public static ArtifactTypes CastATortifact <T>(this T input) { string inputstring = ""; try { inputstring = input.ToString(); } catch (Exception e) { Debug.Log(e); Debug.Log("Input is not a defined Enum"); } if (inputstring.Length != 0) { try { ArtifactTypes returnvalue; ArtifactTypes artifact = (ArtifactTypes)Enum.Parse(typeof(ArtifactTypes), inputstring); if (Enum.IsDefined(typeof(ArtifactTypes), artifact)) { returnvalue = artifact; return(returnvalue); } } catch (ArgumentException) { Debug.Log(input + "is not an Artifact Type"); } } return(ArtifactTypes.NULL); }
public static T1 CastFromArtifact <T1>(this ArtifactTypes input, T1 defaultvalue) { string inputstring = ""; try { inputstring = input.ToString(); } catch (Exception e) { Debug.Log(e); Debug.Log("Input is not a defined Enum"); } if (inputstring.Length != 0) { try { T1 returnvalue; T1 artifact = (T1)Enum.Parse(typeof(T1), inputstring); if (Enum.IsDefined(typeof(T1), artifact)) { returnvalue = artifact; return(returnvalue); } } catch (ArgumentException) { Debug.Log(input + "is not of proper Type"); } } return(defaultvalue); }
/// <summary> /// Instantiates an instance of <see cref="ProxiesBuilder"/> /// </summary> /// <param name="templateLoader"></param> /// <param name="artifacts">The discovered types of artifacts in the Bounded Context's assemblies</param> /// <param name="artifactTypes"></param> /// <param name="buildMessages"></param> public ProxiesBuilder(TemplateLoader templateLoader, Type[] artifacts, ArtifactTypes artifactTypes, IBuildMessages buildMessages) { _templateLoader = templateLoader; _artifacts = artifacts; _artifactTypes = artifactTypes; _buildMessages = buildMessages; }
private void Start() { this.mCurrentArtifactParam = DataSource.FindDataOfClass <ArtifactParam>(((Component)this).get_gameObject(), (ArtifactParam)null); this.mCurrentArtifactData = DataSource.FindDataOfClass <ArtifactData>(((Component)this).get_gameObject(), (ArtifactData)null); this.mCurrentUnit = DataSource.FindDataOfClass <UnitData>(((Component)this).get_gameObject(), (UnitData)null); this.mCurrentEquipSlot = DataSource.FindDataOfClass <ArtifactTypes>(((Component)this).get_gameObject(), ArtifactTypes.None); this.mCurrentJob = DataSource.FindDataOfClass <JobData>(((Component)this).get_gameObject(), (JobData)null); if (this.mCurrentArtifactParam == null) { this.mCurrentArtifactParam = ArtifactDetailWindow.s_ArtifactParam; ArtifactDetailWindow.s_ArtifactParam = (ArtifactParam)null; if (this.mCurrentArtifactParam != null) { DataSource.Bind <ArtifactParam>(((Component)this).get_gameObject(), this.mCurrentArtifactParam); } } if (this.mCurrentArtifactParam == null && this.mCurrentArtifactData != null) { this.mCurrentArtifactParam = this.mCurrentArtifactData.ArtifactParam; } if (this.mCurrentArtifactParam == null) { return; } ArtifactSetList.SetSelectedArtifactParam(this.mCurrentArtifactParam); this.RefreshView(); }
/// <summary> /// Instantiates an instance of <see cref="ArtifactsConfigurationBuilder"/> /// </summary> /// <param name="artifacts">The discovered types of artifacts in the Bounded Context's assemblies</param> /// <param name="currentArtifactsConfiguration">The current <see cref="ArtifactsConfiguration"/> that will be used as a base for building a valid updated configuration that is returned from Build</param> /// <param name="artifactTypes">A list of <see cref="ArtifactType"/> which represents the different artifact types</param> /// <param name="buildMessages"></param> public ArtifactsConfigurationBuilder(Type[] artifacts, ArtifactsConfiguration currentArtifactsConfiguration, ArtifactTypes artifactTypes, IBuildMessages buildMessages) { _artifacts = artifacts; _buildMessages = buildMessages; _artifactTypes = artifactTypes; _currentArtifactsConfiguration = currentArtifactsConfiguration; }
