanguage( level); AsLanguageManager.Instance.SetFontFromSystemLanguage( nameLabel); // ilmeda 20120814 > txtLocked.gameObject.SetActiveRecursively( false); locked.gameObject.SetActiveRecursively( isLocked); if( null == data) { empty.gameObject.SetActiveRecursively( false); level.gameObject.SetActiveRecursively( false); nameLabel.gameObject.SetActiveRecursively( false); emptySlot.gameObject.SetActiveRecursively( true); } else { bool isEmpty = data.ContainProperty( eComponentProperty.EMPTY_SLOT); if( true == isEmpty) { if( AsCharacterSlotManager.PossibleCharCreate == true) { empty.gameObject.SetActiveRecursively( true); txtLocked.gameObject.SetActiveRecursively( false); } else { Debug.Log( "empty.gameObject.SetActiveRecursively( false)_2"); empty.gameObject.SetActiveRecursively( false); txtLocked.gameObject.SetActiveRecursively( true); txtLocked.Text = AsTableManager.Instance.GetTbl_String(1531); } level.gameObject.SetActiveRecursively( false); nameLabel.gameObject.SetActiveRecursively( false); emptySlot.gameObject.SetActiveRecursively( true); } else { Debug.Log( "empty.gameObject.SetActiveRecursively( false)_3"); empty.gameObject.SetActiveRecursively( false); level.gameObject.SetActiveRecursively( true); nameLabel.gameObject.SetActiveRecursively( true); emptySlot.gameObject.SetActiveRecursively( false); level.Text = string.Format( "Lv.{0}", data.GetProperty<int>( eComponentProperty.LEVEL)); nameLabel.Text = data.GetProperty<string>( eComponentProperty.NAME); } } }
public static bool IsPossibleAccept(AsUserEntity _user, QuestData _questData, int _addLevel) { if (_questData.Condition.CanAccept() == false) return false; // 레벨 확인 List<ConditionLevel> listConditionLevel = _questData.Condition.GetCondition<ConditionLevel>(); ConditionLevel levelConditon = new ConditionLevel(); if (listConditionLevel.Count > 0) { int level = _user.GetProperty<int>(eComponentProperty.LEVEL) + _addLevel; levelConditon.CommonValue = level; if (!listConditionLevel[0].CheckAccept(levelConditon)) return false; } // 퀘스트 패스 확인 or bool bAcceptAnd = true; bool bAcceptOr = false; int nOrCount = 0; List<ConditionQuestPass> listQuestPass = _questData.Condition.GetCondition<ConditionQuestPass>(); if (listQuestPass.Count > 0) { foreach (ConditionQuestPass questPass in listQuestPass) { if (questPass.QuestPassType == QuestPassType.AND) bAcceptAnd &= ArkQuestmanager.instance.IsCompleteQuest(questPass.QuestID); else { bAcceptOr |= ArkQuestmanager.instance.IsCompleteQuest(questPass.QuestID); nOrCount++; } } if (nOrCount > 0) { if (bAcceptAnd == false) return false; if (bAcceptOr == false) return false; } else { if (bAcceptAnd == false) return false; } } return true; }
// hp, mp public void ShowNumberPanel(AsUserEntity userEntity, int nValue, eATTRCHANGECONTENTS eContents, eCustomFontType eType, eDAMAGETYPE eDamageType) { if( null == userEntity) return; if( eATTRCHANGECONTENTS.eATTRCHANGECONTENTS_USING_SKILL == eContents || eATTRCHANGECONTENTS.eATTRCHANGECONTENTS_KILLNPC == eContents) { if( nValue <= 0) return; int nRes = nValue; float fSpeed = 1.0f; float fScale = 1.2f; if( eCustomFontType.eCustomFontType_HP == eType) { float maxHP = userEntity.GetProperty<float>( eComponentProperty.HP_MAX); float curHP = userEntity.GetProperty<float>( eComponentProperty.HP_CUR); float subHP = maxHP - curHP; if( subHP < nValue) nRes = (int)subHP; fSpeed = m_fSpeed_Damage_HP; fScale = m_fScale_Damage_HP; } else if( eCustomFontType.eCustomFontType_MP == eType) { float maxMP = userEntity.GetProperty<float>( eComponentProperty.MP_MAX); float curMP = userEntity.GetProperty<float>( eComponentProperty.MP_CUR); float subMP = maxMP - curMP; if( subMP < nValue) nRes = (int)subMP; fSpeed = m_fSpeed_Damage_MP; fScale = m_fScale_Damage_MP; } if( nRes >= 0) { if( eDAMAGETYPE.eDAMAGETYPE_CRITICAL == eDamageType) _ShowNumberPanel( userEntity.transform.gameObject, "!", 2, true, true, m_fSpeed_Damage_Critical, m_fScale_Damage_Critical); // critical user string str = _GetCustomFont( nRes, eType); _ShowNumberPanel( userEntity.transform.gameObject, str, 0, false, false, fSpeed, fScale); // HP, MP user } } else if( eATTRCHANGECONTENTS.eATTRCHANGECONTENTS_DOT_DAMAGE == eContents) { // if( nValue <= 