コード例 #1
0
        public virtual void drawBundled(AsDrawingBlockCallback drawingBlock, int antiAliasing)
        {
            float       scale   = mActiveTexture.getScale();
            AsContext3D context = AsStarling.getContext();

            if (context == null)
            {
                throw new AsMissingContextError();
            }
            sScissorRect.setTo(0, 0, mActiveTexture.getWidth() * scale, mActiveTexture.getHeight() * scale);
            context.setScissorRectangle(sScissorRect);
            if (getIsPersistent())
            {
                AsTexture tmpTexture = mActiveTexture;
                mActiveTexture = mBufferTexture;
                mBufferTexture = tmpTexture;
                mHelperImage.setTexture(mBufferTexture);
            }
            mSupport.setRenderTarget(mActiveTexture);
            mSupport.clear();
            if (getIsPersistent() && mBufferReady)
            {
                mHelperImage.render(mSupport, 1.0f);
            }
            else
            {
                mBufferReady = true;
            }
            try
            {
                mDrawing = true;
                if (drawingBlock != null)
                {
                    drawingBlock();
                }
            }
            finally
            {
                mDrawing = false;
                mSupport.finishQuadBatch();
                mSupport.nextFrame();
                mSupport.setRenderTarget(null);
                context.setScissorRectangle(null);
            }
        }