/// <summary> /// Simply calls <see cref="ArtifactType.PushAsync(IEnumerable{ArtifactPush})"/> on each <see cref="ArtifactTypes"/> /// with their correct typed artifacts. /// </summary> public Task PushArtifactsAsync(IEnumerable <ArtifactPush>?pushes = null) { if (pushes == null) { pushes = GetArtifactPushList(); } return(Task.WhenAll(ArtifactTypes.Select(t => t.PushAsync(pushes.Where(a => a.Feed.ArtifactType == t))))); }
/// <summary> /// Simply calls <see cref="ArtifactType.PushAsync(IEnumerable{ArtifactPush})"/> on each <see cref="ArtifactTypes"/> /// with their correct typed artifacts. /// </summary> public void PushArtifacts(IEnumerable <ArtifactPush> pushes = null) { if (pushes == null) { pushes = GetArtifactPushList(); } Task[] tasks = ArtifactTypes.Select(t => t.PushAsync(pushes.Where(a => a.Feed.ArtifactType == t))).ToArray(); Task.WaitAll(tasks); }
public static int GetArtifactSlotIndex(ArtifactTypes type) { for (int index = 0; index < JobData.ARTIFACT_SLOT_TYPES.Length; ++index) { if (type == JobData.ARTIFACT_SLOT_TYPES[index]) { return(index); } } return(-1); }
/// <summary> /// Gets a read only list of all the pushes of artifacts for all <see cref="ArtifactType"/>. /// </summary> /// <param name="reset"> /// True to recompute the list from all <see cref="ArtifactType.GetPushListAsync(bool)"/> /// (without reseting them). /// </param> /// <returns>The set of pushes.</returns> public IReadOnlyList <ArtifactPush> GetArtifactPushList(bool reset = false) { if (_artifactPushes == null || reset) { _artifactPushes = new List <ArtifactPush>(); var tasks = ArtifactTypes.Select(f => f.GetPushListAsync()).ToArray(); Task.WaitAll(tasks); foreach (var p in tasks.Select(t => t.Result)) { _artifactPushes.AddRange(p); } } return(_artifactPushes); }
private string[] SetEquipArtifactFilters(ArtifactData data, ArtifactTypes type = ArtifactTypes.None) { List <string> stringList = new List <string>(); int jobIndex = this.mCurrentUnit.JobIndex; UnitData unitDataByUniqueId = MonoSingleton <GameManager> .GetInstanceDirect().Player.FindUnitDataByUniqueID(this.mCurrentUnit.UniqueID); if (unitDataByUniqueId == null) { return(stringList.ToArray()); } JobData job = unitDataByUniqueId.Jobs[jobIndex]; ArtifactData[] artifactDatas = job.ArtifactDatas; for (int index = 0; index < RarityParam.MAX_RARITY; ++index) { stringList.Add("RARE:" + (object)index); } if (artifactDatas != null) { for (int index = 0; index < artifactDatas.Length; ++index) { if (artifactDatas[index] != null && (data == null || (long)artifactDatas[index].UniqueID != (long)data.UniqueID)) { stringList.Add("SAME:" + artifactDatas[index].ArtifactParam.iname); } } } for (int index = 0; index < job.ArtifactDatas.Length; ++index) { ArtifactData artifactData = job.ArtifactDatas[index]; if (artifactData == null || artifactData.ArtifactParam.type == ArtifactTypes.Accessory) { stringList.Add("TYPE:" + (object)(index + 1)); } else if (artifactData.ArtifactParam.type == type) { stringList.Add("TYPE:" + (object)(index + 1)); } } return(stringList.ToArray()); }