0) // return; // // float maxHP = userEntity.GetProperty<float>( eComponentProperty.HP_MAX); // float curHP = userEntity.GetProperty<float>( eComponentProperty.HP_CUR); // float subHP = maxHP - curHP; // int nRes = nValue; // if( subHP < nValue) // nRes = (int)subHP; // // if( nRes > 0) // { // string str = _GetCustomFont( nRes, eType); // _ShowNumberPanel( userEntity.transform.gameObject, str, 0, false, false, m_fSpeed_Damage_DotHeal, m_fScale_Damage_DotHeal); // Dot Healling user // } string str = ""; int nRes = nValue; if( nValue <= 0) { nRes *= -1; //str = nRes.ToString(); // dot damage str = _GetCustomFont( nRes, eCustomFontType.eCustomFontType_AllyDamage); } else str = _GetCustomFont( nRes, eType); // dot healling _ShowNumberPanel( userEntity.transform.gameObject, str, 0, false, false, m_fSpeed_Damage_DotHeal, m_fScale_Damage_DotHeal); // Dot Healling user } else if( eATTRCHANGECONTENTS.eATTRCHANGECONTENTS_HP_INSTEAD_MP == eContents) { int nRes = nValue; if( nValue <= 0) nRes *= -1; if( eDAMAGETYPE.eDAMAGETYPE_CRITICAL == eDamageType) _ShowNumberPanel( userEntity.transform.gameObject, "!", 2, true, true, m_fSpeed_Damage_Critical, m_fScale_Damage_Critical); // critical user _ShowNumberPanel( userEntity.transform.gameObject, nRes.ToString(), 0, true, false, m_fSpeed_Damage, m_fScale_Damage); // damage(red font) } }
void InitialParts( AsUserEntity entity) { startedTime = Time.realtimeSinceStartup; Debug.Log( "AsModel::InitialParts: begin time checking"); if( null == entity) { Debug.LogError( "AsModel::InitalParts() [ null == entity ]"); return; } if( null == entity.getCharView || null == entity.getCosItemView) { Debug.LogError( "AsModel::InitalParts() [ null == entity.getCharView || null == entity.getCosItemView ]"); return; } if( AsGameDefine.ITEM_SLOT_VIEW_COUNT != entity.getCharView.Length || AsGameDefine.ITEM_SLOT_COS_VIEW_COUNT != entity.getCosItemView.Length) { Debug.LogError( "AsModel::InitialParts() [ !( AsGameDefine.ITEM_SLOT_VIEW_COUNT == _partsData.Length) ] length : " + entity.getCharView.Length); return; } eCLASS __class = entity.GetProperty<eCLASS>( eComponentProperty.CLASS); string strBasePath = GetBaseBonPath(); if( true == m_PartsRoot.Create( strBasePath, entity.GetProperty<eGENDER>( eComponentProperty.GENDER), __class, entity.UniqueId)) { Entity.SetModelObject( m_PartsRoot.getBone); Debug.Log( "AsModel::InitialParts: begin init character, weapon dummy"); startedTime = Time.realtimeSinceStartup;// time check InitCharacterDummy( Entity.ModelObject.transform); InitWeaponDummy( Entity.ModelObject.transform); Debug.Log( "AsModel::InitialParts: end init character dummy. time = " + ( Time.realtimeSinceStartup - startedTime));// time check Entity.ModelObject.name = "Model"; Entity.ModelObject.transform.parent = transform; Entity.ModelObject.transform.localPosition = Vector3.zero; Entity.ModelObject.transform.localRotation = Quaternion.identity; sITEMVIEW[] partsData = entity.getCharView; sITEMVIEW[] cosPartsData = entity.getCosItemView; m_PartsRoot.SetStrengthenCount( entity.getCharView[0].nStrengthenCount); PartsRoot.SetParts( entity.isCostumeOnOff, m_PartsRoot, Item.eEQUIP.Weapon, partsData[0], cosPartsData[0]); PartsRoot.SetParts( entity.isCostumeOnOff, m_PartsRoot, Item.eEQUIP.Head, partsData[1], cosPartsData[1]); PartsRoot.SetParts( entity.isCostumeOnOff, m_PartsRoot, Item.eEQUIP.Armor, partsData[2], cosPartsData[2]); PartsRoot.SetParts( entity.isCostumeOnOff, m_PartsRoot, Item.eEQUIP.Gloves, partsData[3], cosPartsData[3]); PartsRoot.SetParts( entity.isCostumeOnOff, m_PartsRoot, Item.eEQUIP.Point, partsData[4], cosPartsData[4]); PartsRoot.SetParts( entity.isCostumeOnOff, m_PartsRoot, Item.eEQUIP.Fairy, null, cosPartsData[Inventory.fairyEquipSlotIdx]); PartsRoot.SetParts( entity.isCostumeOnOff, m_PartsRoot, Item.eEQUIP.Wing, null, cosPartsData[Inventory.wingEquipSlotIdx]); SetPartsUseItemId( Item.eEQUIP.Hair, entity.getHairItemIndex); Debug.Log( "AsModel::InitialParts: begin GenerateParts dummy"); startedTime = Time.realtimeSinceStartup;// time check m_PartsRoot.GenerateParts(); Debug.Log( "AsModel::InitialParts: end GenerateParts. time = " + ( Time.realtimeSinceStartup - startedTime));// time check } }