コード例 #1
0
        public override void render(AsRenderSupport support, float parentAlpha)
        {
            float  alpha       = parentAlpha * this.getAlpha();
            int    numChildren = (int)(mChildren.getLength());
            String blendMode   = support.getBlendMode();
            int    i           = 0;

            for (; i < numChildren; ++i)
            {
                AsDisplayObject child = mChildren[i];
                if (child.getHasVisibleArea())
                {
                    AsFragmentFilter filter = child.getFilter();
                    support.pushMatrix();
                    support.transformMatrix(child);
                    support.setBlendMode(child.getBlendMode());
                    if (filter != null)
                    {
                        filter.render(child, support, alpha);
                    }
                    else
                    {
                        child.render(support, alpha);
                    }
                    support.setBlendMode(blendMode);
                    support.popMatrix();
                }
            }
        }
コード例 #2
0
        public override void render(AsRenderSupport support, float alpha)
        {
            alpha = alpha * this.getAlpha();
            int childsCount = getNumChildren();
            int i           = 0;

            for (; i < childsCount; ++i)
            {
                AsDisplayObject child = mChildren[i];
                if (child.getAlpha() != 0.0f && child.getVisible() && child.getScaleX() != 0.0f && child.getScaleY() != 0.0f)
                {
                    support.pushMatrix();
                    support.transform(child.getTransform().getMatrix());
                    child.render(support, alpha);
                    support.popMatrix();
                }
            }
        }
コード例 #3
0
        private AsQuadBatch renderPasses(AsDisplayObject _object, AsRenderSupport support, float parentAlpha, bool intoCache)
        {
            AsTexture   cacheTexture = null;
            AsStage     stage        = _object.getStage();
            AsContext3D context      = AsStarling.getContext();
            float       scale        = AsStarling.getCurrent().getContentScaleFactor();

            if (stage == null)
            {
                throw new AsError("Filtered object must be on the stage.");
            }
            if (context == null)
            {
                throw new AsMissingContextError();
            }
            support.finishQuadBatch();
            support.raiseDrawCount((uint)(mNumPasses));
            support.pushMatrix();
            support.setBlendMode(AsBlendMode.NORMAL);
            AsRenderSupport.setBlendFactors(PMA);
            mProjMatrix.copyFrom(support.getProjectionMatrix());
            AsTexture previousRenderTarget = support.getRenderTarget();

            if (previousRenderTarget != null)
            {
                throw new AsIllegalOperationError("It's currently not possible to stack filters! " + "This limitation will be removed in a future Stage3D version.");
            }
            calculateBounds(_object, stage, sBounds);
            updateBuffers(context, sBounds);
            updatePassTextures((int)(sBounds.width), (int)(sBounds.height), mResolution * scale);
            if (intoCache)
            {
                cacheTexture = AsTexture.empty((int)(sBounds.width), (int)(sBounds.height), PMA, true, mResolution * scale);
            }
            support.setRenderTarget(mPassTextures[0]);
            support.clear();
            support.setOrthographicProjection(sBounds.x, sBounds.y, sBounds.width, sBounds.height);
            _object.render(support, parentAlpha);
            support.finishQuadBatch();
            AsRenderSupport.setBlendFactors(PMA);
            support.loadIdentity();
            context.setVertexBufferAt(0, mVertexBuffer, AsVertexData.POSITION_OFFSET, AsContext3DVertexBufferFormat.FLOAT_2);
            context.setVertexBufferAt(1, mVertexBuffer, AsVertexData.TEXCOORD_OFFSET, AsContext3DVertexBufferFormat.FLOAT_2);
            int i = 0;

            for (; i < mNumPasses; ++i)
            {
                if (i < mNumPasses - 1)
                {
                    support.setRenderTarget(getPassTexture(i + 1));
                    support.clear();
                }
                else
                {
                    if (intoCache)
                    {
                        support.setRenderTarget(cacheTexture);
                        support.clear();
                    }
                    else
                    {
                        support.setRenderTarget(previousRenderTarget);
                        support.getProjectionMatrix().copyFrom(mProjMatrix);
                        support.translateMatrix(mOffsetX, mOffsetY);
                        support.setBlendMode(_object.getBlendMode());
                        support.applyBlendMode(PMA);
                    }
                }
                AsTexture passTexture = getPassTexture(i);
                context.setProgramConstantsFromMatrix(AsContext3DProgramType.VERTEX, 0, support.getMvpMatrix3D(), true);
                context.setTextureAt(0, passTexture.get_base());
                activate(i, context, passTexture);
                context.drawTriangles(mIndexBuffer, 0, 2);
                deactivate(i, context, passTexture);
            }
            context.setVertexBufferAt(0, null);
            context.setVertexBufferAt(1, null);
            context.setTextureAt(0, null);
            support.popMatrix();
            if (intoCache)
            {
                support.setRenderTarget(previousRenderTarget);
                support.getProjectionMatrix().copyFrom(mProjMatrix);
                AsQuadBatch quadBatch = new AsQuadBatch();
                AsImage     image     = new AsImage(cacheTexture);
                stage.getTransformationMatrix(_object, sTransformationMatrix);
                AsMatrixUtil.prependTranslation(sTransformationMatrix, sBounds.x + mOffsetX, sBounds.y + mOffsetY);
                quadBatch.addImage(image, 1.0f, sTransformationMatrix);
                return(quadBatch);
            }
            else
            {
                return(null);
            }
        }