public bool Deserialize(JSON_ArtifactParam json) { if (json == null) { return(false); } this.iname = json.iname; this.name = json.name; this.expr = json.expr; this.flavor = json.flavor; this.spec = json.spec; this.asset = json.asset; this.voice = json.voice; this.icon = json.icon; this.tag = json.tag; this.type = (ArtifactTypes)json.type; this.rareini = json.rini; this.raremax = json.rmax; this.kakera = json.kakera; this.maxnum = json.maxnum; this.is_create = json.notsmn == 0; this.skills = (string[])null; if (json.skills != null) { this.skills = new string[json.skills.Length]; for (int index = 0; index < json.skills.Length; ++index) { this.skills[index] = json.skills[index]; } } Array.Clear((Array)this.equip_effects, 0, this.equip_effects.Length); this.equip_effects[0] = json.equip1; this.equip_effects[1] = json.equip2; this.equip_effects[2] = json.equip3; this.equip_effects[3] = json.equip4; this.equip_effects[4] = json.equip5; Array.Clear((Array)this.attack_effects, 0, this.attack_effects.Length); this.attack_effects[0] = json.attack1; this.attack_effects[1] = json.attack2; this.attack_effects[2] = json.attack3; this.attack_effects[3] = json.attack4; this.attack_effects[4] = json.attack5; this.abil_inames = (string[])null; this.abil_levels = (int[])null; this.abil_rareties = (int[])null; this.abil_shows = (int[])null; this.abil_conds = (string[])null; if (json.abils != null && json.ablvs != null && (json.abrares != null && json.abshows != null) && (json.abconds != null && json.abils.Length == json.ablvs.Length && (json.abils.Length == json.abrares.Length && json.abils.Length == json.abshows.Length)) && json.abils.Length == json.abconds.Length) { this.abil_inames = new string[json.abils.Length]; this.abil_levels = new int[json.ablvs.Length]; this.abil_rareties = new int[json.abrares.Length]; this.abil_shows = new int[json.abshows.Length]; this.abil_conds = new string[json.abconds.Length]; for (int index = 0; index < json.ablvs.Length; ++index) { this.abil_inames[index] = json.abils[index]; this.abil_levels[index] = json.ablvs[index]; this.abil_rareties[index] = json.abrares[index]; this.abil_shows[index] = json.abshows[index]; this.abil_conds[index] = json.abconds[index]; } } this.kcoin = json.kc; this.tcoin = json.tc; this.acoin = json.ac; this.mcoin = json.mc; this.pcoin = json.pp; this.buy = json.buy; this.sell = json.sell; this.enhance_cost = json.ecost; this.condition_lv = json.eqlv; this.condition_sex = (ESex)json.sex; this.condition_birth = json.birth; this.condition_element = (EElement)json.elem; this.condition_units = (string[])null; this.condition_jobs = (string[])null; this.condition_raremin = (OInt)json.eqrmin; this.condition_raremax = (OInt)json.eqrmax; if (json.units != null && json.units.Length > 0) { this.condition_units = new string[json.units.Length]; for (int index = 0; index < json.units.Length; ++index) { this.condition_units[index] = json.units[index]; } } if (json.jobs != null && json.jobs.Length > 0) { this.condition_jobs = new string[json.jobs.Length]; for (int index = 0; index < json.jobs.Length; ++index) { this.condition_jobs[index] = json.jobs[index]; } } return(true); }
public static object[] FilterArtifacts(object[] artifacts, string[] filter) { if (filter == null) { return(artifacts); } int num1 = 0; int num2 = 0; bool flag1 = false; List <string> stringList = new List <string>(); string s = (string)null; for (int index = 0; index < filter.Length; ++index) { if (ArtifactList.GetValue(filter[index], "RARE:", ref s)) { int result; if (int.TryParse(s, out result)) { num1 |= 1 << result; } } else if (ArtifactList.GetValue(filter[index], "TYPE:", ref s)) { try { ArtifactTypes artifactTypes = (ArtifactTypes)Enum.Parse(typeof(ArtifactTypes), s, true); num2 |= 1 << (int)(artifactTypes & (ArtifactTypes)31 & (ArtifactTypes)31); } catch { if (GameUtility.IsDebugBuild) { Debug.LogError((object)("Unknown element type: " + s)); } } } else if (ArtifactList.GetValue(filter[index], "FAV:", ref s)) { flag1 = true; } else if (ArtifactList.GetValue(filter[index], "SAME:", ref s)) { stringList.Add(s); } } List <ArtifactData> artifactDataList = new List <ArtifactData>(); for (int index = 0; index < artifacts.Length; ++index) { artifactDataList.Add(artifacts[index] as ArtifactData); } for (int index1 = artifactDataList.Count - 1; index1 >= 0; --index1) { ArtifactData artifactData = artifactDataList[index1]; if (flag1 && !artifactData.IsFavorite) { artifactDataList.RemoveAt(index1); } else { bool flag2 = false; for (int index2 = 0; index2 < stringList.Count; ++index2) { if (artifactData.ArtifactParam.iname == stringList[index2]) { flag2 = true; break; } } if (flag2 || (1 << (int)artifactData.Rarity & num1) == 0 || (1 << (int)(artifactData.ArtifactParam.type & (ArtifactTypes)31) & num2) == 0) { artifactDataList.RemoveAt(index1); } } } return(artifactDataList.ConvertAll <object>((Converter <ArtifactData, object>)(o => (object)o)).ToArray()); }
private void OnSelect(ArtifactData artifact, ArtifactTypes type = ArtifactTypes.None) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type ArtifactSlots.\u003COnSelect\u003Ec__AnonStorey2FC selectCAnonStorey2Fc = new ArtifactSlots.\u003COnSelect\u003Ec__AnonStorey2FC(); if (artifact != null) { PlayerData player = MonoSingleton <GameManager> .GetInstanceDirect().Player; UnitData unit = (UnitData)null; JobData job = (JobData)null; if (player.FindOwner(artifact, out unit, out job)) { for (int slot = 0; slot < job.Artifacts.Length; ++slot) { if (job.Artifacts[slot] == (long)artifact.UniqueID) { job.SetEquipArtifact(slot, (ArtifactData)null); break; } } } } // ISSUE: reference to a compiler-generated field selectCAnonStorey2Fc.view_artifact_datas = new List <ArtifactData>() { DataSource.FindDataOfClass <ArtifactData>(((Component)this.ArtifactSlot).get_gameObject(), (ArtifactData)null), DataSource.FindDataOfClass <ArtifactData>(((Component)this.ArtifactSlot2).get_gameObject(), (ArtifactData)null), DataSource.FindDataOfClass <ArtifactData>(((Component)this.ArtifactSlot3).get_gameObject(), (ArtifactData)null) }.ToArray(); int artifactSlotIndex = JobData.GetArtifactSlotIndex(type); List <ArtifactData> artifactDataList1 = new List <ArtifactData>((IEnumerable <ArtifactData>) this.mCurrentUnit.CurrentJob.ArtifactDatas); // ISSUE: reference to a compiler-generated field if (artifactDataList1.Count != selectCAnonStorey2Fc.view_artifact_datas.Length) { return; } // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type ArtifactSlots.\u003COnSelect\u003Ec__AnonStorey2FD selectCAnonStorey2Fd = new ArtifactSlots.\u003COnSelect\u003Ec__AnonStorey2FD(); // ISSUE: reference to a compiler-generated field selectCAnonStorey2Fd.\u003C\u003Ef__ref\u0024764 = selectCAnonStorey2Fc; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field for (selectCAnonStorey2Fd.i = 0; selectCAnonStorey2Fd.i < selectCAnonStorey2Fc.view_artifact_datas.Length; ++selectCAnonStorey2Fd.i) { // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method if (selectCAnonStorey2Fc.view_artifact_datas[selectCAnonStorey2Fd.i] != null && artifactDataList1.Find(new Predicate <ArtifactData>(selectCAnonStorey2Fd.\u003C\u003Em__30A)) == null) { return; } } // ISSUE: reference to a compiler-generated field selectCAnonStorey2Fc.view_artifact_datas[artifactSlotIndex] = artifact; List <ArtifactData> artifactDataList2 = new List <ArtifactData>(); for (int slot = 0; slot < this.mCurrentUnit.CurrentJob.ArtifactDatas.Length; ++slot) { this.mCurrentUnit.CurrentJob.SetEquipArtifact(slot, (ArtifactData)null); } // ISSUE: reference to a compiler-generated field for (int index = 0; index < selectCAnonStorey2Fc.view_artifact_datas.Length; ++index) { // ISSUE: reference to a compiler-generated field if (selectCAnonStorey2Fc.view_artifact_datas[index] != null) { // ISSUE: reference to a compiler-generated field if (selectCAnonStorey2Fc.view_artifact_datas[index].ArtifactParam.type == ArtifactTypes.Accessory) { // ISSUE: reference to a compiler-generated field artifactDataList2.Add(selectCAnonStorey2Fc.view_artifact_datas[index]); } else { // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.mCurrentUnit.CurrentJob.SetEquipArtifact(JobData.GetArtifactSlotIndex(selectCAnonStorey2Fc.view_artifact_datas[index].ArtifactParam.type), selectCAnonStorey2Fc.view_artifact_datas[index]); } } } for (int index = 0; index < artifactDataList2.Count; ++index) { for (int slot = 0; slot < this.mCurrentUnit.CurrentJob.ArtifactDatas.Length; ++slot) { if (this.mCurrentUnit.CurrentJob.ArtifactDatas[slot] == null) { this.mCurrentUnit.CurrentJob.SetEquipArtifact(slot, artifactDataList2[index]); break; } } } this.mCurrentUnit.UpdateArtifact(this.mCurrentUnit.JobIndex, true); Network.RequestAPI((WebAPI) new ReqArtifactSet(this.mCurrentUnit.UniqueID, this.mCurrentUnit.CurrentJob.UniqueID, this.mCurrentUnit.CurrentJob.Artifacts, new Network.ResponseCallback(this.OnArtifactSetResult)), false); }
private void OnClick(GenericSlot slot, bool interactable) { if (!interactable) { return; } GameObject gameObject1 = AssetManager.Load <GameObject>(ArtifactSlots.ArtiSelectPath); if (UnityEngine.Object.op_Equality((UnityEngine.Object)gameObject1, (UnityEngine.Object)null)) { return; } GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)gameObject1); if (UnityEngine.Object.op_Equality((UnityEngine.Object)gameObject2, (UnityEngine.Object)null)) { return; } ArtifactWindow component = (ArtifactWindow)gameObject2.GetComponent <ArtifactWindow>(); if (UnityEngine.Object.op_Equality((UnityEngine.Object)component, (UnityEngine.Object)null)) { return; } if (UnityEngine.Object.op_Inequality((UnityEngine.Object)slot, (UnityEngine.Object)null)) { if (UnityEngine.Object.op_Equality((UnityEngine.Object)slot, (UnityEngine.Object) this.ArtifactSlot)) { component.SelectArtifactSlot = ArtifactTypes.Arms; } else if (UnityEngine.Object.op_Equality((UnityEngine.Object)slot, (UnityEngine.Object) this.ArtifactSlot2)) { component.SelectArtifactSlot = ArtifactTypes.Armor; } else if (UnityEngine.Object.op_Equality((UnityEngine.Object)slot, (UnityEngine.Object) this.ArtifactSlot3)) { component.SelectArtifactSlot = ArtifactTypes.Accessory; } } component.OnEquip = new ArtifactWindow.EquipEvent(this.OnSelect); component.SetOwnerUnit(this.mCurrentUnit, this.mCurrentUnit.JobIndex); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)component.ArtifactList, (UnityEngine.Object)null)) { return; } if (component.ArtifactList.TestOwner != this.mCurrentUnit) { component.ArtifactList.TestOwner = this.mCurrentUnit; } ArtifactData dataOfClass = DataSource.FindDataOfClass <ArtifactData>(((Component)slot).get_gameObject(), (ArtifactData)null); long iid = 0; if (this.mCurrentUnit.CurrentJob.Artifacts != null) { long num = (long)(dataOfClass == null ? (OLong)0L : dataOfClass.UniqueID); for (int index = 0; index < this.mCurrentUnit.CurrentJob.Artifacts.Length; ++index) { if (this.mCurrentUnit.CurrentJob.Artifacts[index] != 0L & this.mCurrentUnit.CurrentJob.Artifacts[index] == num) { iid = this.mCurrentUnit.CurrentJob.Artifacts[index]; break; } } } ArtifactData artifactData = (ArtifactData)null; if (iid != 0L) { artifactData = MonoSingleton <GameManager> .Instance.Player.FindArtifactByUniqueID(iid); } if (artifactData != null) { component.ArtifactList.SetSelection((object[])new ArtifactData[1] { artifactData }, true, true); } else { component.ArtifactList.SetSelection((object[])new ArtifactData[0], true, true); } ArtifactTypes type = dataOfClass == null ? ArtifactTypes.None : dataOfClass.ArtifactParam.type; component.ArtifactList.FiltersPriority = this.SetEquipArtifactFilters(dataOfClass, type); }
private void OnSelect(ArtifactData artifact, ArtifactTypes type = ArtifactTypes.None) { if (artifact != null) { PlayerData player = MonoSingleton <GameManager> .GetInstanceDirect().Player; UnitData unit = (UnitData)null; JobData job1 = (JobData)null; if (player.FindOwner(artifact, out unit, out job1)) { for (int slot = 0; slot < job1.Artifacts.Length; ++slot) { if (job1.Artifacts[slot] == (long)artifact.UniqueID) { job1.SetEquipArtifact(slot, (ArtifactData)null); break; } } if (this.mCurrentUnit.UniqueID == unit.UniqueID) { JobData jobData = (JobData)null; foreach (JobData job2 in this.mCurrentUnit.Jobs) { if (job2.UniqueID == job1.UniqueID) { jobData = job2; } } if (jobData != null) { for (int slot = 0; slot < jobData.Artifacts.Length; ++slot) { if (jobData.Artifacts[slot] == (long)artifact.UniqueID) { jobData.SetEquipArtifact(slot, (ArtifactData)null); break; } } } } } } ArtifactData[] view_artifact_datas = new List <ArtifactData>() { DataSource.FindDataOfClass <ArtifactData>(((Component)this.ArtifactSlot).get_gameObject(), (ArtifactData)null), DataSource.FindDataOfClass <ArtifactData>(((Component)this.ArtifactSlot2).get_gameObject(), (ArtifactData)null), DataSource.FindDataOfClass <ArtifactData>(((Component)this.ArtifactSlot3).get_gameObject(), (ArtifactData)null) }.ToArray(); int artifactSlotIndex = JobData.GetArtifactSlotIndex(type); List <ArtifactData> artifactDataList1 = new List <ArtifactData>((IEnumerable <ArtifactData>) this.mCurrentUnit.CurrentJob.ArtifactDatas); if (artifactDataList1.Count != view_artifact_datas.Length) { return; } for (int i = 0; i < view_artifact_datas.Length; ++i) { if (view_artifact_datas[i] != null && artifactDataList1.Find((Predicate <ArtifactData>)(x => { if (x != null) { return((long)x.UniqueID == (long)view_artifact_datas[i].UniqueID); } return(false); })) == null) { return; } } view_artifact_datas[artifactSlotIndex] = artifact; List <ArtifactData> artifactDataList2 = new List <ArtifactData>(); for (int slot = 0; slot < this.mCurrentUnit.CurrentJob.ArtifactDatas.Length; ++slot) { this.mCurrentUnit.CurrentJob.SetEquipArtifact(slot, (ArtifactData)null); } for (int index = 0; index < view_artifact_datas.Length; ++index) { if (view_artifact_datas[index] != null) { if (view_artifact_datas[index].ArtifactParam.type == ArtifactTypes.Accessory) { artifactDataList2.Add(view_artifact_datas[index]); } else { this.mCurrentUnit.CurrentJob.SetEquipArtifact(JobData.GetArtifactSlotIndex(view_artifact_datas[index].ArtifactParam.type), view_artifact_datas[index]); } } } for (int index = 0; index < artifactDataList2.Count; ++index) { for (int slot = 0; slot < this.mCurrentUnit.CurrentJob.ArtifactDatas.Length; ++slot) { if (this.mCurrentUnit.CurrentJob.ArtifactDatas[slot] == null) { this.mCurrentUnit.CurrentJob.SetEquipArtifact(slot, artifactDataList2[index]); break; } } } this.mCurrentUnit.UpdateArtifact(this.mCurrentUnit.JobIndex, true, true); Network.RequestAPI((WebAPI) new ReqArtifactSet(this.mCurrentUnit.UniqueID, this.mCurrentUnit.CurrentJob.UniqueID, this.mCurrentUnit.CurrentJob.Artifacts, new Network.ResponseCallback(this.OnArtifactSetResult)), false); }
/// <summary> /// Initializes a new instance of the <see cref="ArtifactsConfigurationHandler"/> class. /// </summary> /// <param name="configurationManager"><see cref="IArtifactsConfigurationManager"/> for working with the configuration.</param> /// <param name="artifactTypes">A list of <see cref="ArtifactType"/> which represents the different artifact types.</param> /// <param name="buildMessages"><see cref="IBuildMessages"/> for build message output.</param> public ArtifactsConfigurationHandler(IArtifactsConfigurationManager configurationManager, ArtifactTypes artifactTypes, IBuildMessages buildMessages) { _configurationManager = configurationManager; _artifactTypes = artifactTypes; _buildMessages = buildMessages; }
private static void Main(string[] arguments) { if (arguments.Length < 1) { MessageBox.Show("API key was not provided.", "Error", MessageBoxButtons.OK); return; } string importancePresetIdToUse = "default"; if (arguments.Length > 1) { importancePresetIdToUse = arguments[1]; } string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) ?? string.Empty; string importancePresetsFile = Path.Combine(directoryName, "importance-presets.txt"); if (!File.Exists(importancePresetsFile)) { MessageBox.Show($"Could not find importance-presets.txt file at the provided location: {importancePresetsFile}.", "Error", MessageBoxButtons.OK); return; } Dictionary <string, ArtifactImportancePreset> importancePresets = new Dictionary <string, ArtifactImportancePreset>(); foreach (string line in File.ReadAllLines(importancePresetsFile)) { string[] importancePresetData = line.Split(";"); string importancePresetId = importancePresetData[0]; Dictionary <ArtifactType, Dictionary <ArtifactStat, ArtifactImportanceFactor> > importancePresetMainStatFactors = new Dictionary <ArtifactType, Dictionary <ArtifactStat, ArtifactImportanceFactor> >(); Dictionary <ArtifactType, Dictionary <ArtifactStat, ArtifactImportanceFactor> > importancePresetSubStatFactors = new Dictionary <ArtifactType, Dictionary <ArtifactStat, ArtifactImportanceFactor> >(); for (int importancePresetStatFactorDataIndex = 1; importancePresetStatFactorDataIndex < importancePresetData.Length; importancePresetStatFactorDataIndex++) { string importancePresetStatFactorData = importancePresetData[importancePresetStatFactorDataIndex]; ArtifactType?importancePresetStatFactorArtifactType = ArtifactTypes.Parse(importancePresetStatFactorData.Split("@")[0]); if (importancePresetStatFactorArtifactType == null) { continue; } Dictionary <ArtifactStat, ArtifactImportanceFactor> importancePresetMainStatFactor = new Dictionary <ArtifactStat, ArtifactImportanceFactor>(); for (int importancePresetMainStatFactorDataIndex = 1; importancePresetMainStatFactorDataIndex < importancePresetStatFactorData.Split("@").Length; importancePresetMainStatFactorDataIndex++) { string importancePresetMainStatFactorData = importancePresetStatFactorData.Split("@")[importancePresetMainStatFactorDataIndex]; ArtifactStat?importancePresetMainStatFactorArtifactStat = ArtifactStats.ParseExact(importancePresetMainStatFactorData.Split(":")[0]); if (importancePresetMainStatFactorArtifactStat == null) { continue; } double importancePresetMainStatFactorValue = double.Parse(importancePresetMainStatFactorData.Split(":")[1]); importancePresetMainStatFactor.Add(importancePresetMainStatFactorArtifactStat, new ArtifactImportanceFactor(importancePresetMainStatFactorValue)); } Dictionary <ArtifactStat, ArtifactImportanceFactor> importancePresetSubStatFactor = new Dictionary <ArtifactStat, ArtifactImportanceFactor>(); for (int importancePresetSubStatFactorDataIndex = 1; importancePresetSubStatFactorDataIndex < importancePresetStatFactorData.Split("&").Length; importancePresetSubStatFactorDataIndex++) { string importancePresetSubStatFactorData = importancePresetStatFactorData.Split("&")[importancePresetSubStatFactorDataIndex]; ArtifactStat?importancePresetSubStatFactorArtifactStat = ArtifactStats.ParseExact(importancePresetSubStatFactorData.Split(":")[0]); if (importancePresetSubStatFactorArtifactStat == null) { continue; } double[] importancePresetSubStatFactorValues = new double[4]; for (int importancePresetSubStatFactorValueIndex = 0; importancePresetSubStatFactorValueIndex < 4; importancePresetSubStatFactorValueIndex++) { importancePresetSubStatFactorValues[importancePresetSubStatFactorValueIndex] = double.Parse(importancePresetSubStatFactorData.Split(":")[1].Split(",")[importancePresetSubStatFactorValueIndex]); } importancePresetSubStatFactor.Add(importancePresetSubStatFactorArtifactStat, new ArtifactImportanceFactor(importancePresetSubStatFactorValues)); } importancePresetMainStatFactors.Add(importancePresetStatFactorArtifactType, importancePresetMainStatFactor); importancePresetSubStatFactors.Add(importancePresetStatFactorArtifactType, importancePresetSubStatFactor); } importancePresets.Add(importancePresetId.ToLower(), new ArtifactImportancePreset(importancePresetId, importancePresetMainStatFactors, importancePresetSubStatFactors)); } if (!importancePresets.ContainsKey(importancePresetIdToUse.ToLower())) { MessageBox.Show($"Could not find an importance preset with the provided name: {importancePresetIdToUse}.", "Error", MessageBoxButtons.OK); return; } ArtifactImportancePreset importancePresetToUse = importancePresets[importancePresetIdToUse.ToLower()]; string filePath = string.Empty; string fileExtension = string.Empty; using (OpenFileDialog openFileDialog = new OpenFileDialog()) { openFileDialog.InitialDirectory = "C:\\"; openFileDialog.Filter = "JPG files (*.jpg)|*.jpg|PNG files (*.png)|*.png|All image files (*.jpg;*.png)|*.jpg;*.png"; openFileDialog.FilterIndex = 2; openFileDialog.RestoreDirectory = true; if (openFileDialog.ShowDialog() == DialogResult.OK) { filePath = openFileDialog.FileName; fileExtension = Path.GetExtension(filePath)[1..];
/// <summary> /// Initializes a new instance of the <see cref="ProxiesHandler"/> class. /// </summary> /// <param name="templateLoader"><see cref="TemplateLoader"/> for loading templates.</param> /// <param name="artifactTypes">All <see cref="ArtifactTypes"/>.</param> /// <param name="buildMessages"><see cref="IBuildMessages"/> for outputting build messages.</param> public ProxiesHandler(TemplateLoader templateLoader, ArtifactTypes artifactTypes, IBuildMessages buildMessages) { _templateLoader = templateLoader; _artifactTypes = artifactTypes; _buildMessages = buildMessages; }